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    posted a message on Wizard Looks Good in New Item Set
    Introducing, the blue Protoss probe!
    But in all seriousness, I like this one the most so far. :)
    Posted in: News & Announcements
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    posted a message on Minion/Mercenary control
    In Diablo II, there was an extremely minimal ability to control a player's mercenary and minions. Without the use of the Teleoport ability to instantly retrieve a mercenary or casting curses as a target system, there was absolutely no way to influence underlings. Fortunately, this setback wasn't a major problem in Diablo II because the fighting was more of a bloodfest than a strategical battle. However, it has been mentioned by Blizzard on multiple occasions that battling monsters in Diablo III will require a bit more strategy when it comes to either eliminating monsters in a specific order or just in the method of dispatching them. Without the use of a control system for one's subordinates, this may prove difficult. It wouldn't be like Diablo to have some large and distracting key with minion commands on it like a Hunter's user interface in WoW, so I'm hoping that Blizzard decides to issue some sort of simple keybind system that allow a player's pets to either attack, use a special ability, remain stationary or defend a specific point/player/NPC. Do any of you guys know if this type of system (or any other system) was available to players who got a chance to try out the the Witchdoctor while at one of the Blizzcons? Do you guys have any other ideas for a minion/mercenary control system?
    Posted in: Diablo III General Discussion
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    posted a message on The other artisans?
    The only artisan currently released by Blizzard is the blacksmith, a character capable of crafting armor and adding sockets into certain armor types.

    What do you guys think some of the other artisans will be and what skills will they offer?

    Some possible ideas..
    Shaman/Priest
    - Temporary prayers that increase damage/health/armor etc.
    - Permanent blessings that increase damage/health/armor etc.
    - Weapon enchants

    Alchemist/Apothecary
    - Potions that increase stats permanently or temporarily


    Jewel crafter/ Gem cutter
    - Interesting gem transmutations
    Posted in: Diablo III General Discussion
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    posted a message on Original Inventory Vs. Current Inventory
    Quote from ulukai

    Don´t really care about the inventory to be honest, instead squares shaped one way, they're now another shape. I'm more interested in the character screen, instead of the typical mmo view (3d model in the center, pieces around it) we're now back to the D2-look, loving that.

    By calling it the "inventory screen" I was trying to refer to the inventory as well as the character screen with the armor and everything, my mistake.
    Posted in: Diablo III General Discussion
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    posted a message on Original Inventory Vs. Current Inventory
    This is the original inventory, displayed in the first gameplay trailer (July 2008):


    This is the current inventory, seen in the Artisan Trailer (August 2010).


    Be sure to discuss and comment on what you like or dislike about each of the inventories.
    Posted in: Diablo III General Discussion
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    posted a message on Blizzcast Questions
    Gahh, I wish I saw this sooner, I had some questions :)
    Posted in: News & Announcements
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    posted a message on Diablo Rating Contest - Official Scores
    Poor Flavie at the bottom of the list, they need to let her leave the cold plains entrance and get out once in a while.
    Posted in: General Discussion (non-Diablo)
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    posted a message on The ultimate party
    Hi, the PTR server for the new patch got me thinking... When the real thing comes out (hopefully soon), ladder will reset and there will be the usual race to the top. I was thinking that it would be much more fun in a party of around four people of all different classes (or at least different specs) to play together every day. Since there won't be anyone to give rushes, we would have to go from start to finish together, and it shouldn't be hard with a well rounded group of players.. so let me know.
    Posted in: Diablo II
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    posted a message on Brainstorm : RUNES
    I'll answer my own questions now :)

    1. What do you guys think some of the runes will do?
    Double Strike - The casted spell divides in two, the (clone) attack does half the damage
    Extremely rare version of this is triple strike, the third attack does a third of original.

    Rapid - The time it takes for the damage to be done as well as the visual of the spell is speeded up by 20%
    Extremely rare versions could do 35%

    Can't think of a name #1 - Adds a DOT (damage over time) equal to a percentage of the spell.
    More rare versions do a higher percent.

    Gargantuan rune - The casted spell is just bigger and does more damage.
    Rarer ones are even bigger and stronger

    Dejavu rune - The spell has a 10% chance to strike twice
    Rarer ones have higher percentages

    Mutant rune - Your summons are mutated (one extra arm or leg) and do more damage

    OMGWTF RABIES rune - Your summons move and attack more quickly

    2. How many runes do you think there will be when the game is released?
    Since I think there will be different runes for different skills, 12-20 when the game is released sounds good.

    3. Do you think certain runes will only be able to put into certain skills?
    I hope so, seems like you would need a very different rune to make Slow Time better than you would for something like Seven-sided-strike

    4. Do you think all skills will be able to have a rune in them?
    Hopefully

    5. How many runes will we be able to use at once?
    I hope they don't put a limit like X runes per tree, but if it makes it more balanced I'd be alright with it.

    6. Do you think they will be as rare as high runes in Diablo II?
    I think the really really good ones should be. Like all of the runes should be equally rare, but the ones with better stats (if they even do it that way) should be more rare. I don't want to see everyone running around with perfect runes.

    7. Will you be able to take out a rune after you put it in the skill?
    I think you should be able to, and I'm also pretty sure Jay Wilson said it in a video about runes at Blizzcon 08, but don't quote me.

    8. Will we gain bonuses from having more of the same types of runes (like set items).
    When I firsted asked this I thought it would be a good idea, if you had all double strike runes your character could just get an attack bonus for all of their skills and their character could look like it had a double behind it.. but it would encourage the use of all the same rune so I don't think they should due to boringness and everyone wanting/having the same stuff.
    9. What do you think some of the runes will be named?
    Look at question 1
    10. What do you think about runes?
    I think they are an awesome idea, three witchdoctors could be in a party using the same spell and it could look different for each of them.. it's awesome.
    Posted in: Diablo III General Discussion
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    posted a message on Brainstorm : RUNES
    So, Bashiok recently commented on a user's post (bottom of page) who didn't think that runes were necessary in Diablo 3 and instead that they should just be options for each of your skills. He based this off of the idea that there were only five types of runes, but according to Bashiok there will be more. I know we don't know that much about runes now and that they aren't being created until the end of production.... but

    1. What do you guys think some of the runes will do?
    2. How many runes do you think there will be when the game is released?
    3. Do you think certain runes will only be able to put into certain skills?
    4. Do you think all skills will be able to have a rune in them?
    5. How many runes will we be able to use at once?
    6. Do you think they will be as rare as high runes in Diablo II?
    7. Will you be able to take out a rune after you put it in the skill?
    8. Will we gain bonuses from having more of the same types of runes (like set items)
    9. What do you think some of the runes will be named?
    10. What do you think about runes?

    http://www.diablofans.com/forums/showthread.php?t=23867
    Posted in: Diablo III General Discussion
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    posted a message on Monster Archetypes - "One-Offs"
    I'd be happy with it as long as he didn't run off to some place impossible to find or infested with monsters. I can also see there being a glitch where you don't get your item back, I'd be so angry hahah

    I do like the idea of taking health globes though.. maybe he (or another archeotype) could even use them and you don't get them back.
    Posted in: Diablo III General Discussion
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    posted a message on Co-op ressurection system
    Quote from "emilemil1" »
    Yes but you would have to stay out of combat for 45 seconds after the low health goes off :P If you died at 100% power you will most certainly die at 50% power.


    Yeah, 45 seconds is a long time to stand around and do nothing if you survive. I wanted to have the second option be like an instant resurrection where you get a boost from for a short amount of time to kill everything, but if you don't kill it within the boost time.. you're going to die. I thought the best way to ensure death would be lowering their health to something low (I said 5%) and making them weak (lowering their speeds and resistances). You're not supposed survive the 45 second thing unless you cleared out the mob during your boosted time.. but then you'd just be standing there waiting for it to go away. I'd assume during this time you could just loot the mob and get some healthglobes, but I think I should lower it to ten seconds.

    Does that fix anything? I'm not sure if I understood what you were saying
    Posted in: Diablo III General Discussion
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    posted a message on Monster Archetypes - "One-Offs"
    Well from what all of you said, I think you guys have "sleepers" right.
    I'm leaning more towards the thief type to take health or a resource, since taking your gold or an important item would just plain suck.

    Linked monsters could be anything mentioned, I have no idea. Same goes to sappers..
    Posted in: Diablo III General Discussion
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    posted a message on Co-op ressurection system
    Quote from "luc1027" »
    Giving our life to the fallen member are a good idea but it doesn't work.. Imagine sorc give 50% of her life to the barb... barb will got a ridiculous amount of life.

    2 min of penality is too long...

    little bit too complicate... life to 5% both of players... it's a resurrection not a sacrifice...


    Yeah, you're right about it being a ridiculous amount of life, so it could just be the sorc gives up 50% of her life and the barbarian gains 50% of his life. Two minutes probably is too long, I didn't think of putting the checkpoints into consideration because I forgot about them completely :cute:
    And when you're playing the game it wouldn't seem as complicated since you wouldn't really examine the percentages, just realize that "things went down. And it's a resurrection AND a sacrifice according to Diablo's latest tweets.

    "Co-Op resurrection mechanic getting changed up. No more reagent."
    "The change actually makes it more difficult and has a penalty attached to it."




    Quote from "emilemil1" »
    Problem with 1: It is faster to just revive at the checkpoint :P

    Problem with 2: A bit too risky. I don't like extreme numbers like losing 95% hp.


    Yeah, I wish I thought of checkpoints when I wrote it :o
    and the second one is supposed to be risky, since you'd be taking a risk by fighting them off yourself or trying to run away :)
    Posted in: Diablo III General Discussion
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    posted a message on Monster Archetypes - "One-Offs"
    Quote from "Zhar" »

    Linked, perhaps monsters that are somehow linked together, be it by being more powerful when they are both alive, or by way of the fallen shamans, who ressurected the fallen, making those two monsters "linked" in a sense.

    Thief is probably a character that steals mana, life, or maybe does larger amounts of damage while flanking you.


    Ohh, I like your thief idea, I didn't think of it that way :)
    And to build off of what you said about the linked monsters, they could be twins (sort of like The Ancients, but not three) that you must kill within a few seconds of each other or they revive.
    Posted in: Diablo III General Discussion
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