To be honest, before you plan on SLI'ing, no matter which cards you use, I'd recommend upgrading to at least a 600-700 PSU, modular (personal preference). Also, I'd recommend waiting for nVidia's new 3xx and 4xx line to come out closer to the end of this year. All of the "big" cards (if you can find them) will drop in value (i.e. 285 // 295 will drop a lot).
8600GT isn't that good of a card currently, you can pick up a 250 card pretty cheap these days, and those have some power behind them.
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Feb 23, 2010So.... I just finished building this beast of a computer. I would advise not doing what I did... because I'm a geek, and I have the money right now to build said beast, and lack the patience to wait six to eight months.Posted in: General Discussion (non-Diablo)
And now, without further ado....
Feb 12, 2010Every now and then, when I'm PvPing in WoW, or MW2, I'll run around screaming "Not even death can save you from me".... or "DOCTOR OCTOGONAPUS! BBBLLLAAAAHHHHH!!!!!!" Just depends on my mood at the time.Posted in: Lore & Storyline
Dec 11, 2009Posted in: News & AnnouncementsQuote from "Lydeck" »Oh come on. People are pissed about what's on the patch, they're pissed about how much Blizzard built it up about it being so good. It's really pathetic it took them 8 months + to create this.
And yet... it really was only about two and a half months of work because of the Warcraft III security breach.... oh wait... lets throw out that because it doesn't fit your point.
Dec 11, 20091) Blizzard already made its money off of Diablo II and LoD many years ago. This is not a scheme to get more people playing it again. They already make more than enough money from WoW. Case in point: Blizzcon.Posted in: News & Announcements
2) To satisfy the player-base that has consistently questioned the release of the 1.13 patch, despite the numerous posts by the Community Manager on the reason for the delays, Blizzard opened the beta for 1.13 with what they've accomplished thus far.
3) This amalgamation of random fixes was completed by a small development team that has tirelessly worked on content spanning two legacy games. This development team could be used elsewhere, but Blizzard has its fans in mind, and thusly has worked to repolish the Diablo II game for its fanbase.
4) In this author's honest opinion, instead of complaining on how much Blizzard sucks, one should be thankful that Blizzard has not forgotten its Legacy titles like so many other companies have before it, and anticipate the upcoming changes that will inevitably occur. These initial changes are just the stepping stones for what will come.
Dec 11, 2009Posted in: News & AnnouncementsQuote from "vladdracul" »It's public testing the changes they made, they never said they were gonna add anything else. They are testing these changes to make sure they are good then that is it. This is the patch. Just checking to see if it all works. I doubt they will make any major changes to what is already done.
Actually, that is false. Baishok has already implied that these are just preliminary changes to test. This was to satisfy everyone who has complained in one form or fashion about the length of time between the initial post about 1.13 and now.
Oct 4, 2009To be honest, I've been working on an alternate signature for you... and with the whole scorpion... it doesn't really look good... I'll see if I can make one that lives up to my expectations though. Let me get that avatar for you. I'll send your avatar through the PM system.Posted in: General Discussion (non-Diablo)
For now, you should "equip" that one signature =D
Aug 23, 2009Okay, I've read a lot of threads saying that the last class will be some sort of Rogue // Amazon type thing.Posted in: Unannounced Class
The whole point of this thread is to discuss how it won't be (or for you to prove me wrong). I will be using logic and citations to prove my case. Please be mature and discuss rationally.
We've seen several archetypes thus far in what Blizzard has released:
~Barbarian - Sword and Shield type pure Melee warrior
~Witch Doctor - Enemy Manipulation, Damage over Time, and minion creator
~Wizard - Pure caster
~Monk - Speed Powerhouse
And Damage Archetypes being;
~Pure Strong Melee (Barbarian)
~Disease and Fire (Witch Doctor)
~Lightning, Arcane, Cold (Wizard)
~Holy and Fast, Weaker Melee (Monk)
Now, if you've seen any of the gameplay footage, we all know that each class can hold its own in both short and long range battles. Even the Barbarian uses Ground Slam and Leap Attack, and the Wizard uses something similar to Arcane Explosion.
Barbarian Gameplay Video
Witch Doctor Gameplay Video
Wizard Gameplay Video
Monk Gameplay Video
Being that each class is capable of decimating its opponent at all ranges, we can safely assume that the last class will be able to do that very same thing. Based on this strand of logic, the last class cannot be a pure ranged class.
Now, someone had pointed out to me earlier that a short bow was shown as a dropped item in the Barbarian gameplay trailer at around 3:55. That is an excellent counterpoint, but the only issue is that the game has evolved quite a bit since then. To illustrate my point, I challenge you to find a Staff, some type of Claw-type weapon, or a wizard's orb in any of the previous videos, before the class was announced. I watched each video closely and didn't find it at all. Why? The game has changed tremendously.
So, now that I've finally laid my claim, I challenge you all to an honest debate as to why I'm wrong.
Aug 23, 2009Wow, so much work to be done! I will do what I can in a timely order. I just have a few questions.Posted in: General Discussion (non-Diablo)
Lt. Venom: I'll do what I can, but finding the pre-existing images of Rathma followers destroyed by a demonic dragon will be rather difficult. If you know of any images in mind you'd like 'shopped, please let me know. Otherwise, I'll see what I can do. (Good idea by the way, sounds epic)
Mjollnir: Very nice on the Norse front. My faith is actually Asatru, Odin is my patron God, so doing this piece as a tribute to Asgard would be my honor. ((My favorite saying was "Your god hung on a cross for eight hours, my god hung on a tree for nine days. Any questions?" ))
DieHardDiabloFan: Hell yeah, James Hetfield. I'll do my best.
I will be working on these three over the course of the next week. It shouldn't take me much longer than that to finish all three of them. I'll try to post updates as often as I can.
(( Edit: That image is unfortunately not Warlock T8 (though it does resemble it), but actually a rendering of the Avatar of Grenth from Guild Wars. I love using high quality renders. ))
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Aug 4, 2008I don't buy argument the light radius made it difficult to see all the targets and that some how made game play suck. I think that is a just an excuse so Blizzard doesn’t have to explain why they intentionally wanted to lighten it. It was said in one the interviews a few weeks back artists wanted their work more visible to showcase it; I think that is closer to the truth, and from their perspective I can understand that, but if it was that important to them they should have behind the scenes CD-ROM with all imagery, fans would love it.Posted in: Diablo III General Discussion
Both D1 and D2 had many areas where you couldn’t see all the targets but you heard them or you saw glows coming from the room they were in. That added to the eeriness and made game play better. DOOM 3 used the same tactic (albeit first shooter) very effectively making it a scary game, but that's point it's an unlit dark room save the lone torch light around your character, you not supposed to all the targets, and it made it scarier because you weren't sure what all was in the room. I was bummed I could see the boss in the distance in the game play video, it would have been much foreboding to not know what it was until the fight. Things that go bump in the night are creepier than than things that you see go bump. Like Deckard Cain's guard yelled "What in the hells is that!?" it would have been more fitting if we didn't get see half of it walking in the lower levels before he yelled that; but rather only heard it.
Getting rid of the green ambient coloring light in favor of blue (I'm thinking somewhere between hex values 000099, 003366, or 000066) would give off a nice darker colder effect. The green they are using in the game play largely affects the mid-tone colors so I don't think you would lose any clarity of the characters attacking you.
By doing that and adding a light radius effect would not require darkening the backdrop very much, the overall effect would be a darker setting with a torch glow that should work fine. I refuse to believe they couldn’t make the light radius work in 3D, I don’t think they really tried. Of course this is my opinion but I have an art background and my IT career started in that area before moving on to nerdier technical work, so it’s hard for me believe all their reasons. 50,000 on a petition may not mean much, but it was enough to hit the news and get Blizzard to publically address it even though we fans largely got the bird.
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