Someone pointed me here so I am back just to express interest in this if it ever gets anywhere. I think Diablo 1 would be a reasonable goal to rebuild albeit difficult, D2 is far too big and complicated and I wouldn't even contemplate joining a team that planned on shooting itself in the foot by biting off more than it can chew. Senorchili, do you have a website, perhaps images of your work so I can more accurately gauge how likely this is to work?
Sonic, game companies rarely care about people making mods of their older games on their new engines, they have nothing to lose and everything to gain since they never plan to remake their older games. If the team intended to make money then thats a different story.
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Jul 31, 2008Posted in: Diablo III General DiscussionQuote from "blizter" »I just want to something about this image
It's not oversized in a way that it's not realist, It's not blocking his vision, but protecting more his arm. I wouldn't say it's 2x the size of his head, but more 1.3 1.4x bigger.
Where is my signature image?
Its gone because I deleted everything off the url. I'm over it, Blizzard has stated its stance, and while I don't agree with it, it is after all up to them. They had a great style and atmosphere in the previous games, and I don't see the logic in getting rid of it. While some of the things they have said are total crap (like the previous style "not working" in 3d, when really its just a personal preference of theirs to go for this "epic" look with immense unrealistically shaped and lit dungeons) I can also see why they made some of the choices they did. The petition has voiced the opinions of many, but in the end they are convinced the Warcraft style is better than the Diablo one and there really is no way to change that. I hope the game turns out well and at least some changes are made, mainly the armor, since that stupidly shaped stuff is pretty much the only thing that would actually put me off playing. I am also tired of the constant arguments and such, and those signatures are only fueling the fire now. They served their purpose to get people to sign, and no doubt they helped, but I'd say its time to move on!
Anyhow, I may be back after release, besides its probably better to try and move on and forget about D3 and hopefully be pleasantly surprised come release rather than hang around here spoiling parts of the game and being disappointed.
Jul 31, 2008So, been quite a long while picked up my tablet and did something 2d, bit too long perhaps since this one didn't turn out that great. Its not exactly fan art since its not an exact replica of the D1 ones, but it sorta relates to Diablo. Anyhow, yes she is meant to look slightly disturbing and demon like, so not exactly "beautiful". Enjoy, or not, as the case may be!Posted in: Fan Art
Jul 30, 2008Posted in: Diablo III General DiscussionQuote from name="Elfen Lied" »I so sick of this crap. I do not see what there is to whine about.
This is a gothic Cathedral. I will be pleasantly surprised if more than 5 people here are aware of this fact.
This is one of, if not the most gothic looking buildings I have ever seen. It has actually been lit up so it looks like it did 800 years ago. But it would have looked liked that in the 13th Century.
and here is a gothic dungeon.
Now might I ask why the image you just filled the screen was relevant... at all..
Jul 29, 2008Posted in: Diablo III General DiscussionQuote from "Daemaro" »You would completely convince me to sign the petition if by some chance you could show an example of a dark part of the game. Like the Assault Beast in the background. That's the only thing I'm worried about with the petition pictures. Everything seems darker, which is fine for the pictures but what about parts of the game that are ALREADY dark.
I don't like the blue/green lighting but I do want to see things that are happening in the background, foreground (ghouls climbing the platform), and things ahead of me.
I was thinking about doing some more images, and maybe polishing that one a bit so I will take what you said into consideration and probably do ones like you suggested if I do more. However to me the solution seems simple enough, if you have a destructible wall, put a couple of torches on the pillars beside it, not only illuminating it but also drawing extra visual attention to it. If you have a looming monster in the dark, have it pass under a candelabra, or a shaft of blue/green lighting coming from a shaft above, looming in and out of the darkness looks good. If you have ghouls climbing walls place a few strategically placed torches on the walls so they are illuminated as they pass by, but aren't constantly bathed in light. To me catching glimpses or short views of something coming towards me is a lot more un-nerving than watching it steadily advance in full light. But yes, images or even videos would obviously illustrate this better.
However having said all that and that it is possible I am a fan of the light radius, and ghouls climbing walls doesn't work with the old light radius system, but hey I could live just fine without light radius if the environments were at least spooky.
and thanks Blizter, I am no Blizzard dev though thats for sure and that image could no doubt look a lot better, just to get an idea across I guess.
Jul 29, 2008Posted in: Diablo III General DiscussionQuote from "blizter" »It's from isotoper, WONDERFUL !
Same guy who made those sigs : http://www.members.optusnet.com.au/isotoper/d3full.gif
Hah, you got me, the lion statue is in there too. I am a 3d artist and yep, sorry to say that it isn't a real game but a 3d render. I will point out though that those are all low poly models with very low res textures and are designed to be game assets and would easily fit within Blizzards guidelines on making it run on old machines. Hell there is barely more poly's in there than 3 of HL2's alyx models standing side by side.
Jul 29, 2008Posted in: Fan ArtQuote from "3CXOD" »Umm.... I don't get it?
I could go more in depth, but I'd probably end up pissing someone off and I don't need that.
Just please explain the joke to me... I'm really confused.
The joke seems to be that the character is someone who plays so much Diablo he thinks he is a barbarian and acts out his demon killing fantasies on fruit crush lollies to watch them explode. Even thats not exactly right, but I am not sure how else to explain it to be honest, though it might help you understand?
Jul 29, 2008Sigh, unfortunate because you seem to have some aversion to natural colors in a realistic environment?Posted in: Diablo III General Discussion
The light isn't directly neon green in shade, if the whole place was lit by neon green lights then it would look a lot more, well, green. However there is yellow and blue light there too, it all adds to the color, and the term neon keeps getting used because its so damn bright and so saturated.
Jul 29, 2008Posted in: Diablo III General DiscussionQuote from "Creepsville" »You would think that neon light on pavement looks like the tombs in D3. Totally different shades of green for someone who isn't color blind (of course I did cut out an eye). I like how even visual proof isn't enough for people. Shows us where their minds are.
Oh ffs, do you know anything about color? yeah maybe if the pavement was painted white you would get the same hue, but the world is full of browns and grays and diffuse lighting unfortunately for you.
Jul 28, 2008I am sorry, but common, don't be silly. You show a picture of an incandescent tube and a picture of D3, go outside, go clubbing, have a look what a pavement below the light looks like when it is illuminated by neon lighting then come back to me and see why your wrong.Posted in: Diablo III General Discussion
Jul 28, 2008Posted in: Diablo III General DiscussionQuote from "ZonerZ" »now those are the kind of things i had in mind, damn good ideas. no idea why you seem so hostile, though. I mean come on, man, it's a thread on a forum that blizzard will never care enough to read through. What difference does it make?
If they were the things you had in mind why did you start the thread by suggesting horribly lame headbanging animations?
Nice suggestions Akse, emotes like that would be pretty cool, just little things like the sort of spit and mouth wipe that the barb does while talking to Cain. Would be nice to be able to use that after PVP or a boss fight.
Jul 28, 2008Posted in: Diablo III General DiscussionQuote from "Creepsville" »Ok - if even one more of you people says that there is NEON LIGHT blazing through out the tombs I'm going to cut your face and put you out on the street.
There isn't neon light anywhere in the tomb. That is hyperbole so that you have something to complain about. End of story.
I think the light never came across to me as weird unless I sat there and overanalyzed it like some obsessive nut. My first impression was that it was creepy in those tombs. That was it. I submitted to the fantasy they've created. The head of Art Direction even stated that they intentionally made the light UNATURAL in order to better immerse us into the world. The light doesn't fragment into perfect, fragmented lines intentionally they said. I have to agree with them on this one.
Gee, nice. I just started looking through the trailer again and what do you know, most of it looks like there is some seedy neon sign hanging just off screen miraculously illuminating everything, guess you should come cut my face now. Green does work well as a creepy color but not if its bright green that illuminates everything more than the actual lighting in the area.
Jul 28, 2008Posted in: General Discussion (non-Diablo)Quote from "Umpa65" »
IF there was no such things as angels why did so many of the bible writers speak of them? The only logical conclusion i could come to on that if there wasn't a god would be that all of them hallucinated in one way or another that they saw those things. But, ok heres an even better one. Moses saw the burning bush, it talked to him, it gave it's name. Hundreds of years later other people were approached by some supernatural force given the same name of a creator. The only way i think these kinds of things can be proven as false, actually, defended as false would be to simply say they are all lies! That is like saying for religious people that when someone dies God needs another angel in heaven, just as much a stretch on either side to me.
No the logical conclusion would be that a group of people decided to make up some stuff to help them get a point across and also that during the numerous rewritings and translations that certain people who want to see patterns where there are none altered things so that "random meteor" became "angel" and "random sun beam through cloud" became "angel" etc.
Creep, thanks for those video links, haven't seen them before and haven't had a good laugh in a while!
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Jul 16, 2008Posted in: NewsQuote from "FingolfinGR" »they already mention in the official site about the reanimation process of the skeletons.
saves them the trouble to explain how a skeleton was summoned without a corpse around.
how crappy would it look to leap/smash them (after their death) and remain as if they arent there?
I dont mind how it is and their explanation is pretty good to me. Grass isnt the same, you cant throw it off cliffs and it cant move around as corpses can.
cry more because apparently you cant do anything else.
It would look less crappy than having them fade after a few seconds, thats for sure! Knocking ragdols around was "exciting" many years ago now, why should immersion and theme be kicked out so a barbarians hammer can always magically toss the bodies around. =/
Jul 16, 2008TQ didn't have mountains upon mountains of enemies though, if every single one of corpses remained in the trailer it probably would have slowed, though I am sure they can do better than the current set up. At least have set number stick around and not all disappear.Posted in: News
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