Hey, I joined 4 days less than 2 full months ago, but I hope that you'll still count me in the competition, because, y'know, you aren't mean.
What I'm looking forward to most at Blizzcon is finding out what the next Diablo 3 class is going to be and seeing how battle.net 2.0 is going to work!
- Shisou
- Registered User
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Member for 15 years, 8 months, and 25 days
Last active Sun, Nov, 26 2017 23:51:22
- 1 Follower
- 526 Total Posts
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Sep 19, 2008Shisou posted a message on Top 10 Monster Comebacks in Diablo IIIAbominable Snowmen. (Yetis.)Posted in: News
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Sep 15, 2008Shisou posted a message on Blizzard Debunks Diablo III Release Before Starcraft 2 RumorPlus, what he said is dumb. I mean, putting the StarCraft people on the Diablo team isn't how Blizzard works. They hire you onto a specific team and that's where you stay until the position is no longer there. Or you suck and get fired, that is.Posted in: News
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Sep 4, 2008Shisou posted a message on Blizzard Entertainment® Soundtracks Now On iTunesAre the tracks free? I'm poor.Posted in: News
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Sep 2, 2008Shisou posted a message on Ten Ton Hammer - Jay Willson Video InterviewMy favorite part is always where he praises the fans on how great and loyal they are. He still doesn't understand.Posted in: News
Blizzard fans aren't loyal. They're addicts. - To post a comment, please login or register a new account.
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Do you guys think I'm talking about D3? I mean in D1 and 2. I realize it's a whole lot easier in D3 where everything is 3D. That's a completely different situation, which is what I said in my first post. Just model it, rig it, it's good to go.
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So even though it's friggin' awesome, you can't really blame the previous D games for not doing it.
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Anyway, my point is that it's not that Irvine couldn't hire him, but that he did work for them and left voluntarily to go work for Runic.
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I, too, find Blizz Sorcs to be the best solo'ers, and I freaking hate playing them. Give me a WW Barb any day.
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I think.
Edit: Even though Bashiok is announcing it like it's new, they've had mobile downloads for at least a few months.
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Now corpses disappear after a certain amount is on-screen. They last for an infinite amount of time on your screen so long as you don't walk too far away from them or create more than X amounts of corpses. X scales upwards according to your computer specs or the amount you set it as in your settings.
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