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    posted a message on Blizzard, Could You Change The Appearance Of The Demon Hunter Resource Globe!?!
    Quote from Kiwi Chap

    Quote from Gallown

    I photoshopped these 2 in ying-yang. But to me its meeeh not the way to go :P





    I agree,
    the ying-yang curves look nice as a logo but looking at liquid filled globes I think it looks a little confusing, especially when the levels start dropping.
    If hatred and discipline got to 20% .... hatred would look almost empty and discipline would still look 3/4 full. Now if you argue on volume rather than height then it would make it even worse and no-one would really know what % was in each half.

    Yeah, I think it looks a lot cooler (+1 for you for putting the time into photoshopping it), but as a part of the game that serves as a crucial tool and less as an aesthetic, I think they should stick with the more basic model.

    However, I agree that darkening the colors might not be a bad idea; blue struck me as a strange choice for discipline because I've grown accustomed to associating it with mana.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Page of Training
    Quote from Doomscream

    I just listned to this interview http://www.jeuxvideo.com/reportages-videos-jeux/0002/00021770/diablo-iii-pc-les-objets-00000859.htm and you can actually hear it for your self what the pages of training are meant for :)

    Good find!
    Posted in: Diablo III General Discussion
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    posted a message on What "SECRET" would you want in D3?
    Cows that go "sooooooon" instead of "mooooo."
    Posted in: Diablo III General Discussion
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    posted a message on Page of Training
    I was wondering that too when read it. I remember hearing that there would be "recipes" for your artisans, but that sounds a bit different from "tome of training." Plus, if this item was a recipe used on a specific artisan, it should say "Combine to form a tome of training that is used by the Blacksmith, Mystic or Jeweler to train his/her skills," rather than an item that could be applied to any of the three (It actually says "Combine to form a tome of training that is used by Blacksmiths, Mystics and Jewelers to train their skills."). If any of the artisans can use it, it makes me think that it's more of an experience gain than a recipe.

    However, I'm probably just overanalyzing a simply worded beta description. :(
    Posted in: Diablo III General Discussion
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    posted a message on Just got my beta e-mail
    Congrats, can't wait for the coverage!
    Posted in: Diablo III General Discussion
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    posted a message on New Class Skill Videos
    One of those rare leaks--nice find!
    Posted in: News & Announcements
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    posted a message on WD giant spider lacks logic
    Picture
    http://cl.ly/0G0p1y0X2c3y2J0n2y1C

    Video
    http://www.youtube.com/watch?v=O-oT585bQUo&feature=player_embedded
    After 1:05

    The idea of summoning a gigantic spider is awesome and totally relevant to the Witch Doctor's class, but the way it's been displayed in the latest gameplay video (link above) leads me to believe that the skill needs some rethinking before the game's release.

    The spider is summoned by throwing a glass vial on the ground like the WD's firebomb. That just seems... insanely random and unnatural to me. Why not add some cool effect where the spider spins out of a web from the ground or something else that looks less awkward. However, I recognize that this could just be a rune effect and that the player has the ability to customize how they'd like their spider to be summoned; I just don't understand why they'd select that rune to show in a gameplay trailer if there are better ones.

    Secondly, the spider doesn't actually attack anything. I could have its purpose wrong, but I assume it was implemented to deal damage. It just walked around and took up space on the screen. Maybe the rune causes the spider to deal damage without contact.. or maybe it's a summon like the Druid's spirits and sages from Diablo II that just boosts stats. But if it's just a booster, why make it a totally badass and seemingly lethal giant spider? Once again, I just don't think the skill "makes sense."

    Perhaps I'm just being critical as a big WD fan; I just wanted to see if anyone else had opinions on the addition.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on The Auction House Explained
    Wow, great explanation. Thanks for whipping it up so quickly; there were some pros I didn't really consider before. Unfortunately, I'd still prefer an AH limited to gold exclusively.
    Posted in: News & Announcements
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    posted a message on Rune Effects - Slow Time
    -The bubble has increased slowness.
    -The bubble has increased duration.
    -The bubble lessens damage of projectile attacks as well.
    -The bubble moves WITH the wizard.
    -The bubble has an increased diameter.
    -The bubble gets super cool rainbow lights :)
    Posted in: Wizard: The Ancient Repositories
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    posted a message on New Damage Types
    I definitely like that idea.

    Anybody know if they decided to bring back the disease imbued mongrels (zombiedogs)?


    Quote from ScyberDragon

    what about a brown-ish hue for disease attacks.
    Posted in: News & Announcements
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    posted a message on New Damage Types
    While I can see the statistical difference between poison and disease, I'm not sure how Blizzard will help players differentiate between the two visually. Maybe poison damage will take the appearance of greenish gas while disease will be a mucousy semi-liquid.

    I think combining resistances together is a great idea. I already found it difficult enough to build up the small variety of resistances in the last game; I'd probably be overwhelmed if there were any more in the next.
    Posted in: News & Announcements
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    posted a message on How will Runes effect trap skill?
    Just some ideas...

    - Camouflages/burrows
    - Leaves with a self destruction once it's done
    - Boosts range damage while present
    - Slowly regenerates party's health/mana while present
    - Mana spent to use trap is regenerated once it's gone
    - Trap creates reflections of itself that do minimal damage
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on 7 Skills
    I'm going with the WD too :)

    -Locust Swarm - main attack
    -Mass confusion - distraction while swarm spreads
    -Parasite - keep the damage going
    -Haunt - keep the damage going
    -Zombie dog - for sacrificial purposes (and I love minions)
    -Sacrifice - spurts of damage
    -Spirit Walk - escape and stealth

    I didn't really put much thought into it before I read your thread so kudos to you for making me think!
    Posted in: Diablo III General Discussion
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    posted a message on Lets play Diablo II
    I'll join!
    Posted in: Diablo II
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    posted a message on 1000 Beta Keys to be given to Blizzcon attendees
    http://www.youtube.com/watch?v=m__OCu8FjOk

    The video of the 1000 beta-key announcement that I took from a blizzard thread. There's a lot of speculation as to whether or not it is a joke. It might be blind optimism, but it seems pretty serious to me.
    Posted in: Diablo III General Discussion
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