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    posted a message on Φ Diablo III Art Design Direction Survey
    Quote from "Dimebog" »
    I probably spent more time in D2 (and still do) than you ever will. And if graphics are EVERYTHING for you, maybe you should be looking for some other game, and not D3.

    Even if I was a WoW player, I do not allow that you use the term maliciously. WoW-hating sheep is much worse than ANY conceivable form of WoW-sheep. And it makes me want to puke.


    Yes, awful lot of complainers. 7 million D2 fans do not see a reason to join some forum just to complain or sign petitions. They saw what the game looks like, they like it. Just log in to B.Net and enter some games..... Ask ANYONE if they think graphics should be changed. People who still play actively are less emo from people who just forum actively.

    I don't doubt you have spent more time playing d2 than I, hell I am more of a fan of d1 than d2 anyway. and among a few of my friends who I asked about the trailer, one said it looked a bit too much like WoW, one said "why is it all green" etc. You and I both know that among those "7 million" there will be those who love the graphics, those who don't really care so long as it "looks good" and those that don't like the cartoony nature. You cant argue about people who aren't here, I remember going through some of the d3 forums before any news was released and the countless "omg, what if d3 looked like WoW, could anything worse happen to diablo" type threads. This was an issue before any media was even released.

    Hunter, that Poll is hardly going to be very acurate, of course most of this forum is going to buy the game, that has no relation to whether or not they are happy about how it looks.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Diablo III Art Design Direction Survey
    Quote from "Dimebog" »
    Don't worry - WoW kids are appealed by the complexity and amount of skill needed to get your items. D3 remains something 'you can teach your grandmother to play in five minutes'. But indeed - if they make it look dark and gray like Doom 3, you don't have to worry that it will appeal to anyone in particular.

    That comes across an awful lot like your a WoW player and not particularly enthused by Diablo's world/theme or play style. Which is fine, I have no problem with that at all, but it kind of exemplifies what I mean, and that is that seemingly the people that like it as it is aren't even interested in the original series and the theme they had?

    Quote from "Hunter-Wolf" »
    Alright, sorry about that :(


    Every single poll on the site here is either balanced between the two sides of the argument or either leaning towards the side that likes the game as it is and wants the game to get finished to buy it as soon as possible.

    The results of that last one was almost 80% ( the side that likes the game as it is and wants the game to get finished to buy it as soon as possible ) vs 20% ( the side that says it is cartoony and needs to be remade ), and that says a lot

    Uh what? the poll and the top of this very thread is pretty much 60% in favour of it getting changed, thats an awful lot.? and to top that off you pretty much admitted that on your side you have all the people who just want the game ASAP and don't even care what it looks like, so we have 57% being unhappy enough to vote about it and 40% who are a mixture of not caring what it looks like and want it now and those that like the new art direction....
    Posted in: Diablo III General Discussion
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    posted a message on Φ Diablo III Art Design Direction Survey
    I signed it and I downloaded the high def video in the hopes that I was worrying over nothing and the blurry watercolor and/or cell shaded look was being made to look worse due to compression. Sadly this is not the case.
    Posted in: Diablo III General Discussion
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    posted a message on NEW video. Compares D1,D2,D3 gameplay
    Would you people stop saying "change your monitor settings", its ridiculously obvious even to someone not to clued in about color and design that simply de-saturating the whole image and adjusting the brightness is NOT going to make it look any good at all. A LOT more than that has to be done to fix the graphics into something more like Diablo.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Diablo III Art Design Direction Survey
    Quote from "LordLight" »
    have you seen how fast it's ganing votes it's strange no fans can vote that fast i can tell you 5 votes a second sometimes and it hapens almiost every time i go to view it thats not plausible.

    Hasn't changed for a while, and people are going to be coming to this site and others pretty thick and fast with the recent announcements!
    Posted in: Diablo III General Discussion
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    posted a message on ‘Diablo III’ Producer Justifies Controversial Art Direction: ‘Color Is Your Friend’
    personally I wish "Hunter_Wolf" would stop getting quoted. Really disappointing seeing him justify something as being "not cartoony" with bright vibrant pictures of an autumn forest, GUESS WHAT people don't want Diablo to look like that, the pictures he posted would be well suited to having bambi pop out from a bush or a few fluffy bunnies hop across the scene. Not very suitable for demons and undead.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Diablo III Art Design Direction Survey
    Quote from "Ranndor" »
    Reading this part of his post, something dawned on me...one reason most are arguing about the graphics is that THEY ARE DIABLO FANS and HAVE PLAYED DIABLO. Look at it from another perspective:

    As hard as it may be to believe, there are a while slew of gamers (thousands, tens or hundreds of thousands?) that have never played the game. A fair percentage have never even seen it. As an example, I polled my 9, 14, 19 year old sons, and my wife. My wife could care less, but said if she were to play either game based on looks alone, it would be Diablo 3.

    My 19 year old has seen me play Diablo 2, but never played it himself. He plays war games and flight sims. He absolutely had a fit when he saw Diablo 3 trailer. " OMG dad, that is so AWESOME, when does it come out...I gotta have that!"

    The two younger sons have never seen D2, but they freaked when they saw Diablo 3 and were not even impressed with D2.

    And I have to admit, I played through both the early games about 5 times a piece. I haven't played either in about 3 or 4 years. I loaded up D2 when I stumbled across this site when the countdown started back in April. After the games I have been playing (and WoW ain't one of 'em, hate it) like Witcher, DDO, Oblivion and AoC, quite frankly I couldn't play it through.

    Because of the graphics mainly. They just seemed...dated and old fashioned. And I consider myself a FAN of the series. I was truly psyched when there was even an inkling a new, updated version of the game was coming out.

    I guess my point is this...Blizzard is trying to stay true to the franchise, as much as they can. They want to keep as many Diablo fans as they can. But there is a whole new generation or demographic of gamer they are trying to bring in to the game as well. People that are accustomed to a...for lack of a better phrase...more modern and up to date look. It is a business after all. For every hardcore Diablo fan they lose, and I hope they don'y lose any, there will be three to take their place. Like it or not, Blizzard knows what they are doing or rather, what they want to do. They aren't as successful as they are for nothing.

    That argument basically states that because WoW like graphics are appealing to females (in this case your wife) young kids (in this case your two younger children) and people who never play these type of games (in this case your oldest son) Blizzard should throw what "Diablo" is in the bin and try to appeal to those demographics? Of course your kids will find d3 more exciting than d2, it looks HUGELY better visually, it just doesn't look like a Diablo sequel should.

    Diablo was a successful enough without appealing to girls and young kids, and Blizzard is successful enough with WoW to not need to gender bend the diablo series. I see no reason why a d3 with similar but more "fitting" graphics would not be just as interesting.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Diablo III Art Design Direction Survey
    The thing is that people doing paint overs aren't going to get the overall feel anyway seeing as they are still images. Blizzard seems to want to use color to "fake" darkness by making everything blue/green rather than make it actually dark. I have no problem with color, it should just be used a LOT more sparingly. Big fights and magic effects should be visually interesting with plenty of color, not the equivalent of putting red writing on a blue background. Strong colors on a dull/desaturated background work, strong colors over other strong colors do not.

    The dungeons should be far more desaturated with areas of visual interest brought forward through the use of color (monsters magic etc), not a visual mish mash with little contrast and the complete spectrum used in every area.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Diablo III Art Design Direction Survey
    Quote from "Mr.Yoshida" »
    Yes in a way it is. However having the same mood conveyed through out the entire game does not seem appealing to me

    It doesn't to me either, but surely brightly colored watercolor autumn forests with added rainbows are not a very good choice in the world of Diablo when compared to Dark forests/jungles/desert wastelands/snowy mountain sides/wintery leafless forests etc, there must be hundreds of better choices. Even the Autumn forest could look pretty good if it didn't look like it was pulled straight out of Fable or Oblivion's "the painted world" mission.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Diablo III Art Design Direction Survey
    Quote from "ShmeeLeeMaster" »
    You assume one way I assume another. Isn't the mood of the game and the way it looks part of the game play?

    It surely is, and I see so many people saying it looks fine and the gameplay is what matters. Oh how I would love to see them all get given a version of the game with fluffy bunnies and teletubbies to kill. Sadly they would probably be ok with it seeing as they are probably the same people who only play the game to get the "best" loot and not to actually enjoy it.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Diablo III Art Design Direction Survey
    I can only assume they picked what they thought would be exciting to the fan base and was a good representation of the game. I cant imagine they decided to show only the brightest and most saturated and cheery parts of the game, if they did they are fools. So while you can say that we should "wait and see" because there may be darker sections I can equally say that there might be even more brightly colored fairytale settings than what we have already seen, in which case the earlier people say there is a problem the better.

    And has been said before the saturation isn't the only problem anyway. The lack of detail and overall watercolor finish with the semi cell shading is also contributing to its look.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Diablo III Art Design Direction Survey

    I am confused about where you are going with this, you did read it right? it says correctly that the rainbow should not be there?

    Diablo in its clouds of mist should have twisting spooky fog, not rainbows =/ Horror movies and even low budget things like"Supernatural" have managed to get the style down right, it baffles me why blizzard can't.

    I can kind of see they might be going for a broader audience, I mean about 50% of the population are female and they probably prefer in general watercolor, rainbows and bright colors. Certainly seems they got a lot more girls into wow than is normal for a game about monsters and fighting.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Diablo III Art Design Direction Survey
    Really, like what laws of physics...? A rainbow is only visible when light is coming from behind your viewing position, the shadows are clearly NOT pointing away from you so therefore the rainbow should not only not be there because its Diablo, but also because its physically impossible for one to appear.

    Not sure which to vote for here, its both too cartoony and too saturated, why do people split such similar choices? effectively the the 2 second choices add up to make a single choice. I suppose its at least good to see combined there are a lot more people that dont like the Diablo watercolor world.

    -edit- and thats not to I don't agree with Blizzards attitude that stylization is a good thing, it is. I however think that the stylization could look a lot more gritty than it does. Oh and another thing thats annoying me, it might just be my poor memory but I don't remember huge overdone brightly colored magic effects in the originals, the lighting bolts flying off that weapon in the video looks like it would do more harm to the user than anything else! I am all for powerful weapons looking powerful, but common, at least have it do something cool when its hitting enemies and not just permanently spark and add unnecessary visual mess to a screen while your just moving around.
    Posted in: Diablo III General Discussion
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