• 0

    posted a message on Unique Weapons in Diablo III
    Quote from "emilemil1" »
    They are basically a point on the model (the hand) where a item can be attached and rotated on a 360 degree axis. The item looks the same on all models, and they all have their attachment point in the hand. The only thing that changes is the settings of the axis on different points in the animation.

    The point is that it is always the same item model.
    That works for 2D animations where the lighting is static? I was under the impression that we weren't talking about models here, but individual drawings.

    Do you guys think I'm talking about D3? I mean in D1 and 2. I realize it's a whole lot easier in D3 where everything is 3D. That's a completely different situation, which is what I said in my first post. Just model it, rig it, it's good to go.
    Posted in: News & Announcements
  • 0

    posted a message on Unique Weapons in Diablo III
    Oh, thanks for clearing everything up instead of just repeating two words like an asshole, emilemil1.
    Posted in: News & Announcements
  • 0

    posted a message on Unique Weapons in Diablo III
    The weapons aren't swung exactly the same arcs from different points on every character, I don't think.
    Posted in: News & Announcements
  • 0

    posted a message on Unique Weapons in Diablo III
    Quote from "dorgeismydog" »
    No, not per character, you can do it as a simple graphic covering. Placing one graphic in front of another is as easy as it is id assume. Theyd be doing one image per item instead of 5 for each class, and then expansions..
    That doesn't work if not every character swings it and walks with it the same way. Look at the assassin. She holds things behind her as she runs like no other class does.
    Posted in: News & Announcements
  • 0

    posted a message on Unique Weapons in Diablo III
    Well, it'd be a whole lot easier in D3. If it were like that in D2, I'd guess ~2000 new pixel drawings would have to be made for each character to wield and swing and cast and block and run and turn with it. In D3, you just make the model, rig it, and you're good to go. The animations are preset and the graphics only have to be made once.

    So even though it's friggin' awesome, you can't really blame the previous D games for not doing it. :S
    Posted in: News & Announcements
  • 0

    posted a message on Torchlight Ups the Ante
    It's kind of obvious, isn't it? The PR guys are just playing Torchlight instead of making news.
    Posted in: News & Announcements
  • 0

    posted a message on Torchlight/Diablo III Music
    Quote from "mordred" »
    Matt is unique in his style. But don't be judgemental...
    To be honest I am little bit disapointed also... Why did Runic hire Uelmen in a low budget project such as Torchlight and Blizzard couldn't?
    Uelmen chose to leave Blizzard so he could work with Runic. They're the same guys he used to work with on Diablo 1 and 2. He must not have liked the Irvine guys as much.

    Anyway, my point is that it's not that Irvine couldn't hire him, but that he did work for them and left voluntarily to go work for Runic.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on So, while im wating (much longer than i wanted too) for the new patch
    That's called a Freezelot. ;)

    I, too, find Blizz Sorcs to be the best solo'ers, and I freaking hate playing them. Give me a WW Barb any day.
    Posted in: Diablo II
  • 0

    posted a message on Torchlight
    The MMO is going to be free? What kind of graphics could that possibly offer?
    Posted in: Torchlight
  • 0

    posted a message on The History of Diablofans
    I miss mockery.
    Quote from "Lydeck" »
    And idk wtf mockery was thinking handing the site over to someone else.
    The list said he was "removed". I don't think it was voluntary.
    Posted in: News & Announcements
  • 0

    posted a message on The Chat Gem Lives!
    But... mockery is still around, right?
    Posted in: News & Announcements
  • 0

    posted a message on Chat Gem Through the Ages
    The gem is there to make people wonder what it's there for. I thought this was universally assumed...?
    Posted in: News & Announcements
  • 0

    posted a message on Sanctuary Goes Mobile
    Old news.

    I think.

    Edit: Even though Bashiok is announcing it like it's new, they've had mobile downloads for at least a few months.
    Posted in: News & Announcements
  • 0

    posted a message on Corpse Dissapearance Time
    They stated once that it was changed as Acid has said. Am I the only one who remember the official statement?

    Now corpses disappear after a certain amount is on-screen. They last for an infinite amount of time on your screen so long as you don't walk too far away from them or create more than X amounts of corpses. X scales upwards according to your computer specs or the amount you set it as in your settings.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on All 4 Classes Gameplay (Video)
    That's just the extended Monk gameplay trailer. It's been posted. Thanks for trying, though!
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.