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    posted a message on Monster Archetypes - "One-Offs"
    In this video at Blizzcon 2009, the panel vaguely talks about the different Monster Archetypes and they dance around the "One-Offs", giving us the names and leaving them open for debate. Here is the video if you want to see for yourself -

    http://www.youtube.com/watch?v=bx7ce3OdUd4&feature=related

    Anyways, the names of these "one-offs" are the sleeper, alarm, bee hive, linked, sapper, thief. I'm going to suggest an idea for each of these and you guys can say whether you disagree or agree..

    Sleeper : Kind of explains itself, a monster that puts a player into a sleep, where some type of action or time limit is needed to wake them up.

    Alarm : A (probably smaller and weaker) monster that is away from a mob who could run up to you and create lots of aggro (alert the mob you're there) if you don't destroy it fast enough.

    Bee Hive : A nest full of monsters that are either already alive or is rapidly producing them. (Like the nests in Diablo II)

    Linked : I really can't put my finger on this one, maybe two monsters that share the same health or just a mutated monster that has another one attached to it.

    Sapper : In WoW, "sap" is an attack that incapacitates a player until they are attacked. Sappers in D3 could do this.

    Thief : A thief steals your weapon, armor, or gold until you kill it. They could also have a higher chance to drop a lot of gold or some rare items.

    Tell me what you think?
    Posted in: Diablo III General Discussion
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    posted a message on Diablo3 Fans Questionnaire.
    Will there be set items like in the previous game, and if so will they be easier to collect at lower levels?
    Posted in: Diablo III General Discussion
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    posted a message on Co-op ressurection system
    Let's say "player one" is the character who has died and "player two" is the character who wants to resurrect player one. These are my ideas:

    Scenario 1:
    Players one and two are battling a mob when all of a sudden player one dies. Player two finishes off the mob and resurrects her buddy by clicking on his corpse and casting a five second spell that can be interrupted by an enemy attack. Upon doing this, half of player two's remaining health is drained, and this amount of HP goes into player one and they are revived. Player one is also cursed with "death's breath" or something of the likes, which causes half of the damage dealt to him to be given to player two. This curse could last about two minutes. I don't really know if I like that yet though since some people would just wait out the curse, slowing down gameplay..


    Scenario 2:
    Players one and two are battling a mob and right at the start or somewhere in the middle, player one dies. Player two, knowing they won't survive alone, instantly resurrects player one. Player one is resurrected to 70% their full health, and both players are granted with "fresh breath of life" for ten seconds. "Fresh Breath of life" increases attack speed and casting speed. After this ten second grace period, whether the players have cleared the mob or not, their health is drained to 5% and their movement speed,attack speed, casting speed, and resistances are lowered by 50%. This could last about 45 seconds.

    All these times and percentages are just made off the top of my head, and seem like they could work for Diablo II, I don't know how well it would work for D3.
    Posted in: Diablo III General Discussion
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    posted a message on Wizard's form of energy (idea)
    When I first posted this thread, I didn't think to add this in-

    As someone said, the barbarian's fury goes down to zero after a few seconds of not being in combat. I was thinking that for the wizard, it should slowly regenerate to or decrease to to the middle of a bar. Using higher level skills would decrease the meter of the bar, using lower ones would bring up the meter.

    This could also implement in the "overheating" idea in two ways.

    If she "overheats" by trying to use too many high ranked spells where she doesn't have enough fuel, her health starts to go down in proportion to how much she is casting, unless she is using low rank spells that will generate fuel.

    If you keep saving up the wizards fuel and it's all the way at the top because you are spamming a level one spell, she will underheat for not using her potential energy she knows she can release, you could start losing health.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on 5th class contest
    Shapeshifter/naturalist.
    Posted in: Unannounced Class
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    posted a message on Intricacies of Diablo III Gameplay
    I also noticed that the gameplay always seemed like a "rat race". I always loved how in TCP/ICP games with a lot of people, everyone seemed to go for party skills because they were fun. The barbarian has all of his shouts, the necromancer has bone walls (and summons I guess), as well as curses mentioned in the post. The sorceress has lots of AOEs, and it just seems like everyone in D2 could help each other. In what I've seen from D3 so far it seems like everyone is just unloading all of their attacks for damage rather than party strategy, which was a big part of D2, in my opinion. However, not all of the skills have been unveiled, so as far as we know there could be a ton of party skills waiting.

    I'm really glad they are improving group finding tools, that is something I always thought WoW did a better job at than D2.
    Posted in: News & Announcements
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    posted a message on What Do YOU Want To Know About Diablo 3?
    Can you describe the Wizards energy source, since it is not mana?
    Has PvP been developed at all yet, if so, can you share a bit about it?
    Will the fifth class wield a ranged weapon or be specialized to do so?
    Will there be "rooms" that allow more than the regular amount of players for trading or PvP?
    When do you plan on releasing graphics on the male wizard and female monk?
    Is there anything else we will buy with gold, other than items and armor? (services)
    Will there be "rest stops" or "mini towns" in the world of sanctuary?
    Will we be able to buy any runes from a vendor?
    Will runes be as rare as they were in the last game?
    In terms of dimensions, how much bigger/smaller will the D3 map be compared to the D2 one?
    Will there be a ladder or hardcore mode?

    Edit:
    Quote from "Bhaal" »
    Ooh i have one that i think is pretty good. Will skills visually change when upgraded? for example a lvl 5 mongrel would be bigger than a lvl 1 mongrel.


    I like that idea
    Posted in: News & Announcements
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    posted a message on Wizard's form of energy (idea)
    I would really be happy with the Wizard for D3 if it used not only its strong spells, but used its weaker spells as well in order to build up to the higher ones.

    For example, the lowest rank spells don't cost any "energy" at all. Using them on a monster actually makes you generate some "energy". The next level up of spells could make you generate some energy, but not nearly as much. Assuming there is a fourth rank, that takes a way a little bit of "energy". And the highest ranking of spells takes away a lot of energy.

    Just a really simple idea, I have no idea what it would be called or if it would work that well.

    Comment on what you think of it :)
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Reputation in D3
    Quote from "Shatterer" »
    I think this is what I think of it as well. Also, I don't think this will be good gameplay for Diablo 3.

    Reputation is implemented in WoW because you've got a great number of factions, who each does their own thing. You, as a defender of Azeroth, try to find your place in one or more of these factions.
    In the Diablo universe the hero wanders through towns looking to kick demonic ass, not to win the grace of the inhabitants.

    What could be done is adding a side quest to get some more profitable selling and buying prices in town, just like Radament's Tomb in D2.
    I wouldn't make it an entire stat though. It's an interesting idea, but not very fitting.


    Good point, I like that idea.
    Posted in: Diablo III General Discussion
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    posted a message on Apache class? =P
    oh I like this idea. brings a good revival of "spirit of the oak" type stuff for summons. The witch doctor might be too related to this though
    Posted in: Diablo III General Discussion
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    posted a message on demo/gameplay reflections
    thanks a ton for al this info, I'm glad someone who got their hands on the demo is sharing.
    I like the +8 more experience per mob kill.

    and if I might add, I'm extremely jealous you got to play the demo that many times. how was it?
    Posted in: Diablo III General Discussion
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    posted a message on Belial Confirmed and Still One More Class!
    so it IS confirmed that the last class is a returning class? or did I read it wrong?
    when did this happen, the last I heard the barbarian was the ONLY returning class.
    Posted in: News & Announcements
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    posted a message on Max Players = 4?
    Quote from "waddlez" »
    first off

    there will never ever ever be 1 of each class in a pub game

    secondly

    having all 5 classes at once does not give you an advantage, stop thinking it is the perfect group


    I just said it as an afterthought, half jokingly. The only reason I would like it with D3 would be to see a ton of different spells on my screen at once.

    I'm satisfied with four though, seems like a good number where everyone sticks together.
    Posted in: Diablo III General Discussion
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    posted a message on Belial Confirmed and Still One More Class!
    Quote from "Elyk" »
    So Diablo, Mephisto, and Baal are the the prime evils. There are also 4 lesser evils, Azmodan and Belial being two of them, Duriel, and Andariel. You already killed the latter two, so now these guys want to come back and kick your ass.


    Thanks for filling me in (:
    Posted in: News & Announcements
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    posted a message on Reputation in D3
    Don't immediately flame this because I'm taking the idea directly from WoW. Thanks.

    With that being said, I'll explain reputation points in WoW. There are a ton of different towns in WoW, and you gain reputation points by completing a quest in that town (or sometimes by killing monsters there). The reputation points (when I played) give you discounts on prices in that town.

    Since gold is making a bit of a comeback in D3, and side quests seem like a big thing.. I was thinking reputation points might be a good idea. I don't think you can spend rep points in WoW, so I think that would be a good twist in D3. You can keep your rep points to get a higher and higher discount (eventually reaching a max limit of about 70% discount). Or spend some on things like a temporary merc, or some gems if they have a gem dealer in that town. Maybe a socket if they have a socket person in town. Or an imbue enchant like Charsie does in act one. Resistances could be bought as well for a one time thing, or a permanent health or mana increase. Having a higher overall reputation in one area just makes everyone in the town nicer to you too.. if you'd like that.

    Not all of these purchases would be available at each place, I was hoping each small town would have someone sort of "specialty" for a NPC vendor.
    That way one person wouldn't just get the max reputation in one place and take advantage of every benefit.

    I was hoping the rep points would be really hard to get too. What do you guys think about the idea?
    Posted in: Diablo III General Discussion
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