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    posted a message on Blizzcon Nice info
    I agree... we really need a mysterious, rogue-ish class with that special flare that breaks the RPG archetype molds. I'm hoping for something like this, but I'll probably be counting on just a gameplay video and some new locations and lore. Blizzcon's supposed to hash some new lore.
    Posted in: Diablo III General Discussion
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    posted a message on Create a boss-fight!
    Quote from "Turmobil" »
    ...when he reaces 20 hits he unleashes an AoE knockback that makes you bounce around like a redneck in an air castle.


    I do hope there's a bouncy air castle in there somewhere.
    Posted in: Diablo III General Discussion
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    posted a message on Thought about D3 monsters
    Since they've implemented armor visibly displayed on your character, then perhaps this will fix the need to differentiate with vibrant colors?

    Example...

    A lvl 5-ish Fallen seems bare with no armor. However, a lvl 50-ish Fallen is wearing some pretty heavy armor. Sounds a bit ridiculous for a Fallen, but may work well on other monsters (skeleton warriors, etc.).

    I also think size would help set rare mobs apart. Think of a bulkier, fully-clad skeletal mage instead of just the typical bare-bones. That would look like a better match!

    Obviously they can't make millions of character models, but I think there's enough variables to play with to get a good mix.
    Posted in: Diablo III General Discussion
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    posted a message on The comet
    What gets me is that it's not a comet. This is a frickin' comet: http://en.wikipedia.org/wiki/Comet

    It's a meteor! Get it right. Sheesh
    Posted in: Diablo III General Discussion
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    posted a message on Another Diablo Sculpture: Fallen Shaman
    Gloriously hideous! Great detail, can't wait to see the finished piece.
    Posted in: Diablo III General Discussion
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    posted a message on With new eyes...
    I also showed my grandpa and he had pre-war flashbacks. I'm telling you, intense.
    Posted in: Diablo III General Discussion
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    posted a message on With new eyes...
    My girlfriend is not very computer-inclined. I tried to get my girlfriend to play Warhammer Online with me but no avail. But then I also showed her the D3 trailer and she was very impressed... "Wow is that a game?" she thought it had this enchanting atmosphere to it and even thought it was scary! I told her how easy and addictive it was to play, so she has been asking about it lately.

    I'm glad you brought this up.
    Posted in: Diablo III General Discussion
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    posted a message on Adventure system
    Quote from "Zhar" »
    Without a doubt though, people will prove me wrong... I'm not too familiar with the lore of the games, beyond the basics anyways.


    Yeah, watch out for those Diablo-bible-thumpers.

    I agree though, it just needs to be fun, regardless of how deep the story is. My main concern is avoiding repetitiveness (not to be confused with replayability).
    Posted in: Diablo III General Discussion
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    posted a message on Adventure system
    Well, they can have substance without having set lore, per se. The designers can implement a huge list of variables that can go together to give quests more of a story, instead of simply "kill this # of fallen" or "kill named and get item and return"
    Posted in: Diablo III General Discussion
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    posted a message on Adventure system
    As long as it doesn't turn into constant item retrieval quests, I'm happy. Those are the biggest turn-offs for RPG's of any breed. There needs to be more substance for them to work.

    Would also be great if the quests weren't so linear. In other words, you're not bound to just do whatever you're asked - for example, when asked to rescue a group of individuals, you also have the option to kill those individuals for some alternate sort of loot. Also, if there were item retrieval quests, you would have the option of turning the item in or keeping it (if you've ever played that little gem of a game Fate, you are allowed to keep the quest item and cancel the quest if the item has good stats).
    Posted in: Diablo III General Discussion
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    posted a message on Adventure system
    Your picture has too much color in it - not very Diablo... kidding.

    Seriously though, I like this. So there are both randomized zones as well as consistent, recurring encounters? I wonder how they'll vary in rewards - i.e., I wonder if people will just stick to the consistent mobs only or the adventure areas only.

    Also, are the adventure areas themselves randomized or only the mobs/objective for each area?
    Posted in: Diablo III General Discussion
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    posted a message on D3 Joining Games!
    I'm pretty sure they've already said there will be a max player limit of 4, maybe 6? Not sure, but I remember it was less than D2's max player limit. I will look for quote.
    Posted in: Diablo III General Discussion
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    posted a message on Hotbar functionality
    Quote from "SFJake" »
    Excuse me? Where did they say this?


    It's in the gameplay video. Between 01:45-02:10. Both are available.
    Posted in: Diablo III General Discussion
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    posted a message on Hotbar functionality
    Thankfully both options (mouse-based and hotbar) are still available to suit each person's needs.

    Consider this... since most players normally kept their fingers on the potion belt keys anyway, now you can just keep your fingers on the hot bar for certain skills AS WELL AS your most used skills on left/right click. Voila! Minimal to no switching.
    Posted in: Diablo III General Discussion
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    posted a message on charging up spells
    Quote from "DryIce135" »
    dont get too caught up on the smash bros idea. this thread was more concerning powerful attacks seeming too effortless for the character to pull off. i think the bare minimum is that the casting animation needs to be improved a great deal.


    You're right, it shouldn't be effortless, but effort can come from different means. SUCH AS....

    Mana costs!

    A wizard is going to be vulnerable enough as it is, let's face it. I can see the build up system being effective if it could be offset by fast cast rate mods and such. But I think these spells would be better balanced with varying energy costs. Or even a 'concentration' cost to hold it - you know, when it constantly drains mana the more you hold it. That extra second to build can be very very critical and frustrating.
    Posted in: Diablo III General Discussion
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