- OathofChaos
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Member for 15 years, 9 months, and 16 days
Last active Wed, Apr, 26 2017 18:11:14
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Jul 13, 2008OathofChaos posted a message on Diablo III - More DetailsDon't forget that the drops are on a person to person basis... like a credit system (or, at least that what I thought).... so it's easier to bypass items that you don't want // need. That'll also fix the problem of people just sitting behind to clean up the scraps.... if you call that a problem.Posted in: News
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Jul 13, 2008OathofChaos posted a message on Diablo III Thoughts From Ex-Blizzard EmployeeAs far as I thought, the first part of the Gameplay trailer was in the dungeon "Tristram Cathedral"... I was under that influence at least.Posted in: News
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I think it's safe to say that the World of Warcraft game, and the Warcraft Franchise differ greatly from the Diablo franchise. Warcraft itself was designed specifically around PvP. Same with Starcraft. Diablo, however, was not.
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Unfortunately, I have a hard time believing that the Diablo franchise was made with the PKers in mind.
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While I will agree that, through I hated it, WoW's world PvP was a brilliant design on Blizzard's behalf. What I feel is a top reason the game sold so well was the utter enmity between the Horde and the Alliance. World PvP did nothing more than to propigate that. That's fine and well, I'll accept that.
I'll also concede that RPGs are based on player choices. However I feel that inhibiting certain player choices by our GM, Blizzard, to keep the environment at a happy medium would be more beneficial to them, and the player base as a whole. In a game that's designed around story-driven PvE with the option of PvP, I feel that PKers // Griefers and MFers // Farmers are deviants to the scale of Diablo II's gameplay. How few do the PKers number versus the people who play the game from start to finish? Appealing to balance of the game, the GM must make a decision... allow the outliers to continue to cause grief to those who wish to play the game normally, or create a fair and balanced game that prevent the deviants to become too far segregated from the game that the purpose is lost for them?
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But your logic is flawed... rules sets in RPGs are designed to create and maintain a fair and balanced game to provide enjoyment out of everyone. PKing is neither fair nor balanced... therefore rule sets will be implicated.
You can play WoW all day long, but you'll never convince Blizzard to allow Priest Turn Undead spells to damage the Forsaken... it's neither fair nor balanced to the entire player base.
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I started typing a long and involving speech (which I have grown accustomed to recently)... and then you said it nice and sweetly, though with a little less tact than I would've used.... but well done nevertheless!
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Lady_Avarice has entered the world.
Magus_of_Old has entered the world.
I P W N U has entered the world.
Magus_of_Old has left the world.
Lady_Avarice has left the world
I P W N U: Aww.... nobody loves me...
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Agreed, though I'm hoping for some sort of shared stash to alleviate that specific problem as well... I'll have to pray to Tyrael for that tonight.
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And thank Tyrael for that
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In other news.... Inarius is gay! More at 11
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Should we let "Big Dick Willy" go through, which could be offensive to one or several people, in which Blizzard becomes the target of multiple law suits based on offensive and lewd behavior (because they allowed it, they are at fault, as it's their game and their intellectual property, and more people are apt to do it now rather than back in the day).... or have a censorship script that keeps out copyrighted names, offensive names (sexually, racially, religiously, ect. ect.), and anything else that could have an adverse affect on the player base. Blizzard has gained worldwide recognition, and thus must be more careful on whose dreams they tread on.
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It's sad to say this, as I'm on the side of being against PKing... but seriously, you're no different than the others who are flaming your topic. Be reasonable, provide examples to your opinion, and strive to find a common ground. We're all adults here, there is no need to attack someone (or a general sect's) character to prove your point. It's a fallacy in arguments.
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Elite player? As far as I know, griefing's hit and run, or camp a corpse to maintain full advantage techniques are hardly of any honor or value, and doesn't make an elite player.... just a person who exploits a weakness in the game to provide cheap thrills at the cost of another person's positive gaming experience
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You're right, and I apologize if I gave the impression that it happens every run... but the fact of the matter is, it hinders others' gameplay, no matter if it happens once a minute, or once an hour, per person. Why allow something that is only fun to a select few that take advantage of an aspect on a game designed for enjoyment for all who desire it? I don't think the old adage of "Fight fire with fire" really works here. WoW's credo is "Gank and Gank alike"... lets not let that spill over to D3.