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    posted a message on Diablo III Gameplay Video Q&A part 2 - July 22
    Personally, I read the bit about the biting-off-head thing being purely scripted and was a bit disappointed. One aspect of the game that seemed to be conveyed in the videos was that there would be more actual arcade-style tactics involved. For example, the Barbarian and his constant use of skills and the Witch Doctor deftly avoiding enemies and sending out pets to clear up the mess General-Style.

    I was hoping that the biting-head thing was an actual ability that the monster had. That is, he used it every so often and every so often it would succeed (with varying degrees of difficulty depending on player skills/items, etc.). Further, I was hoping that this would be despite health; that is, that it wouldn't just be an "end move".

    I think allowing for some monsters to have this ability would definitely make the manner of attacking bosses much more tactical and interesting. In previous Diablo games, especially on harder levels, battles tended to either be of the toe-to-toe type where you just drank potions as fast as you could or the type where you were low on potions and the enemy around in a circle trying to get your one or two potshots off here or there. Group dynamics changes this a bit but, surprisingly, not too terribly much.

    Whereas if I was assured that Diablo could grab me by the throat and spit flames on my face, reducing my manly visage to nothing but a charred skull, and he could do this at any time, you bet your butt that last battle wouldn't just b a "smash and heal" extravaganza.
    Posted in: News & Announcements
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