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    posted a message on No LAN, first clue for Pay2Play?
    Quote from "Equinox" »
    Because LAN is a traditional, essential part of most games that have internet functionality. Not adding it under the pretext of "takes too much time" when LAN requires no support and has been implemented for ages is a bit dodgy, and, highly suspicious.

    If people want to prevent people from using LAN, it means they want to put them into Bnet. And why would they want that? To show bnet as the only way to play online with anybody, e.g., the only way to force everyone to buy the game unless they play pure SP only. Why else? To prevent SP LAN trade? :confused:

    Or to prevent the prevalent hacking and unfairness to the company... LANing isn't a bad idea, but it's becoming more and more obsolete aside from FPS games...

    The real question is, why would Blizzard want to create a game with obvious CD-Key flaws? Which company in their right mind would want to knowingly create a program with a very strong ease of hacking? There are several programs out there that can act as a "ghost" LAN network, so you'd never have to go on B-net, you can hack the crap out of the game, AND you'd never have to pay a dime for their hard earned product. That sounds pretty fair.... supporting the company that worked hard to bring a damned good game to you, the fans.
    Posted in: Diablo III General Discussion
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    posted a message on Who is to say who is "Evil and who is "Good"?
    No no, Bacon.... Evil and Good have a lot of meaning in life. I feel that there are some absolutes in good and evil.... but the rest of the story can be defined as gray.

    You can't look at generalized actions like "Murder" and "Theft"... those are too broad, as the intent behind why those actions can be either good or evil.

    The act of physical rape, however (in my book at least), is purely wrong... it's the act of harming another person, knowing the serious ramifications for the act, purely for self amusement // entertainment. It's the act of preying on the weak for no real cause.

    Remember, it's all about justification.

    On a different note, remember, Morality is seperated into three catagories: Cultural, Societal, and Personal. What I believe is right and wrong may not be what society believes is right and wrong... but as humans, we have to work within the confines of societal boundries when in public. Cultural morality is nothing more than a common thread between all of the societies since when this country was founded. We may try and buck the system, but it's still there, ever present.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Working on a new book
    *laughs* Don't worry Equinox, I take criticism well. I'll post a bit more here... see what you guys think from there. I just wanted to bring a little bit to the table.
    Posted in: General Discussion (non-Diablo)
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    posted a message on No LAN, first clue for Pay2Play?
    Why is it that everyone's under the assumption that Blizzard is trying to milk every person for every penny?

    Blizzard currently has more money than god, not because they're greedy as sin, but from WoW alone, at 9 million subscribers and 14.95 a month, that's an average 134,550,000 a month they bring in from subscriptions alone.

    They spent 100k on the development of World of Warcraft, and 135k on the development of Burninc Crusade.

    Just because they make money, doesn't mean they went through every tactic to be greedy with every penny.

    Show a little respect for one of the best companies int he world.
    Posted in: Diablo III General Discussion
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    posted a message on Working on a new book
    A common theme throughout all of the stories or novellas that I write is the blurring of the line between what is right and what is wrong. Doing bad things for good reasons. Maybe a little cliche, but what isn't now a days?
    Posted in: General Discussion (non-Diablo)
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    posted a message on No LAN, first clue for Pay2Play?
    Quote from "gamma11" »
    and oath.. wtf are u talking about wont be kids? there will be kids out the ass... theyll all come over from fucking wow... -.-

    I didn't say there wouldn't be any kids.... I said the majority of them wouldn't be on a P2P system. That isn't to say that some will get their parents to pay for it monthly, or buy the game card with their "hard earned" allowance... but if Diablo 3 gets an M rating, like I'm absolutely hoping for (but seriously doubt), it shouldn't be that much of an issue, ideally speaking.

    Then again, with the removal of LAN to for anti-pirating purposes... and a (hopeful) P2P system, we may actually see a more mature community.

    Then again, from what I've seen from most Diablo III forums.... maybe not.
    Posted in: Diablo III General Discussion
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    posted a message on No LAN, first clue for Pay2Play?
    If D3 were pay to play, I would pay.

    1) I'd be playing without all of the petitioners (who seem to have all the reasons in the world not to play)
    2) I'd be playing without the majority of the children (There will still be some here and there, but I wouldn't worry about it)
    3) Standard server maintenance
    4) A better customer service team (Although knowing Blizzard, it wouldn't be half as good as it could be)
    5) Regular Patching content.

    Those are common results (except the first one, I had to do it =P) of a Pay to Play system. It's hardly ever the case that the company wants to suck every last penny out of you for their own silver-lined pockets... but to use that money to put back into development, maintenance, and customer service.

    But since all empirical evidence points towards a non-subscription system... let these pointless threads continue.
    Posted in: Diablo III General Discussion
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    posted a message on Why did you stop playing.
    Why did I quit D2?

    The first time I quit D2 was from the 1.10 patch. I had many characters built that had been so utterly nerfed, that they were beyond salvation. I just up and quit then... as I didn't want to roll another character after having 7 90+'s

    Second time was more or less recently as I've become rather bored with the game... how many times must I Baal.... how many times must I kill Mephy.... or the Countess.... or clear the Pits.... or whathaveyou....
    Posted in: Diablo II
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    posted a message on Working on a new book
    Good good! I'll actually start posting bit by bit as soon as I have it edited. As far as dragons go, sorry mate.... no dragons in this book.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Working on a new book
    I've been working on several books, and have just recently had the guts to have anyone else but me edit // proofread it. However, I've decided, albeit strangely, to post a small prologue of what I'm writing for this community. I'm open to all kinds of constructive criticism. Would you read this book if you saw it at your local book store?

    Long ago the nature of magic was described carefully and precisely, written in a sealed tome. All of the mage clans, each representing a specific element, agreed to the unification of all guilds. Thus began the Chromatic Order. The manuscript, named the Tome of Mauras, was hidden away due to its potential for misuse. Though copied several times to allow for many generations to learn from the coveted pages, it was never copied in its entirety.

    Time passed and sects grew within the Order, each vying for power within the Tribunal. Due to the ever-increasing tension and political warfare between the guilds, the tome was forgotten.

    During the political strife, a relatively small and unknown guild rose in power quickly. The Citrine Rose gained notoriety nearly overnight with the utter destruction of a major port city. After nearly five decades of war, it was discovered that the guild master had obtained copies of the sacred texts from all of the clans, and nearly reconstructed the Tome of Mauras. At this striking evidence, the Chromatic Order defeated the powerful clan, but not without consequence. The majority of the Order were killed during the final assault. It was then that the mage clans agreed to a peaceful resolution and sought safety and security instead of power and prestige.

    The Tribunal convened in secret and created a guild of mages and hunters called the Keepers of the Masquerade, sworn to secrecy and security, to prevent renegade mages or clans from ever attempting to overthrow the Tribunal. Since their inception a millennia ago, the Keepers of the Masquerade have maintained peace throughout the world.

    But time flows like a river and history repeats itself.
    Posted in: General Discussion (non-Diablo)
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    posted a message on plz blizzard get rid of the following things
    Eh, I feel the list needs to be revised a bit. If you will allow me, here are my 2gp:

    Quote from »
    things to do away with in diablo3

    IMMUNITYS plz make the game with no more dumb immunitys to elements and physical damage, but resistance is fine, imunnitys just taking it a step to far

    From what I've seen and read about the way monster AI is being done, this is almost a non-issue. Each mob should have its own strategy as per each class. There should be some mobs that are more difficult for a "Caster" class than a "Melee", and vice versa, but that adds more to the overall tactical strength of the player, yes? What I will say is that it should be a bit more balanced. There shouldn't be impossible mobs, or neigh impossible mobs. Lets cross our fingers on this one.

    DOOVERABLE BOSSES blizzard i want you to make sure that this game is group battles and soloing. i dont want to fight the same bosses a million times to find loot

    I do agree with this point, slightly. There's been some talk about not wanting as much repetition (Like going from Normal to Nightmare to Hell). I fully agree with this, but to do that, I feel that it would be necessary to remove the difficulty feature. Expand the game to have difficult areas with explorable dungeons varying on difficulty from one to the next... maybe even borrow the "Heroic Dungeon" idea from WoW (Don't flame, just an observation). The loot could scale based on the level of the dungeon and would remove the total repetitiveness of the game.

    UNEVEN SKILLS heres the list of spells no one used grim ward, all golems below fire, magic arrow, inner sight, decoy, fire blast, tiger strike,fade, cloak of shadows,dim vision, lower resist, war cry, taunt, battle cry, resistance auras (4), and many more i just forget them. basic message make the skills evenly powerful

    I disagree with your point on this part. I feel that, with the 1.10 patch versus the previous ones, each skill has its own use and can be used effectively and all are more balanced than prior to 1.10. Did I hate that my Nova Sorc became almost worthless post 1.10? Sure, but with so many more builds available, you now see more diversity than before (unless you're a Hammerdin botting your hell Baal runs). That is one thing I'm extremely happy about, and that is the revamp of the skill trees. I love build creation. I've created numerous builds on Guild Wars, D2, and WoW. Some failed, some worked. This is an aspect that allows players to stay more or less unique to themselves, without having to go fully cookie-cutter. By having fully unbiased and balanced skill trees, you'll see a more diverse population of characters. Hey, one can dream, can't he?


    RUSHING u should not be able to rush someone , plz make a permenent lvl restriction in the game maybe with 8-10 lvls or so.
    i loved d2 i just dont wanna see the same mistakes again. just wanna make the game with less dumb stuff.:cool:
    Eh. Rushing has its benefits and liabilities. On the one hand, if you've played the game ten thousand times, and you want to test a new build, or make that barbarian... it should be relatively okay to skip all of the content to test out the build. On the other hand, levelling from scratch provides more insight to the character's build, allowing you to develop a more intimate understanding of your character that you wouldn't really know otherwise. It's six of one, half a dozen of another. I feel, though, that my previous example of "Longer game, no game difficulties" would have an impact on the idea of "rushing", making it either really easy, or extremely difficult to rush. Either way, to stop rushing, having solid caps on storyline advancement quests without a "bug" to get around them would be easy to program.

    No matter what, we'll have to wait and see what Blizzard decides to do with all of these suggestions. *shrug* Again, my 2gp.
    Posted in: Diablo III General Discussion
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    posted a message on Ideal Classes For Diablo III
    I don't think the Monk would be a good idea, especially one represented similarly to the one in Guild Wars.

    I strongly feel that the third slot will be filled by a hybrid Caster // Melee class similar to that of a Paladin, even though I was never a big fan of them.

    I'd love to see something along the lines of a (taken from D&D) Dagger Spell Mage // Spellsword. They had a few skills that I would borrow from Diablo II, including Vengence and the Sorceress's enchant weapon spell thingy.

    The three trees would be divided into a focus on Melee, Casting, and a balance between the two. They would never equal the raw might of the Barbarian, or the casting prowess of the Vizreji, but by being able to combine the two, they can shine in almost any situation, always coming out the victor.

    That's my 2cp anyway
    Posted in: Diablo III General Discussion
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    posted a message on No support for modding...
    I think they're speaking about not just Mods, but Addons as well, and more so for those. People will mod the game one way or the other. I believe they're saying they're not going to be using the system WoW has for allowing changes made to the UI.

    That's my 2cp
    Posted in: Diablo III General Discussion
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    posted a message on What if D3 Sucks?
    It would also be a bit difficult to get a realistic light radius coming from the player. With what are they using to create light? Valuable rings maybe? The glow from the enchanted weapons? What if you're just starting out? I think that, in this more realistic world, the direction to move away from an actual light radius and into an evolving and active environment with its own, and truer, light source (i.e. torches, bonfires, or outdoor light) would be better for the game. While I agree with the aspect of "Things that go bump in the night are creepier than than things that you see go bump." presented by Vegas Rage, I think that using the environment better to create that sense of the unknown is possible. Line of Sight would definitely work here.

    This could impact, however, the aspect of Night and Day lighting concerns due to the fact that, in Diablo II, it was neigh impossible to see much of anything during the night save a faint outline and some noises. Unless the moon will always be full, a 24-hour feel may have to be removed from the final game to prevent any visual problems.
    Posted in: Diablo III General Discussion
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    posted a message on Ideal Classes For Diablo III
    An interesting position, though I think it would be a bit better to see somewhat of a Paladin // Shaman // Spellsword-esque class rather than a druid, but that's just personal opinion.

    The spellsword would be an interesting class to bring in, as it could incorporate the combination of both Magic and Melee, but allowing the Spellsword the ability to choose which would be stronger. It would be extrapolating and expanding upon the Paladin's Vengance skill, but honing in on specific elements, effects, ect ect.

    My 2cp at least
    Posted in: Diablo III General Discussion
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