- OathofChaos
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Member for 15 years, 9 months, and 10 days
Last active Wed, Apr, 26 2017 18:11:14
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Jul 13, 2008OathofChaos posted a message on Diablo III - More DetailsDon't forget that the drops are on a person to person basis... like a credit system (or, at least that what I thought).... so it's easier to bypass items that you don't want // need. That'll also fix the problem of people just sitting behind to clean up the scraps.... if you call that a problem.Posted in: News
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Jul 13, 2008OathofChaos posted a message on Diablo III Thoughts From Ex-Blizzard EmployeeAs far as I thought, the first part of the Gameplay trailer was in the dungeon "Tristram Cathedral"... I was under that influence at least.Posted in: News
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Sorry, no pictures added this time around
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Ah, I disagree, good sir, to this statement.
Yes, the D2 stat placement is very faulty and tedious, but not specifically due to the reasons you mentioned. With the current builds (created in response to the abomination of the 1.10 patch [author's feelings]) that require specific stat placement (cookie-cutter build down to the core), and specific skill placement, there were no deviations. We could debate the "plethora" of builds available... but only a few have any credence in the game anymore, two or three tops per class (save the Sorceress which I can only count 4). These stats were so tweaked that it belied the very nature of the class itself. Due to the "improvements" made to the game post 1.09c with the increase in difficulty in all Hell acts... it was "required" to pump the majority of your stats save the ones required for gear, into Vitality.
The automatic stat distribution is designed to keep basic stats relevant to the character class updated as frequently, while still maintaining balance amongst the characters. A Melee wizard will be just as "simple" (and I use that term very loosely) as a pure caster... but what it depends on is simply your gear and skill distribution + Rune combination. By simple, I mean it's based on player desire without sacrificing much to a "respec" system that allows players to change their build to better perfect and hand-craft their character.
I hope that makes sense.
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You're right about the gear.... the placement of the uber runewords set up failure due to "Twinking".... I only need 108 STR to equip that perfect AP CoH... but with this this and that... I only need 63... base dex, 30 into energy, and the rest into Vitality. Though mildly warranted with 1.10... They're using a different system for customization that focuses on items and customized skill trees even more so than D2's.
But it does. With more skill combinations, with the effects of runes, and with the increase of gear on skill combinations... There are far more combinations and customization provided. This isn't faulty at all.
Okay.... so you're logic is that if you were to take the stat distribution out of the current amount of customization then you get less customization. I understand what you're saying... but I think you're looking at the situation wrong. They're levelling out the playing field. They're taking the increase of customization from Runes and itemization with the current amount of personalization from skills and removing the stat distribution to make up for the already high degrees of customization.
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Plus, Rushes // Leeches are dumb, though a necessary evil, in my opinion. Yes, they allow for anyone to level a character to near max level to have an uber character in less than a day, and no because they allow for anyone to level a character to near max to have an uber character in less than a day.
I'm glad that DIII is designed around the idea of 1 account, several characters per person. I don't like having to create multiple accounts every week just to keep up with the amounts of characters I'd have to generate just to come up with good builds.
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I just started playing LoD again for the first time since 1.09c. I had a Nova sorc then, and decided I'd try it again. I leveled until ... about 45 until I realized the build was trash.... and what benefit did I get from having to start over again? Another mule? Wew... a bit of gear here and there? Lovely... I tried sitting down and writing out a build list using certain synergies... but with all of the skill trees available being 1.10... and there have been changes since then... (and the only active tree I saw was on some d2 item site)... I felt like I was forced to create a character, grind through the levels every time I wanted to test something.
That's the point. Why would I want to play a game that penalizes me for trying something new and more focused on personal taste and customization (without sacrificing functionality) and keep testing until I find something I like? That's one of the reasons why I put D2 back down again. Yes, it's a great game... but 3 accounts later, a number of characters later that are worthless, some that are pretty beef... all my own builds... and I've lost interest, once again.
In my opinion, this is great news.
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No offense, but that's an extremely ludicrous idea. Why would a melee wizard be able to hold a flame to a Barbarian? That's why you would play a Barbarian.... for the melee.
Look at it from a lore or even mildly realistic point of view. You're commanding control over a wizard... (the class you chose)... who is at this point in their mid 20's. They've come this far in their magical skill that they are formidable in combat. And now you want to change that to meet the barbarian's level? A level that has currently surpassed the Wizard in physical and melee skill. That's absurd.
Yes, having customization over a character is one thing... but I feel that the automatic allocation of attribute points (and removing stat requirements from gear) is an excellent idea due to the fact that each class is designed for a multitude of roles that fall under a certain genre. The designers understand that a melee Wizard is utterly useless... and have barred that aspect to prevent people from creating a useless character, only to turn around and make that same character over with a completely new set of useless points like Dex.
I personally feel this move is designed to make the already customizable characters (With skills, runes, and gear) not overly complex so that people new to the genre aren't overwhelmed... and those who are not new to the genre focus better on the itemization and skill-sets for more complex and personal builds.
That's my 2gp a least.
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How is that NOT a good idea?
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#14 AcidReign - Is there any interest to stop players from "rushing" others through the Acts in Diablo III? (Online)
#31USNSEALs - Pertaining to that, Diablo II didn't have much storyline or that feeling you get when you read a book; it had cinematics between Acts, but maybe a few minutes, as compared to the roughly 5 hours of gameplay.How will Diablo III be more immersed in the story, the feeling of being in an entirely other world and learning that world every minute, as opposed to fighting monsters for a quest with a short story you received from an NPC and a cinematic between Acts?
#81 MajorMoose Will Diablo III have bosses/unique monster encounters that are multi-layered? By this I mean having the bosses/uniques use different attack abilities and tactics as you get their health lower.
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