Dont know if a thread like this already exists.... but
Do you think that with the destroyable/interactive environment will cause a problem for multiplayer?
i mean in the gameplay video we saw the barbarian knock down the wall and smash all the zombies... but what if in multiplayer there was a person that got hit by that wall too instead of just the zombies?
would it hurt the player?
and how would this change the gameplay... because im sure lots of people will be smashing objects and things just for fun, but now that you can knock down walls onto enemies people might start to try knocking them on you for fun.... and if hundreds of objects are being destroyed at the same time, do you think it will cause a major fps hit?
im interested in hearing others opinions and questions....
Great question, I hope Blizzard can say something about this issue :thumbsup:
It's ridiculous that you take those screenshots and enlarge them till they look bad, and then complain about graphics of some game that isn't even 10% ready. I could take screenshots from crysis and enlarge them till you can see all the pixels and say: DAMN THIS GAME HAS BAD GRAPHICS.
If you don't like it: THEN WHY THE HELL ARE YOU COMPLAINING HERE?! YOU DON'T NEED TO WAIT THIS GAME AND BUY IT IF YOU DON'T LIKE IT! And if you do like it THEN STOP COMPLAINING!
Personally I wont play Diablo 3 enlarged 10x and I think that no will anyone other either.
Well, I played WOW and I got to level 21, it was good in the way that you always wanted to level up to get that next summon, spell, or what ever. But, it was bad in a few ways, one is that it was too slow, 2 was that the skills were kinda or boring (Other than summoning), and three is the one I'm worried about in Diablo 3. The Loot. In WOW the loots pretty boring (at least at low levels, I searched up high level loot, and that doesn't look too good either) In WOW, the loot's just lacking power, I think it was needing of skill ups and other awesome attributes.
Would you like to have level scaling for Diablo 3 where all the normal enemies will be around or same level with the players?
The level scaling will guarantee that all normal enemies will have equal chance to kill a level 99 players, this definitely will increase the strategy element for Diablo 3, furthermore it will make the Health Orbs really useful.
One perfect example of the level scalling would be The Elder Scroll Oblivion.
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I think that troll name is dontsuckplease
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Great question, I hope Blizzard can say something about this issue :thumbsup:
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Okay, I want Diablo 3 to run on Windows 3.1 and pentium 1 with 128 mb ram.
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I will buy both Star Craft 2 and Diablo 3 and I don't care whether you buy it or not.
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All business is gamble that is why we have Sub prime mortgage crisis on USA.
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Too much hassle for ghost stuff, just permanently delete all character that:
1. killed during pvp pvm
2. disconnected during pvp pvm
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I think Hello Kitty Island Adventure beat WOW
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Yup, here is the clips from Family Guy "Big Fat Phony"
http://www.offeroftheday.com/phony-familyguy-video/
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"He is a great big phony!"
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The player with highest level will be used in level scaling.
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1. I like modding, it would be great to create your own world, imagine the possibility.
2. Hell no, Diablo is not RTS or The Sims. Modding will ruined this awesome game.
3. I don't care about it, as long someone make a nude skin for all female characters, I am happy.
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The level scaling will guarantee that all normal enemies will have equal chance to kill a level 99 players, this definitely will increase the strategy element for Diablo 3, furthermore it will make the Health Orbs really useful.
One perfect example of the level scalling would be The Elder Scroll Oblivion.
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A lvl 99 character instantly killed because it got sucked by the swamp.