Quote fromIts Diablo not Warcraft
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Quote from "Darkkasor" »Its Diablo not Warcraft
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Quote from "DesmondTiny" »Lol never though of it that way it could happen. All those 12 million people going to see the Warcraft movie (Along with other people who just want to watch it because its a movie from Blizzard.) I can imagine going to the theatre and it being packed!
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Basically summed up my position on this.
You'd never see anyone bitching about random, positive spam that they're completely undeserving of.
But as soon as somebody neg reps them, they're all up in arms about it.
And with the ultimate random thread, you've got countless positive rep that was given on a moments notice, without any forethought, just because you posted a funny picture of a cat.
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Fucking paradise around here...
"I figure if we walk far enough through this forest, there should be a road on the other side." he said to the others, pointing to the woods past the shoreline.
He lowered the anchor, making sure it was secure in the sand before walking off into the woods, hoping his companions were close behind. He drew his dagger and began hacking away vines and tree limbs as he walked through the forest, keeping an eye out for any beasts that may attack them, or beasts that they could eat. Food was beginning to run short, and they needed to resupply.
As if the gods themselves were reading his mind, he saw a dead deer several feet ahead of the path he was currently following. You've got to be shitting me.. he thought to himself, he couldn't believe his luck. The deer even looked fresh, something must have been interrupted after the kill. He bent down, and hefted the deer over his shoulders.
In seconds, he was thrown up into the air, a rope around his ankle. He was left dangling from a tree. "AAAAAAHHHH, WHAT THE HELL IS THIS?!!?" he yelled, looking around for any companions. The only person he could see was a shady figure looming behind several trees.
Guess this is it he thought to himself, silently cursing himself for not foreseeing this trap.
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*gasps*
"OR WAS IT ALL A CLEVER RUSE?!"
"Anyways, guess I'll agree to being your sidekick. Do I atleast get some spandex? Perhaps a cape? Or a cool name?"
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I'm half considering taking your avatar right now.
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"HEY, STORMY, I ASKED FOR WHISKY!!"
"I'M SUPRISED THAT BEING A PREFERRED CUSTOMER, IT STILL TAKES YOU SEVERAL PAGES TO FILL MY ORDERS!!"
*sulks*
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He's been rather silent as of late, but all is forgiven...
In case nobody has seen this response by Bashiok yet, it's essentially giving us more info on the rune system, which, thus far, has been kept pretty tightly under wraps. What we do know, is that they will be applied to skills, and that they will have a multitude of different effects.
What we don't know, is everything else.
One of his responses in particular, while very short, stood out from the others for sheer potential for discussion.
Official Blizzard Quote:
Incorrect.
Now, this can be taken two different ways depending on how you interpret it.
First, he could be saying that rare versions of the same rune will not simply add to the effect, but will add more effects. So for instance, a low quality version of a rune that adds a multiple shot effect, may add a bouncing effect at higher qualities.
OR
He could be saying that runes as a whole, as you move up the rarity tree, will be doing more than just adding a flat power bonus to the skill they are applied to.
Then, we've got this next little gem of information..
Official Blizzard Quote:
Some of them are fairly significant modifications, but I suppose it depends on what you think of as slightly or significantly.
Basically, this means runes will be much, much more interesting and complex than simple "adds X damage" runes, such as with the power rune.
This fact is also confirmed by the runes that have been announced so far: Power, Energy, Lethality, Multistrike, and Striking.
The Power rune has not had it's purpose revealed, but by the name, we can safely assume that it simply adds more power. The same goes for the energy rune, which probably makes the spell itself more energy efficient.
Then, we have the Lethality, Striking, and Multistrike runes.
Multistrike is pretty self explanatory, it adds multiple strikes to spells. Basically, this allows you to turn skills into a "chain" skills, such as with the skull of flame, which bounces when this rune is inserted into it.
Lethality, is more open to interpretation. The only skill we've seen it with is Electrocute. When socketed with this rune, Electrocute makes the target monster explode when killed by this skill. From this, we can conclude that this rune adds to the overall killing power of the skill, without adding a flat damage bonus.
Then, we've got the Striking rune. This one, when inserted into Teleport, makes it deal area of effect damage upon teleportation. So far, we've been led to believe that this rune turns non-lethal skills, into lethal skills. This open up an incredible amount of customization options. Imagine adding this to a warcry, would it turn it into a skill that sends rippled of force to knock back any nearby enemies, as well as benefitting allies?
In any case, it seems that we're going to be getting near endless skill customization options. Build-experimenters rejoice, your time has come.
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"I'd avoid that 'secret sauce', I've seen him go to the washroom, come back, and miraculously have enough secret sauce for several dishes."
*coughs*
SO!!!
Hows.... that pizza coming along?
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".... I thought we agreed that we were keeping this relationship in the closet, but no matter, take em' if you wish."
*walks back into the bar, sans pants*