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    posted a message on Diablo 3 Art Comments by Mythos Project Director
    Quote from "Kwic" »
    You are right with what you wrote here, but you will not tell me that more detailed textures are impossible to do? ;)

    The textures are detailed, they're just not detailed to your liking.

    http://www.blizzard.com/diablo3/_images/screenshots/ss25-hires.jpg

    The detail is in the cracks in the ground, the cement look of the floor, the statues and bricks, etc. (Also, there's no green glow *gasp!*)

    It retains the feel of a painting, which would make it seem 2D, but in a 3D world.

    Simply put: Art - Brought to life.

    And it's impossible to make sth similar to light radius known from D2?

    Some of us didn't like the light radius, myself included. Call me crazy but I'd actually like to see the world, the environments, and the art in the game. Not let it be shrouded and covered up in blackness.

    And pastel colours are necessary too? Like hand painted.

    Exactly, a painting. Many employees, current and ex, have stated that the painting look was to retain a 2D feel. From the color palette to presentation. The very fact you acknowledge this means they artist did their job.

    I'm not specialist about it, but i think it can be done in different way, more Diablo-look way.

    Diablo was more than a "look", as the looks changed throughout each game and each act. It's about lore, character, mood setting, and more.

    It was generally about his statement that faith is all what we need (he didn't write that with Diablo, but generally). The rest you wrote is a bit exaggerated.

    Nobody exaggerated anything. You made the horrible analogy, not us. We're talking about faith in a developer that has never let it's fans down. Who demands quality from every title they publish. Whose games are loads of fun to play for years to come. Certainly something to have "faith" in.

    Gameplay
    If gameplay qualifies your ratings then why are you worried about look? You realize they're two different things, right?

    Textures are lack of details, colours are pastel-like, hand-painted, colours could be a little bit more desaturated, i don't like catacombs with green light not knowing where from, lack of bodies around and it looks like sb clean the place up everyday, everything is very smooth like baby's ass. Enough?

    See above.
    Posted in: News & Announcements
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