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    posted a message on Act 4 Corrupted Tyrael End Boss
    From what I understood, destroying Diablo's soulstone meant he was banished back to the abyss, which doesnt absolutely mean hes gone forever.

    And Tyrael will be a big focus i think, look at the front page of the diablo 3 site! I also dont think Tyrael would be dumb enough to put a soulstone in his head, I think he learned from d2 that that is a BAD idea.

    And in regards to what happened to Baal's soulstone, didnt he put it in the worldstone to corrupt it? Also, one way to explain both the 3 merging to make one uberdemon and their return in the first place may be that a shard of the worldstone that contained their essences at the moment it exploded impaled Tyrael or one of the band of heroes, but not the barbarian.
    Posted in: Lore & Storyline
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    posted a message on Act 4 Corrupted Tyrael End Boss
    Good idea, but, Tyrael can resist the power of the soulstone, this can be seen in the cinematic where he is holding Marius and gives him the stone, telling him to run to the portal and go to the hellforge and destroy it there.

    Wow, anyone else think the soulstone is similar the ring from LOTR? It contains the much of the dark lord's power and if he regains it he becomes incredibly powerful, and the only way to destroy it is to take it to a hellish underground forge. Oh and its power corrupts humans who hold it.
    Posted in: Lore & Storyline
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    posted a message on Bigger Towns and More NPC's
    In a way, haveing hireable mercs with personalities would make them more like part members in a way and could add some story to the game.

    The game really needs to emphasize story, cuz there are so many ppl on d2 who have totally unfitting names like "butt3rcup412" for a barb or "chip_N_dip819" for a necromancer who is like level 15 and totally decked out in cheap rune equipment. and you just know he only got his levels and items from being rushed and doing a million baal runs with level 89 ppl. anyone feel the same way that d3 has to make the story so much more emphasized?

    ALSO what if single player mode had additional story stuff in it?
    Posted in: Diablo III General Discussion
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    posted a message on Bigger Towns and More NPC's
    Yeah, we need MOAR siege stuff! MOAR!
    Posted in: Diablo III General Discussion
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    posted a message on Samurai yes or no?
    Samurai? Good thinking but no thx, there is already so much eastern influence on video games, and that awesome, i love final fantasy 7 and dynasty warriors but this is DIABLO. Diablo IMO is great because it is in essence a Gothic fantasy horror, using middle/dark age influenced elements such as Paladins, Barbarians, Druids, and so on.

    I think that part of what makes Diablo great is that it is different in that it keeps its middle/dark age feel instead of turning into another japanese fantasy game. Those are great on occasion, but if every game is a blurred mix of the two, then individuality will be lost.

    Take the barbarian for example, despite certain more extreme things here and there he is relatively historically accurate. The armor isnt TOO exxagerated, the helms, believe it or not arent all that different from reality. Danish, Norwegian, and German knights consistently used great helms with horns on them similar to the one used by Sigon.

    As a result you have a brutal, frightening, and more believable character. He is manlier than if he were covered in crazy frilly overly ornate and decorated armor.

    And that is JUST what Final fantasy is about these days unfortunatley. As Schwarzenegger would call them, the heroes all look like "girly men."

    Now with the Witch-doctor, I like their creative idea here, adding some dark voodoo to the mix of Diablo, but is it just a Troll from warcraft with human features? Nonetheless he is pretty intriguing, I want to see what he can do when faced with bigger monsters and such.

    A samurai could be cool if it were VERY historically accurate, but if he has overly crazy hair and huge yellow shoes and uses a key as a blade, I will be VERY disappointed.
    Posted in: Unannounced Class
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    posted a message on Bigger Towns and More NPC's
    Yeah! Like riding a bus, only its an awesome beast of burden or something with a name like uh "Great Wumpus" or something. It would be hella hairy and have huge muscles and walk on all fours and it would have a basket on its back for passengers, and it would go around the city making large animal noises.

    Also, seriously tho, I want to see some restaraunts n stuff, we need a Barb Beer Hall.

    In town quests. i have mixed feelings. If I am a brutal-barbarian with massive-muscles and a horned-helm, I would not save somebodys kitty from a tree, or deliver tiny packages of grain, or look for somebodys missing socks, all of which are typical in-town quests in WoW. If its an in-town quest, it should be something like catching a thief, or winning a beer drinking contest, or defending a city while it is being sieged(somebody mentioned that earlier)

    The defending a town while it is being sieged(that a word?) is great, you could rally local ppl you find into joining your temporary defense squad or something.

    Another thing, what do you think about hireable party members with randomly generated personalities? It could add an interesting element to the gameplay i think.

    Thoughts?
    Posted in: Diablo III General Discussion
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    posted a message on Bigger Towns and More NPC's
    One thing I think d3 could really draw some solid inspiration from is Final Fantasy 7 in certain SPECIFIC ways. The Environments in that game were gorgeous and balanced a gritty industrial style with gothic(as in classic horror western european style), and finally with a totally unique twist on the idea of fantasy.

    By FAR the most well designed act IMO is act 5 followed by act 3. In act 5 you are breaking a siege and travelling up a mountain, passing by enemy encampments, destroying catapults, passing by all sorts of great scenery that doesnt have any point other than being scenery. The Barbarian town itself is also FANTASTIC. You see barbarians living their lives, cooking food, forging weapons, etc. And you see plenty of realistically proportioned buildings. My one gripe with Diablo 1 is that the cathedral building itself is totally dwarfed by the underground passaged it has. Act 5 is great IMO because I know that I could take
    1 minute of gameplay and turn it into decently sized short-story filled with character and depth.

    Also wouldnt it be great if you could sit in restaraunts like a giant barbarian beer hall? (Beowulf anyone?)
    Posted in: Diablo III General Discussion
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    posted a message on Bigger Towns and More NPC's
    One of my fave things in games like Diablo is just walking around and enjoying the scenery, especially in towns. The towns in Diablo 2 were great, but my one gripe is that they were a little small in my opinion. Lut Golein was supposed to be a huge trading/port city, and it was more of a small village(a nice one tho). All I am saying is that if theres gonna be a city, then let it be a city. I dont mean redicuously large, i just mean that i would like to see a believable one with a good amount of NPCS and buildings.

    The people dont even have to talk, just put more of em there so it can feel more like a world. ANother thing that would be great would be individual small buildings in towns that have ppl or merchants or just more stuff to explore on the inside. Kind of like final fantasy 7(None of the other crappy ones, they got waaaay too girly. FF9 and on is a friggin joke) or MYST.

    Or really, I would love to see more scenery(objects, buildings, NPC's, etc.) that is just there for no purpose other than to suck the player into the world and make it feel so much more alive and real.
    Posted in: Diablo III General Discussion
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    posted a message on Gheed - a returning character?
    Alkor needs to return, jis indian accent was friggin priceless, but i admit, gheed is by far the richest humor=based character, he overflows with personality
    Posted in: Diablo III General Discussion
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    posted a message on Gheed - a returning character?
    If Cain has "the Cain Rap" (which if you havent heard it, you need to listen to it NOW! you can find it on youtube im sure) Gheed should have a rap in my opinion. Gheed is just such a perfectly made sleeze dealing guy, plus he had so many great phrases like when he said to my character "guess what? Ive named a boil on my as$ after you! it too bothers me every time I sit down!" or "I would rather thrust my holy scepter into the foulest carbuncular trull than enter that cave!" whoever wrote those lines was a genius, and whoever the voice actor was nailed them perfectly!
    Posted in: Diablo III General Discussion
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    posted a message on Gheed - a returning character?
    So many NPC's have great story potential: Fara the Paladin(The redhead from Act 2), Gheed the Greedy Guy, Kashya the Rogue, Geglash the drunk guy.

    You know what would be hell of awesome tho? If Blizzard commisioned a well done and damned MANLY manga of the sagas of Blood Raven, The Summoner, and The Wanderer. Or i they did a short story anthology telling tales about various armor sets and NPC's.

    There are so many great characters in Diablo I just wanna see MOAR of, you know?
    Posted in: Diablo III General Discussion
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    posted a message on Whats the Backstory of Sigon? Or the Immortal Kings?
    Thats a good point. However I cant see Sigon being a drag queen. The Sander's folly set tho... that would be closer i think.

    Anyways what do you think about my theory about the Immortal King being Bul-kathos who forged the two swords known as Bul-kathos children with his maul?
    Posted in: Diablo II
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    posted a message on Whats the Backstory of Sigon? Or the Immortal Kings?
    Heres an Idea! I think I got it!

    Bul-Kathos taught the barbs the secret of crafting swords from steel, right? What do you use to pound steel on an anvil? A big friggin hammer! Maybe Bul-Kathos was a great metalsmith and used the famous IK maul to forge the first two swords: The Children of Bul-Kathos!

    So again its like he wore the armor, and wearing the armor, used the giant IK Maul of his to forge the first swords. Like he was the father of swords making the Name Bul-Katho's Children fit perfectly!



    And as another random idea, maybe he imbued the armor he wore with his spirit so that every Barb who wore it sort of carried on the legacy of the Immortal King. Kind of like the Armor of Bartuc the Bloody in the Diablo novel Legacy of Blood. Notice the main piece of the armor is called "the Immortal King's SOUL CAGE"

    Think Im on to something?

    And Sigon continues to be confusing, the armor has bonuses for every class, the boots having a bonus for only Assasins, and thre rest of the armor not rlly being assasin related at all.
    Posted in: Diablo II
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    posted a message on [Books] Sigon's Story
    Quote from "Daemaro" »
    How would that go exactly? Someone killing the Cow King, skinning him and tanning his hide? :D

    Good read though. :)

    I think it would be a MOOving story!

    Im rlly glad to see ppl enjoyed my little story. Did it seem accurate? what would you have changed? what did you think worked?

    Heres what Im thinking of next, which item or set would you like to see made into a short story?

    Isenhart' Armory
    Griswold's Legacy
    Immortal King
    Orphan's Call
    Trang-Oul's Avatar
    Cow King's Leathers
    Berserker's Arsenal
    Howltusk Great Helm
    Posted in: General Discussion (non-Diablo)
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    posted a message on [Books] Sigon's Story
    Thanks man! I think my next story will be either about Howltusk, The Orphan's Call armor, the Immortal King, etc
    Posted in: General Discussion (non-Diablo)
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