- pwnsickle
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Member for 15 years, 9 months, and 11 days
Last active Thu, Aug, 23 2012 22:55:43
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Apr 9, 2009pwnsickle posted a message on Fan-made Warcraft 3 / Diablo 3 game. Diablocraft III?sorry, I don't have WC3 so I didn't know if it was something you could just download without itPosted in: News
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Apr 9, 2009pwnsickle posted a message on Fan-made Warcraft 3 / Diablo 3 game. Diablocraft III?I don't understand, is it diablo on a warcraft map?Posted in: News
Or a mix of the two games..?
can someone please clarify this for me -
Mar 4, 2009pwnsickle posted a message on Tell Blizzard Your #1 Diablo II Patch Note.Fix duping/botting. Then make high runes a bit easier to find, since they are almost impossible.Posted in: News
This fixes a major portion of the game (: -
Jan 9, 2009pwnsickle posted a message on Official Diablo 3 Site Media Update #4blaah, I look forward to screen shots more than art work, even though these ones were pretty good. I just wish they would show some screen shots of something they haven't showed us yet, maybe two characters fighting a "special" monster in a different kind of area.Posted in: News
concept art of male wizard.. please blizzard!
Or more concept art of Caldeum, that place looks niiiice -
Jan 7, 2009pwnsickle posted a message on Bashiok On Diablo 3 Stat Points.I really don't think auto-stats is a bad idea. Like he said, there will be other ways to edit your character, I think the gear will give more stats then the gear in diablo 2.Posted in: News
Plus the reason everyone liked editing their own stats way because energy was barely needed after insight or all the other mana regen gear. Strength, everyone added just enough to equip the gear that they wanted, etc. So in a way diablo 2 was already auto-stat if you knew the "right" way to build a class. Every sorc or hammer pally had the same stats in the end, (but it could just be because they all pretty much had the same gear). Everyone stacked vitality to have a ton of health so they wouldn't die, to me it just seemed like everyone already had the same stats, so blizzard might has well of given us auto-stats. -
Oct 10, 2008pwnsickle posted a message on BlizzCon 2008: Diablo 3 Video Footage and ScreenshotsPosted in: NewsQuote from "Daemaro" »The damage probably scales with level I'd assume.
if so, blizzard is amazing<3 -
Oct 10, 2008pwnsickle posted a message on New Class Announced: The WizardPosted in: NewsQuote from "mefis" »wow was it just me or did i hear the sound of a shrine in that video?
I heard a health shrine noise - To post a comment, please login or register a new account.
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http://www.youtube.com/watch?v=bx7ce3OdUd4&feature=related
Anyways, the names of these "one-offs" are the sleeper, alarm, bee hive, linked, sapper, thief. I'm going to suggest an idea for each of these and you guys can say whether you disagree or agree..
Sleeper : Kind of explains itself, a monster that puts a player into a sleep, where some type of action or time limit is needed to wake them up.
Alarm : A (probably smaller and weaker) monster that is away from a mob who could run up to you and create lots of aggro (alert the mob you're there) if you don't destroy it fast enough.
Bee Hive : A nest full of monsters that are either already alive or is rapidly producing them. (Like the nests in Diablo II)
Linked : I really can't put my finger on this one, maybe two monsters that share the same health or just a mutated monster that has another one attached to it.
Sapper : In WoW, "sap" is an attack that incapacitates a player until they are attacked. Sappers in D3 could do this.
Thief : A thief steals your weapon, armor, or gold until you kill it. They could also have a higher chance to drop a lot of gold or some rare items.
Tell me what you think?
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Scenario 1:
Players one and two are battling a mob when all of a sudden player one dies. Player two finishes off the mob and resurrects her buddy by clicking on his corpse and casting a five second spell that can be interrupted by an enemy attack. Upon doing this, half of player two's remaining health is drained, and this amount of HP goes into player one and they are revived. Player one is also cursed with "death's breath" or something of the likes, which causes half of the damage dealt to him to be given to player two. This curse could last about two minutes. I don't really know if I like that yet though since some people would just wait out the curse, slowing down gameplay..
Scenario 2:
Players one and two are battling a mob and right at the start or somewhere in the middle, player one dies. Player two, knowing they won't survive alone, instantly resurrects player one. Player one is resurrected to 70% their full health, and both players are granted with "fresh breath of life" for ten seconds. "Fresh Breath of life" increases attack speed and casting speed. After this ten second grace period, whether the players have cleared the mob or not, their health is drained to 5% and their movement speed,attack speed, casting speed, and resistances are lowered by 50%. This could last about 45 seconds.
All these times and percentages are just made off the top of my head, and seem like they could work for Diablo II, I don't know how well it would work for D3.
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As someone said, the barbarian's fury goes down to zero after a few seconds of not being in combat. I was thinking that for the wizard, it should slowly regenerate to or decrease to to the middle of a bar. Using higher level skills would decrease the meter of the bar, using lower ones would bring up the meter.
This could also implement in the "overheating" idea in two ways.
If she "overheats" by trying to use too many high ranked spells where she doesn't have enough fuel, her health starts to go down in proportion to how much she is casting, unless she is using low rank spells that will generate fuel.
If you keep saving up the wizards fuel and it's all the way at the top because you are spamming a level one spell, she will underheat for not using her potential energy she knows she can release, you could start losing health.
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I'm really glad they are improving group finding tools, that is something I always thought WoW did a better job at than D2.
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Has PvP been developed at all yet, if so, can you share a bit about it?
Will the fifth class wield a ranged weapon or be specialized to do so?
Will there be "rooms" that allow more than the regular amount of players for trading or PvP?
When do you plan on releasing graphics on the male wizard and female monk?
Is there anything else we will buy with gold, other than items and armor? (services)
Will there be "rest stops" or "mini towns" in the world of sanctuary?
Will we be able to buy any runes from a vendor?
Will runes be as rare as they were in the last game?
In terms of dimensions, how much bigger/smaller will the D3 map be compared to the D2 one?
Will there be a ladder or hardcore mode?
Edit:
I like that idea
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For example, the lowest rank spells don't cost any "energy" at all. Using them on a monster actually makes you generate some "energy". The next level up of spells could make you generate some energy, but not nearly as much. Assuming there is a fourth rank, that takes a way a little bit of "energy". And the highest ranking of spells takes away a lot of energy.
Just a really simple idea, I have no idea what it would be called or if it would work that well.
Comment on what you think of it
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Good point, I like that idea.
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I like the +8 more experience per mob kill.
and if I might add, I'm extremely jealous you got to play the demo that many times. how was it?
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when did this happen, the last I heard the barbarian was the ONLY returning class.
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I just said it as an afterthought, half jokingly. The only reason I would like it with D3 would be to see a ton of different spells on my screen at once.
I'm satisfied with four though, seems like a good number where everyone sticks together.
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Thanks for filling me in (:
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With that being said, I'll explain reputation points in WoW. There are a ton of different towns in WoW, and you gain reputation points by completing a quest in that town (or sometimes by killing monsters there). The reputation points (when I played) give you discounts on prices in that town.
Since gold is making a bit of a comeback in D3, and side quests seem like a big thing.. I was thinking reputation points might be a good idea. I don't think you can spend rep points in WoW, so I think that would be a good twist in D3. You can keep your rep points to get a higher and higher discount (eventually reaching a max limit of about 70% discount). Or spend some on things like a temporary merc, or some gems if they have a gem dealer in that town. Maybe a socket if they have a socket person in town. Or an imbue enchant like Charsie does in act one. Resistances could be bought as well for a one time thing, or a permanent health or mana increase. Having a higher overall reputation in one area just makes everyone in the town nicer to you too.. if you'd like that.
Not all of these purchases would be available at each place, I was hoping each small town would have someone sort of "specialty" for a NPC vendor.
That way one person wouldn't just get the max reputation in one place and take advantage of every benefit.
I was hoping the rep points would be really hard to get too. What do you guys think about the idea?