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- Sylvanyte
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Jul 5, 2008Sylvanyte posted a message on Blizzard Comments On The Classes In Diablo 3Posted in: News
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Jul 5, 2008Sylvanyte posted a message on Blizzard Comments On The Classes In Diablo 3I agree. The Witch Doctor is a good idea...that being to at least try to give some new flavor to an old concept, but it does look sort of...well....goofy. I think a Demonologist binding spirits to do their will and altering terrain through incantations would have been a cooler fit to the diablo lore....but I see that they are trying to make their whole world come to life. I'm interested to see what sort of "ethnic" backgrounds the 3 classes left to be announced will have.Posted in: News
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Jul 5, 2008Sylvanyte posted a message on Blizzard Comments On The Classes In Diablo 3Posted in: NewsQuote from "EvolutionXtinct" »I predict there will be a "cleric" class, one of the artworks shows a guy w/ a blue aura in his left hand w/ a long beard. I think this one will be mentioned next.
I really do hope not...a healing based class doesn't play well unless you basically make it a paladin. This is a hack and slash game that should be able to be played single player, and I feel like any well made healing class, unless they really muddy the waters, would not fit into the idea.
The new system of in combat healing through dropped health orbs would seem to either render healers rather ineffective, or be rendered ineffective by healers.
I hope the blue glow is the Magus class about to lay down some devastation. :thumbsup: -
Jul 5, 2008Sylvanyte posted a message on Blizzard Comments On The Classes In Diablo 3I really would like to see the warrior/mage archetype get some play. I feel pretty safe in saying that a lot of people love to play those style characters, ones with access to magic, but who use it more to provide buffs and enchantments to aid in melee combat. As I see it, the five most distinct roles would be:Posted in: News
1. Up close melee: brute force/pure power based (Barbarian)
2. Ranged melee: skill/speed/cunning based (Ranger/Assassin/Rogue....I like Ranger best for D3 though...makes it new)
3. Ranged caster: elemental/pure magic/glass cannon based (I liked the "Magus" name for this one used above)
4. Up close caster: buff/enchantment based combat class (Paladin style? Templar? Arcanamach? whatever you call it...as a side note a shapeshifting class ora class that channels spirits or demons to augment combat ability would technically fall here as well....so maybe the new direction for Druid?)
5. The summoner: the classic battlefield controller (Witch Doctor)
If you wanted to add a swixth it would be healer, but I don't see them going there in the Diablo universe, and if they do give skills that are really decent at healing I think they will not be the FOCUS of any one class. - To post a comment, please login or register a new account.
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I think the druid will be back as a shapeshifting based character, and the Necro may appear sans certain curses (the witch doctor looks like he got the AI affecting curses, but it makes me wonder about things like amp damage and decrepify) and focusing more on skellies and bone magic than poison.....
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Thank you for furthering the conversation.
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Perhaps those triggers will be removed in HC.
Perhaps HC will just be that much more difficult.
I did notice, however, that it did not at any point in the gameplay video look as thought he barbarian were meant to simply sit down by a monster and "slug it out." He was constantly moving, jumping in and out, and, aside from when he wanted to get hurt to show off the cool boss fatality, he almost never stayed in straight combat. I am guessing that they do not want hardly any characters doing that in D3, as they are trying to make it so you actually have to PLAY and THINK a little bit. I liked the look of that.
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I also do think the Druid will be back with a much bigger (perhaps singular) emphasis on Shapeshifting skills. I am looking forward to that.
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I think that if it is anything, it will probably be some sort of "overdrive" mode that maybe each character will have a way to get to every now and then. That could make for some very cool animations as well as abilities.
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See ya all in the forums!
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I really do hope not...a healing based class doesn't play well unless you basically make it a paladin. This is a hack and slash game that should be able to be played single player, and I feel like any well made healing class, unless they really muddy the waters, would not fit into the idea.
The new system of in combat healing through dropped health orbs would seem to either render healers rather ineffective, or be rendered ineffective by healers.
I hope the blue glow is the Magus class about to lay down some devastation. :thumbsup:
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1. Up close melee: brute force/pure power based (Barbarian)
2. Ranged melee: skill/speed/cunning based (Ranger/Assassin/Rogue....I like Ranger best for D3 though...makes it new)
3. Ranged caster: elemental/pure magic/glass cannon based (I liked the "Magus" name for this one used above)
4. Up close caster: buff/enchantment based combat class (Paladin style? Templar? Arcanamach? whatever you call it...as a side note a shapeshifting class ora class that channels spirits or demons to augment combat ability would technically fall here as well....so maybe the new direction for Druid?)
5. The summoner: the classic battlefield controller (Witch Doctor)
If you wanted to add a swixth it would be healer, but I don't see them going there in the Diablo universe, and if they do give skills that are really decent at healing I think they will not be the FOCUS of any one class.
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Consoles are basically computer at this point anyways, why not bring the games over? Imagine playing it on a GIGANTIC HD tv in your living room. I'd love it.