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    posted a message on 5 things to bring back
    1) A deep and intricate storyline telling an interactive story that may lead way to more games and / or an interactive massive world

    2) More involved and balanced classes that are not only fun to play, but also challenging in their own right.

    3) Involved quests that help give your character depth, and a better sense of society, environment, and world.

    4) A more powerful and stunning soundtrack that doesn't make me want to start up my media player and listen to something completely different.

    5) A standard and often used patching system that allows for constant updates designed to tweak game balancing issues, implement ongoing updates that may or may not be designed for non-expansion content, and prevent minor bug fixes that commonly escape Beta and Omega testing.
    Posted in: Diablo III General Discussion
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    posted a message on The End of the Art Controversy!!!
    I agree Manux. The video on Avanent's signature was awful. It was bland and uninteresting. I didn't feel like the dark and gritty feel really detracted from the game play and the feel of the game.

    Not to attract flames, though I know that I will... if I were to sign that petition against the current art... will all of you who have a problem not play and interrupt my gaming experience? I'm just tired of hearing about all of the same gripes and problems without ever firmly reading and understanding the points and facts presented by the community.
    Posted in: Diablo III General Discussion
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    posted a message on 5 things to bring back
    Quote from "Robiwan" »
    1. Waypoints
    3. Decisions to make that will affect my character (quest choice, good and evil)


    I really love that idea. Choose whether or not you want to follow the decree of the Angels, Demons, or the sect of Rathma. Not a bad idea.
    Posted in: Diablo III General Discussion
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    posted a message on The End of the Art Controversy!!!
    Magistrate, that has to be one of the best arguments I've heard yet. Thank you for finally presenting the points I've been trying to for the past month in a way that seems logical. I tried to.... and lets hope you don't just get ignored to prove a point like I've always been.
    Posted in: Diablo III General Discussion
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    posted a message on Bashiok Says: No Mana/Health Leech
    Well, if you look at it this way, the only way to survive against the impossible odds of one hit kills and overpowered enemies is the usage of an endless supply of potions and the usage of life leech and mana leech. Potions have to be preferred for your casters because leech doesn't affect spells unless you use +mana after each kill... and even then that's almost a moot point in hell due to the fact that mobs don't die as frequently as in Normal and Nightmare difficulties.

    Because of those facts, and the fact that they are wanting to move into a more tactical mindset, where you have to actually understand your opponent and how you are going to kill them in the environment and the amount of mobs in the area that you are killing them.... you will have to approach the fight in a different manner rather than "Run to the center, Hammer, Hammer, Hammer, Hammer"... The new way is definitely better than the old way, imo.
    Posted in: News & Announcements
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    posted a message on Bashiok Says: No Mana/Health Leech
    Quote from "JimiAlmighty" »
    I've been hovering over this site for some time now, but have never made an account name.

    When I saw this thread I figured it was time I joined this site.

    I've played the game for 8 years, Grush and UBER daily, and I have leet ltp zzzzzz gear.

    And first off, let me say that Blizzard is totally screwing up with D3.

    First these dumb God of War health orbs, and now no Mana/life leech?

    I want my pots back. The ONLY thing that is good about these dumb orbs is it will stop all the nubs from potting during duels. Other than that they suck, and no life/mana leech also sucks.

    If they screw this game I've been waiting 7 years for anymore I'm going to disown Blizzard.

    My suggestion to Blizzard:

    Bring Blizzard North back. Now. You need it.

    Wait... so you're saying that removing the neigh invincibility and general OP-ness of a game is a bad thing? Why make a game challenging when you can just win all the time! That sound perfect! While we're at it... lets go ahead and add Up, Up, Down, Down, Left, Right Left, Right, A, B, Select Start for god mode, 1000% MF rings, and allow for hacking mods just for the hell of it.

    /sarcasm

    Seriously though, this is a great plus due to the fact of game balancing. They removed potions to provide a different sense of survivability and gameplay. No longer will you just drop a TP, run back to Akara or Malah to grab el-cheapo potions, go back into the TP and get back to the fight with your almost infinate life // mana. All it costs you is a bit of gold, and as we all know, just do one Hell Baal run, stay behind and clean up the mess left after the minions and you have enough gold to buy 20 stacks of potions, both health and mana.

    No, this is a great change. It's more suited to tactical gameplay and intuitive response rather than broken mouse syndrome.

    A+ Blizzard, keep it up.
    Posted in: News & Announcements
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    posted a message on New character class to be revealed at BlizzCon 08.
    I'm hoping for a Spellsword type class.... using skills similar to "vengeance" on the Paladin skill tree.... but a whole class devoted to a combination of Spells and Damage? That, in my honest opinion, would be truly epic!
    Posted in: Unannounced Class
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    posted a message on No LAN, first clue for Pay2Play?
    Wait, herding people to Battle Net? Why do people hate B Net so badly?
    Posted in: Diablo III General Discussion
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    posted a message on Jay Wilson Talks PVP, Art at GameReactor
    Well, they're staying their course for the Art Direction, I'm glad to see that. As far as PvP, keep it away from PvE and I'll be fine.
    Posted in: News & Announcements
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    posted a message on Working on a new book
    Well, I hope the questionnaire helps answer a few questions. Here's another smaller excerpt (When I say small, I mean one paragraph to illustrate descriptiveness)

    The city burned. Vivid flames painted the night sky with colors of red and orange, with the occasional splash from the intermittent gas stations. The violent winds increased the intensity of the firestorm with every moment, melting the hundreds of thousands plastic cars where they sat. Smaller explosions rippled through the scarred cityscape as windows explode into the molten streets like confetti, pooling where it lay like a guttered candle.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Working on a new book
    Well, since my last post, I've changed a few ideas in the book, giving it a moderately different look and feel. I presented the first chapter to a friend of mine, and he wrote down questions for me. Here is the outcome... (Hopefully this will give you guys insight as to where I'm going with this):

    Questions:

    What is a Blood Knight?

    A Blood Knight is a warrior who uses Blood Magic. Blood magic is the use of blood (Lifeblood) as a reagent or catalyst to alter the physical world’s elements (Fire, Water, Wind, Earth // Metal, Biological entities [Poisons, corrosive acid, ect.], and other forms of matter) to help or hinder a person or group of people. The Blood Knight is a protector who has sworn to use these forbidden abilities for a purely beneficial cause.

    What are the central themes presented in the novel?

    Specifically, the theme of blurring the lines between Good and Evil are presented first and foremost. The idea is to show that actions themselves are neither good nor evil, but the person from whom the action originates from and the intent behind the action that is ultimately divided.

    Who are the main characters, both Antagonists and Protagonists?

    Kael’ashi Vygrand and his half-brother Xa’phiel Malaresh are the two major protagonists, Kaelashi being the elder. Zaneshion (Zane), the visionary // seer, is the main antagonist.

    What era will the book be set in? Will it be a pre-existing world, or a newly created world?

    The book will be set in Modern, slightly post-modern. I began writing the book in a fantasy-esque world, but it felt too wide in scope. I decided to write using the pre-existing world, which allowed me to utilize places and names of countries and cities. This makes it easier to draw the reader in with a pre-existing world, because the reader can identify with the locations, and thus identify with the story a bit easier.

    What style will the book be written in?

    The book will be written in a third person omniscient point of view, but not many deviations from the main characters. This leaves much room outside of the main characters’ field of view to be hinted at, increasing the level of intrigue and suspicion during the entirety of the book.

    How should the book impact the reader? How should the readers feel after reading the book?

    I hope to blur the image of good and evil, proving through a tale of intrigue, mystery, and war that absolute morality is based on perspective, and that good and evil seen from a different view can be incoherent. I want to enlighten the reader and push them to think about the obvious and subtle rights and wrongs, forcing them to question any conflicting beliefs. Not to convert, but to strengthen.

    Who are the target audiences?

    The target audiences are from late high-school level up. I feel that the topics presented in this book are not suited for the younger generations. I do not feel that they will be able to fully comprehend the ideas within the book. I want the readers to comprehend fully what they’re reading. At the same time, I also hope that those who read the book are firm in their own belief structures, while being open to the ideas posed within the book.
    Posted in: General Discussion (non-Diablo)
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    posted a message on No LAN, first clue for Pay2Play?
    Quote from "Mr_Bartuc" »
    Luckily our hacker friends will find a way to play the game on LAN, expect it a few months after the game.
    Probably not too much work either, they'll redirect the game server to a user created one on their computer and have friends connect to that.

    And I'm sure this is one of the few reasons why they've opted to try and remove LAN.
    Posted in: Diablo III General Discussion
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    posted a message on No LAN, first clue for Pay2Play?
    Removing lan does not get rid of piracy, it gets rid of people being able to play online using Hamachi.
    Actually, it does in a way. Because of the way LAN connects, differently than that of Battle Net or Open Net, it doesn't have any way to check a redundancy in CD keys. Therefore, once the game comes out, technically, everyone could just wait for it to come out for download from many torrent sites, load up Hamachi, download it once, and play with your friends using the "LAN" capabilities potentially using the same CD Key, and nobody's ever the wiser.

    That's how LAN bypasses security.
    Posted in: Diablo III General Discussion
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    posted a message on BlizzCast 5 Live - Diablo 3 Q&A
    Such animosity... And here I figured people were actually starting to get along (Now that it seems that ShelledFade isn't stirring up trouble any longer)
    Posted in: News & Announcements
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    posted a message on No LAN, first clue for Pay2Play?
    There is an easy solution to this, then... Keep TCP/IP (which still checks for the UID), or add the UID checking system to LAN. Protecting their hard-earned product is very important.
    Posted in: Diablo III General Discussion
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