Tip top podcast as ever - thanks!
What's this about the necromancer being in one of the blizzcon demos? Got any more details for me about that?
- Kojain
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Member for 15 years, 9 months, and 16 days
Last active Tue, Jul, 10 2012 02:59:26
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Apr 30, 2011Kojain posted a message on DiabloCast: Episode VII - Encounters For HireThanks homiesPosted in: News
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Apr 27, 2011Kojain posted a message on Mercenaries, Hirelings, Followers...Posted in: News
Yeah I feel the same. Seems like they are going to balance them a bit better and for more builds, which would be nice. I'm generally in favor of mercenaries though.Quote from ansl
The only problem I had with them in DII, was that everyone would use Aura mercs from A2.
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Apr 23, 2011Kojain posted a message on DiabloCast: Episode VI - Your PvPnessSweet - It's decided. They're gonna be so happy when they find out.Posted in: News
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Apr 23, 2011Kojain posted a message on DiabloCast: Episode VI - Your PvPnessPosted in: News
Ha! nice.
I thought there might be a joke in there by trying to make it sound like foreskin but I cant make it work... Forcxen? -
Apr 23, 2011Kojain posted a message on DiabloCast: Episode VI - Your PvPnessPosted in: News
But their team name will suck without you.. Sixforcen..?
Yeah, I'm guessing it's not likely that a matchmaking team would make it on to the ladder in that case. -
Apr 23, 2011Kojain posted a message on DiabloCast: Episode VI - Your PvPnessAnother excellent podcast guys! One thing I was curious about and you got very close to discussing is: Any idea how the 3v3 ladder will work with the matchmaking? or will it only rank teams of friends that will be playing together all the time such as "Team Dragon Force Sixen" (copyright)Posted in: News
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Apr 20, 2011Kojain posted a message on Where's Beta?Posted in: NewsQuote from ScyberDragon
@kokand I would also like to see the final versions of the resource systems. I asked about the DH resource last week and they said it was going through final testing.
Haha! loving this excellent misspelling of my username :-) -
Apr 19, 2011Kojain posted a message on Where's Beta?Exciting. I wonder if one of the systems we can expect to hear more about before the beta is the resource system?Posted in: News
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Oct 24, 2010Kojain posted a message on The Blizzcon HubHere's the open Q&A panel :-)Posted in: News
Part 1 - http://www.youtube.com/watch?v=vKe8GqABJ_c
Part 2 - http://www.youtube.com/watch?v=KXYA5GPjq_A
Part 3 - http://www.youtube.com/watch?v=V1MNRS7Sohc
Part 4 - http://www.youtube.com/watch?v=LeP2alApP5s - To post a comment, please login or register a new account.
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Official Blizzard Quote:
True, if you want to hear every line of follower dialogue and really toy around with them you'll need to play by yourself. I think though you'll have plenty of time when your friends are not online to load up an alt character you solo with, and hear all of Lyndon's biting puns.
"I got kicked out of the thieves guild because I've given up stealing - I'm on the straight and arrow"
"Oh! a wizard... I hear your looking for staff"
"I'm a mana my word!"
"I quiver with anticipation"
"Want some gum? its spear-mint"
"Do you need help? I'm getting sick of baaling you out"
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I guess I just figured the game is already balanced for co-op. Jay Wilson has said a few times that if you play single player you are essentially playing a co-op game alone.
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To me, the point is that if Nightmare and Hell are harder and more about teamwork - what about when you have no team? The game is balanced for team play, and that is how I want to play the game most of the time, but surely some people want to play by themselves sometimes?
Using the followers for this seems like a perfect opportunity and its not competing with co-op play because they can't be involved when people are playing together. Co-op will still be the preferred choice and letting your barbarian or your follower take damage will not be a choice you need make.
This way it could still be about your character AND about team work - even when playing by yourself.
Don't get me wrong - I like the followers. If they stay how they are that's fine by me :-)
It just seems that there is plenty of wiggle room without making them essential OR useless.
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The fact that they aren't going to be used in co-op I also agree is a good thing. The game is said to be balanced for co-op play, removing them from this removes the over complication of trying to balance with several players and their followers. I thought the followers would be a good balance mechanism for when you don't have the other players to co-op with? When you remove the other players from a game balanced for co-op this balance is broken anyway. Seems like a lost opportunity to me..
Though I can see both sides of this argument, I still don't think it needs to be so polarized.
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I am hoping that the scale from useful to unusable is a little more gradual than it has been made out to be so far.
Singleplayer is singleplayer, and having a follower to help you definitely isn't less useful when the difficulty is harder - if anything I would have thought you'd need them more.
Moderately weak in Nightmare, weak but usable starting in Hell and then unusable by the end of Hell?
In saying that, I have never played the game and they have played it millions of times - I'm pretty sure they know what they're doing.
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What's this about the necromancer being in one of the blizzcon demos? Got any more details for me about that?
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