• 0

    posted a message on Necromancer/Druid Summon Question
    Quote from "LinkX" »
    I think, if I understand your question right, it's equal to the amount of points that the skill has.

    Ah, thanks for the information
    Posted in: Diablo II
  • 0

    posted a message on Necromancer/Druid Summon Question
    I am curius if Necromancer and Druid summons level is equivalent to the charicters or is equivalent to the amount of points that is put into the skill?
    Posted in: Diablo II
  • 0

    posted a message on Kittens
    hi and thx
    Posted in: Introduction
  • 0

    posted a message on What entirely new character class would you like to see in D3?
    Quote from "Daemaro" »
    Oh so a necromancer?

    In essence yes, but unlike its D2 Necromancer predicecer, the Cultists uttilies souls of the dead to help them
    Posted in: Unannounced Class
  • 0

    posted a message on What entirely new character class would you like to see in D3?
    Quote from "Archie" »
    That's what I'm talkin about!!





    Similar to the Necro, but taken to a completely different level. You should try to expand on that character and the skills.
    • Do the Ghouls and actually cast terror on strike?
    • Or do the Ghouls have an aura that continually casts terror every 10 seconds or so?
    • Does the Wall of Souls cast terror when struck?
    • I would imagine the Storm of Souls to look more like souls flying around in random directions, surrounding the Cultist. In my mind, it would look like Baal's death sequence, and should function sort of like Blessed Hammer, but instead of a spiraling circle, it is random.
    • What exactly does the Iron Will do?
    • The name Iron Will doesn't exactly fit in with the Cultist's other skill names. Maybe one of those would suit the spell better:
    Demonic Will, Rathma's Strength, Strenght of Rathma, Will of Rathma, Rathma's Omen.

    You shoud also try to throw a twist in there. Maybe something like making him melee based. :thumbsup:

    Ill try to answer the things you brought up

    Ghouls:
    Im temped to go with the aura one, it kindof fits general theme of the the ghoul but im thinking the ghoul attack should have a reletively small chance(5%-ish?) of terror incase of terror resistant foes

    Wall of Souls:
    The wall of souls is semi-etherial and last for not very long but yes it does cause terror when struck

    Soulstorm/Storm of Souls:
    I kindof like your version of how the skill should work

    Iron Will:
    I kindof agree with you there, the name doesnt fit with the other skills. Iron Will will make the enemies have a higher chance to miss with their attacks

    Necrid Seer:
    I know that this wasnt on the list of concerns but I think I should give more info about the skills. The Necrid Seer is more advance then their Skeleton Mages predicesors. They have the capacity of debuffing enemies:

    Fire Necrid Seer:
    Fire Bolt
    Advance Fire Bolt -- A stronger version of its fire bolt power but it has a small chance(5%-ish?) of AoE damage
    Fire Curse -- Decreases enemies attack power

    Ice Necrid Seer:
    Ice Bolt
    Advance Ice Bolt -- A stronger version of its ice bolt power but it has a small chance(5%-ish?) of AoE damage
    Ice Curse -- Decrease enemies speed

    Lighting Necrid Seer:
    Lighting Strike -- Single Target attack simuler to ice/fire bolt
    Advance Lighting Strike -- A stronger version of its lighting strike but has a small chance(5%-ish?) of doing a chain lighting-like effect towards enemies
    Lighting Curse -- Decreases enemies accuracy

    Poison Necrid Seer:
    Poison Strike -- Single Target attack with a chance(5%-ish?) of getting the target poisioned
    Advance Poison Strike -- A stronger version of its poison strike but has a chance of AoE(5%-ish) and a increased chance(7%-ish) of getting its target(s) poisoned

    Earth Golem:
    Like the Necrid Seer, it wasnt in the list of concerns. The Earth Golem is tough and durable soldier of the Cultist Summoning Arsonal. Due to its durable and tough natural armor, it recieves slight reduction(5-7%-ish) from physical damage from enemies.

    Armor of Souls:
    Like the Earth Golem and Necrid Seer, it wasnt on the list of concerns. Armor of Souls is simuler to bone armor in which it took damage for the necromancer but it also inflicted terror to enemies who strike the Cultist in melee range

    Just some more skills that should make the Cultist more Unique:

    Necrid Poison: The Priests of Rathma know that thier prowess of different poisons and death is undenyable, they eventually manage to create a spell that is known as the Necrid Poison that poisons a target enemy and if it dies with it, it will cause a poison explosion. If it is embeud into a Cultist minion, it will create a poisonous armor that will poison enemies that attack it, if the minion dies will under the effects of Necrid Poison, it will also cause a corpse explosion with a reletivly small chance of poison damage

    Corpse Explosion: The Priests of Rathma know how important the Corpse Explosion in the war with the Prime Evils and their forces

    Poison Explosion: The Priests of Rathma know how important the Poison Explosion in the war with the Prime Evils and their forces

    Soul Prision: After the Priests of Rathma started to help the souls of the innocents who died becouse the Prime Evils, the very souls that they are helping started to help them to fight unnatural evil by encasing their foes in a Soul Prision

    Bone Spear: The Priests of Rathma know how important Bone Spear was in the War with the Prime Evils

    Necrid Mastery: The Priests of Rathma know that some of them mastered skeleton mastery in the war with the Prime Evils. They came up with the Necrid Mastery to help increase their new Summons, the Ghoul and Necrid Seer. Like Skeleton Mastery before it, Necrid Mastery increases the Health and Damage of their undead summons

    Golem Mastery: The Priests of Rathma know that some of them mastered golem mastery in the war with the Prime Evils, they continued the golem mastery practice since the destruction of the World Stone

    Summon Resist: The Priests of Rathma know that their summons arent involnerable, quite so during the war with the Prime Evils and their forces. They continued the practice of Summon Risist that increases their minions resist
    Posted in: Unannounced Class
  • 0

    posted a message on Kittens
    Quote from "Diablo-Fiend" »
    Hey there.

    Welcome to the site, NecromancerSasha. You like kittens? I like them too. :P

    I hope you have a nice time here and enjoy playing Diablo II again, I've been doing the same. ^_^

    thx, i am looking foward to playing d2 again
    Posted in: Introduction
  • 0

    posted a message on What entirely new character class would you like to see in D3?
    Cultist:

    Possible Background Lore: After the fall of the three prime evils and the destruction of the World Stone, the Priests of Rathma continued to practice their Necromatic Arts to the point were they can control more scarier and malevolent creatures and powers that the mightiest warriors cant withstand. Once again, they sense unnatural evil creeping on the lands and they offer their services to the people.

    Possible Skills:

    Ghoul: After the battle at the World Stone and facing Baal's forces, the Priests of Rathma neaded a more powerful undead infantry that can turn the tide of the battle as well as causing terror in their enemies. They eventually came up with Ghouls as their primary undead infantry

    Necrid Seer: After the battle of the World Stone and Facing Baal's forces, the Priests of Rathma neaded a more powerful undead spellcaster for support for their allies. They eventually came up the Necrid Seer for their primary undead spellcaster

    Earth Golem: Earth Golems are the Cult of Rathma's solution to those who try to currupt the land to serve their sinicle purposes. Earth Golems are much more stronger then their clay golem predicecers.

    Soul Storm: The Priests of Rathma know the amount of deaths of innocents from the war with the prime eviles. The souls of the innocents started to help the Priests by attacking their enemies.
    Note: this power is roughly base off the D2's Necromancer Teath

    Wall of Souls: After the Priests of Rathma started to help the souls of the innocents who died because of the prime evils, those souls started to help the Priests in return for their help by forming a wall at the Priests desired location and causing terror in their enemies.

    Armor of Souls: After the many innocents that died do the war with the prime evils, many souls are willing to help the Priests of Rathma by proctecting them and striking back at the enemy.

    Iron Will: The Priests of Rathma know that destroying their enemies defenses will help their allies.
    Posted in: Unannounced Class
  • 0

    posted a message on Kittens
    hi, i reletively new to this site and its forums but i did play d2 some time ago but stop for some reason. after the d3 annoucement, im probably going to play d2 and its expantion reletively soon
    Posted in: Introduction
  • To post a comment, please or register a new account.