Chain lightning hits then moves to the next target. Locust swarm doesn't seem to move on until it kills its target. That's a pretty big difference in my opinion.
Nice, so the next time i'll join a duel game and rape everyone they can kick my ass out of it?
This is not CS, it's Diablo, thank you.
There will probably not be "duel games" in Diablo 3 in the first place, as it's likely going to have a REAL PvP system for your dueling needs, which will be separate from questing parties/games.
First person is a terrible way to play a game like this--it reduces your visibility way too much, especially considering how focused the series is on fighting crowds of enemies.
On top of visibility, you'd also sacrifice a lot of mobility. Imagining you had the choice of first or third person in the game, no PvP'er would willingly choose first person unless they were trying to REALLY handicap themselves.
Has anyone considered that if gold becomes so useful, that people will still do drop transfers in games anyways to save gold?
Also, the system in which Diablo is run (game rooms) this is impossible. When you leave a game room, all evidence of that room is deleted. The system structure makes a mail/transfer system impossible.
Impossible? Nah. With the battle.net upgrade, who knows what will be possible or not?
Yes, things are instanced, but even in the current battle.net, there are certain things like chat that work 'realm-wide'. A 'shared stash' could be implemented that way, why not?
Whats wrong with using the shared stash for storage?
Well, unless it was absurdly massive, it would give less overall space than each character having their own stash. If you were talking about having both...well, this is getting complicated now, lol. I'm really curious how Blizzard's going to handle this.
It's kind of a catch 22. Make the stash(es) too small and people WILL make mules. Make storage infinite and you make things easier for the websites that sell in-game items.
After watching the video again, I began to wonder how XP is gained in Diablo 3. It doesn't seem like XP is gained for every mob you kill, but instead is gained at certain "points" in the dungeon... Like at the beginning it was when different waves of ghouls were complete, and then later on it seemed to happen at random times. Might just be how the demo works, but I was wondering it it's going to be different than d2?...
Any ideas?
That's most likely rigged to be that way in the demo.
I don't imagine it's going to differ much from Diablo 2.
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There will probably not be "duel games" in Diablo 3 in the first place, as it's likely going to have a REAL PvP system for your dueling needs, which will be separate from questing parties/games.
Got any other arguments against it?
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On top of visibility, you'd also sacrifice a lot of mobility. Imagining you had the choice of first or third person in the game, no PvP'er would willingly choose first person unless they were trying to REALLY handicap themselves.
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Um, they might want to protect themselves too, you know. Why wouldn't they also throw on some armor?
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I know that because I'm on the Internet with better than dial-up.
That's really all the explanation needed, lol. You can't avoid seeing some 'unusual' things from time to time.
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Is that really balanced when such a thing would completely neuter poison as a viable PvP tactic?
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Impossible? Nah. With the battle.net upgrade, who knows what will be possible or not?
Yes, things are instanced, but even in the current battle.net, there are certain things like chat that work 'realm-wide'. A 'shared stash' could be implemented that way, why not?
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I didn't realize most players need a minimum level of frustration/annoyance to keep wanting to play.
Oh, wait, they don't. Your suggestion is absurd.
And you say item transfer "MUST REMAIN" as if there was ANY system for item transfer in Diablo 2. There isn't. People have had to improvise.
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Could you link me to one of those? I'm curious, and search isn't really helping me.
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Have you ever been on Google?
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Well, unless it was absurdly massive, it would give less overall space than each character having their own stash. If you were talking about having both...well, this is getting complicated now, lol. I'm really curious how Blizzard's going to handle this.
It's kind of a catch 22. Make the stash(es) too small and people WILL make mules. Make storage infinite and you make things easier for the websites that sell in-game items.
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That's most likely rigged to be that way in the demo.
I don't imagine it's going to differ much from Diablo 2.