PvP related sinks....hmmm thats an interesting idea...
What about betting on pvp matches with a certain cap on it. It would be double blind to help prevent cheating...That would be a fun money sink. It could be similiar to the Super smash bros brawl betting system, but of course alot better.
That would also bring up the point that if they are against PK, they should allow arena style system that can have 1v1 or team vs team battles, that allows people to bet...Awesome.
You are right. I forgot about how expensive the higher level equipment can be to repair. I guess what I was envisioning was the possibility of making useful gold sinks and not punishing ones.
Like paying XXX gold to get miniature pet to follow you around is more rewarding than paying XXX gold to repair your gear or to recharge your items or something. It always a challenge to make every aspect of a game fun, even the punishing parts should be fun, or at the very least rewarding.
Reducing gold drops, and item selling is a very short term solution. It will work for a few months, maybe even a year but with a large quantity of players and years of play, it will only be a matter of time before the currency is useless.
MMO's can circumvent this problem by improving in game items and technology (expansions and continual) will keep making gold worth something, and help combat inflation with the addition of new gold dumps and things to spend it on.
The question for D3 is how do you make a non-regularly updated game have a valid economy without the constant addition of new things to spend it on.
My solution would be progressive gold sinks. It would either be gold sinks that are adjusted on how often you use them i.e. Pay to get your items de-socketed and everytime you use the service you have to pay more and more.
OR
Have blizzard adjusts the costs of gold sinks with the economy so it will always cost an amount based on average wealth per player
OR
Make gold sinks always hit you % wise, or level based. (but i guess people will transfer items to a lower level or poorer character/account to do the stuff)
Here are a list of some possible useful goldsinks:
Expanded bank/bag slots
Pay a fee to use a horadric cube type item
De-socket items (Pay extra for higher % chance socketables arent desroyed)
Change one gem type to another
Change character sex (i hear its a horrible procedure back in the day)
Reset skill points, attribute points
Add bonuses to your char (such as base run speed%, IAS, +stam, health, mana, etc)
After pondering some more on the video, a pattern emerged to me....I didn't notice any single target attacks by any of the classes! (Except basic attack)
Barbarian:
- Cleave - 180 arc
- Whirldwind - 360 down a straight path
- Charge - Straight path
- Hammer - Small PbAOE
- Leap - Landing Aoe
- Seismic Wave - Straight Path
-Ground Pound - AoE
Witchdoctor-
-Zombie Wall - Line AoE
-Fire Bomb - AoE
Pet Explode - PbAOE around pet location
Soul Harvest = PbAOE
Horrify - PbAOE
Mass Confusion - AOE
Locusts - AoE...Plus infectious spread
If i am forgetting anything please add it...
Is it just me or does it seem like the single target attacks from D1/D2 are gone? Personally it doesnt bother me since it means less carpal tunnel and I have been a bigger fan of classes that use more AoE style spells (Sorcerer, Necromancer).
Let me know what you think about it, or prove me wrong if you can.
You still have a retarded opinion, just because you personally dislike a game, does not mean it can't possess any redeeming features. WoW improved on alot of things from diablo: Better quest management, inventory management, optimized talent trees, hotbar, among other things.
You may not like the WoW art style but there is more to the game that just big shoulder pads...plenty of good mechanics you should not ignore.
I wished for diablo 3 during the whole splash screen teaser episode. Since the gameplay video was released I have been watching it daily, sometimes multiple times. Constantly talk to a few of my buddies about it. Worst part is it could be years before it is actually released and I will not be able to get it out of my mind...
I think I could suffer less if i knew more about the classes and some of the other game mechanics.
I am too damn old to be fiending over video games like this lol.
I like how when the barbarian swung his hammer (when he first got it) the curtain near it blew
holy shit I missed that one...nice find.
-When lightning strikes outdoors you can see the flash actually occur in game instead of just thunder in most games
-Crossing the broken bridge outisde you can see a severed statue head in the water...notice water actually breaking on the head and not just passing like it doesnt exist
I think it would be nice to share all the small things you noticed in the gameplay video and other media that really stood out to you and made you
realize exactly how much painstaking detail Blizzard has put into D3. Please list what you have found in a bullet-style format with enough detail
so others can find it without much work, and feel free to comment on others listed detail as well without insulting them for it.
I will start it off:
-Water dripping down the blind statues in the very beginning of the video
-Water reflections on the walls of the chasms in the dungeon
-Barbarians loincloth actually moves according to his movement (I wasn't staring that hard, honest)
-The fact water/falls are not just single objects and actually spray.
-Silhouette of the barbarian running during his dash attack.
-The fiery spirit released after the Witchdoctor bomb attack
-The amazing animations of the Witchdoctors fear and charm spells
-Screen shaking during strong attacks
-Fluid flowing through the health and mana orbs, not just static colors.
-Monsters turning frozen/slowed by ice attacks...they freeze in whatever animation they were in, not just some specified frozen state.
-Monsters are visibly wracked by flame when fire attacks are used against them, dynamically burning.
-Watching each muscle form on the 'Thousand Pounder' when he is created. then watching them all burn away when he dies, and noticing his lungs pulse
for a split second after death.
-The vertical nature of the levels, and how monsters can be knocked into the background.
These are just a few I noticed, please help add to the list so we can all scrutinize the video some more.
0
What about betting on pvp matches with a certain cap on it. It would be double blind to help prevent cheating...That would be a fun money sink. It could be similiar to the Super smash bros brawl betting system, but of course alot better.
That would also bring up the point that if they are against PK, they should allow arena style system that can have 1v1 or team vs team battles, that allows people to bet...Awesome.
0
Like paying XXX gold to get miniature pet to follow you around is more rewarding than paying XXX gold to repair your gear or to recharge your items or something. It always a challenge to make every aspect of a game fun, even the punishing parts should be fun, or at the very least rewarding.
0
MMO's can circumvent this problem by improving in game items and technology (expansions and continual) will keep making gold worth something, and help combat inflation with the addition of new gold dumps and things to spend it on.
The question for D3 is how do you make a non-regularly updated game have a valid economy without the constant addition of new things to spend it on.
My solution would be progressive gold sinks. It would either be gold sinks that are adjusted on how often you use them i.e. Pay to get your items de-socketed and everytime you use the service you have to pay more and more.
OR
Have blizzard adjusts the costs of gold sinks with the economy so it will always cost an amount based on average wealth per player
OR
Make gold sinks always hit you % wise, or level based. (but i guess people will transfer items to a lower level or poorer character/account to do the stuff)
Here are a list of some possible useful goldsinks:
Expanded bank/bag slots
Pay a fee to use a horadric cube type item
De-socket items (Pay extra for higher % chance socketables arent desroyed)
Change one gem type to another
Change character sex (i hear its a horrible procedure back in the day)
Reset skill points, attribute points
Add bonuses to your char (such as base run speed%, IAS, +stam, health, mana, etc)
Any other ideas?
0
http://en.wikipedia.org/wiki/Sangoma
0
Barbarian:
- Cleave - 180 arc
- Whirldwind - 360 down a straight path
- Charge - Straight path
- Hammer - Small PbAOE
- Leap - Landing Aoe
- Seismic Wave - Straight Path
-Ground Pound - AoE
Witchdoctor-
-Zombie Wall - Line AoE
-Fire Bomb - AoE
Pet Explode - PbAOE around pet location
Soul Harvest = PbAOE
Horrify - PbAOE
Mass Confusion - AOE
Locusts - AoE...Plus infectious spread
If i am forgetting anything please add it...
Is it just me or does it seem like the single target attacks from D1/D2 are gone? Personally it doesnt bother me since it means less carpal tunnel and I have been a bigger fan of classes that use more AoE style spells (Sorcerer, Necromancer).
Let me know what you think about it, or prove me wrong if you can.
0
You misspelled you're, or you are, as Your...
You still have a retarded opinion, just because you personally dislike a game, does not mean it can't possess any redeeming features. WoW improved on alot of things from diablo: Better quest management, inventory management, optimized talent trees, hotbar, among other things.
You may not like the WoW art style but there is more to the game that just big shoulder pads...plenty of good mechanics you should not ignore.
0
0
I wished for diablo 3 during the whole splash screen teaser episode. Since the gameplay video was released I have been watching it daily, sometimes multiple times. Constantly talk to a few of my buddies about it. Worst part is it could be years before it is actually released and I will not be able to get it out of my mind...
I think I could suffer less if i knew more about the classes and some of the other game mechanics.
I am too damn old to be fiending over video games like this lol.
0
holy shit I missed that one...nice find.
-When lightning strikes outdoors you can see the flash actually occur in game instead of just thunder in most games
-Crossing the broken bridge outisde you can see a severed statue head in the water...notice water actually breaking on the head and not just passing like it doesnt exist
0
realize exactly how much painstaking detail Blizzard has put into D3. Please list what you have found in a bullet-style format with enough detail
so others can find it without much work, and feel free to comment on others listed detail as well without insulting them for it.
I will start it off:
-Water dripping down the blind statues in the very beginning of the video
-Water reflections on the walls of the chasms in the dungeon
-Barbarians loincloth actually moves according to his movement (I wasn't staring that hard, honest)
-The fact water/falls are not just single objects and actually spray.
-Silhouette of the barbarian running during his dash attack.
-The fiery spirit released after the Witchdoctor bomb attack
-The amazing animations of the Witchdoctors fear and charm spells
-Screen shaking during strong attacks
-Fluid flowing through the health and mana orbs, not just static colors.
-Monsters turning frozen/slowed by ice attacks...they freeze in whatever animation they were in, not just some specified frozen state.
-Monsters are visibly wracked by flame when fire attacks are used against them, dynamically burning.
-Watching each muscle form on the 'Thousand Pounder' when he is created. then watching them all burn away when he dies, and noticing his lungs pulse
for a split second after death.
-The vertical nature of the levels, and how monsters can be knocked into the background.
These are just a few I noticed, please help add to the list so we can all scrutinize the video some more.
:thumbsup:
~Guise