• 0

    posted a message on swap instead of teleport
    Ummm I found tele to be one of the most useful skills, I actually had an enigma for each of my non-mule non sorc characters... I'm pretty sure it was 5 that I had, anyways, Tele needs to stay because you have to admit that it made replaying the game alot more bearable after your 20th playthrough of it. I dont mind going throught the game up to 10-25 times without skipping areas, but any more and I would go insane, but if I could tele, then its much easier to skip straight to the area where you need to get your quest done, or mf, or lvl.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on A Note of Interest
    Quote from "Guise" »
    Maybe the whole point is CONTRAST. If it always looked that way, how would you know the atmosphere was becoming more sinister and the room was darkening to summon the monster?

    You wouldn't.
    Sad... I guess you missed out on what made Diablo I so enjoyable.
    It was the constant sense of danger and fear of the unknown that made that game so revolutionary.
    really, its sad that you missed out on that!
    Posted in: Diablo III General Discussion
  • 0

    posted a message on mana burn
    I doubt that silence will make its way into Diablo III,
    Unfortunately I can't say the same about mana burn, I just hope that they will have some sort of mana globes dropping in places where there are Monsters that can cast it.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on It came to me in a dream..
    lol the D1 sorcerer!

    correct me if I'm right... but the Vizjerei clan is more into pure magic attacks, not elemental magics like the sorc of D2.

    I would actually like to see a mix of both.... Like, the offspring of both, where the offspring will have both elemental magics and pure magic skills ^_^ ... now that would be kick ass.

    It could be put in the lore pretty easily too, they could say that these guys where the origin of both the Vizjerei and the female clan (forgot what they where called -_-") but the clan has some trivial dispute and got broken up into 2 groups, but a few stayed in the original group and lthe reason why they didnt play a big role in the first two games is because there was far too few people left who stayed and they were too busy worrying about the survival of their own clan.
    Posted in: Unannounced Class
  • 0

    posted a message on Φ Classes we want to see in DIII
    lol you say it like you know it.

    so do you have any proof, reference, or at least anything to base your statement on?
    Posted in: Unannounced Class
  • 0

    posted a message on The More I look at the Trailer...
    Quote from "Gerila" »
    So why doesn't anyone else think that when she says "it's not safe here" (and covers her chest/necklace) she is actually reffering to an object that maybe she's guarding/keeping safe. I mean seriously the last phrase made no sense otherwhise, "oh some flaming meteor is flaming from the sky => it must mean people are not safe here!!11" orly? ~~
    lol she could be saying that its not safe for here to stay there anymore. plus bud, she didnt just see a meteor, to me it looked like she saw a full scale war about to take place between the demons and ????(the other group could be either humans or Angels, we only see 2 of them from the back and just part of their armor is showing) on Sanctuary.

    what I'm trying to say is:
    "It's not safe here anymore" is too vague and could mean anything from "this object isn't safe in this place anymore" - to - "sanctuary is not a safe place anymore"
    Posted in: Diablo III General Discussion
  • 0

    posted a message on In Game talk for D3?
    I believe this was asked already to the blizz team, and they said they are already considering it, and since they already have it in WoW they don't see a reason not to have it in Diablo III. or the new version of bnet alltogether.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Kick/boot/ban/evict Feature! (More Admin rights for hosts)
    Quote from Apitoxin »
    Quote from Sandman53 »
    You know what... when I saw this thread I totally thought i was going to open it up and find a request for us to be able to kick the monsters rather than use weapons.

    But yea, a kick/ban feature would be nice. I would also like it so that no one on my ignore list can join the games i create. That would be nice.
    No.

    Rogues can do that in WoW.

    DON'T BRINGZ TEH WOW TO TEH DIABLO

    NOW U GETZ 40 LASHES FROM A WHIP.
    LOL incase you didn't know, The Assassin from Diablo II LoD had a bunch kicking skills waaay before WoW came out. As a matter of fact, a good Kick sin was a formidable foe in PvP games.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Capes
    Quote from name="Red Panda" »
    There was a suggestion for some sort of clans support. So the cloaks with clan symbolic could be an interesting touch, but I really doubt it will be in the game since there's no slot for a cloak in the inventory.
    nice! that actually sounds like a great Idea, If you're part of a clan you can wear a cloak with the symbol of your clan on it :thumbsup:
    It's alot better having name tags like -<:|CharacterName|:>- (btw this tag is from my old socom clan)
    Posted in: Diablo III General Discussion
  • 0

    posted a message on New Class: Introducing the Reaper
    umm how will the female reaper look like??
    If she wont be sexy scrap the idea...
    lol jk

    wow,you put alot of effort into this. why dont you send a copy to blizz maybe they'll like it, you never know.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Spider Class
    Quote from "TheWarden" »
    why not an orc class? that's right up blizzards alley....
    he is a troll....
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Φ Witch Doctor
    Quote from "Jack00" »
    Whatever he summons i hope it/they will be good in heel mode ( or whatever the hardest difficulty level is called ), 'cause the necros and druids summons don't worth crap in Hell for baal runs.
    LOL no... I had a summon necro that can Uber solo. It all depends on your gear, and of course the skill distribution.
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on Φ Witch Doctor
    I'm disappointed in the witch doctor for not being able to kill that bunny in the gameplay trailer
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on I Hope They Make A Boss Who..
    bewbs never stopped millions from buying GoW I or GoW II (btw i havent seen bewbs in GoW CoO)

    anyways I dont really care if there are bewbed up enemies in the game, as long as they make the rest of the female characters really smexy, I'm happy :)

    I for one much more preffered looking at the zon's bare buttocks than andy's bewbs.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Online gameplay?
    plus, you gotta remember, there's a single player mode for this game... so you can go through the whole game alone, you wont need 40 man raids to kill a boss =/

    I think the co-op play should support 8 players per room or less, because look at the current Diablo II games, 8 people can do a hell baal run easily in less than 2 minutes.... not fun. and whats sad is most of the time there's only one or 2 main damage dealers and the rest are there to leech exp.

    I used to actually do that with my h-din, I used to rush and lvl the rest of my clan members while they just laid back and collected exp.
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.