It's a hard balance of realism and sexiness. Personally, I have the most respect for games that can combine both. I mean, not every woman is going to be a 10 in the world, but it is a video game and we should be treated to some good views.
The argument that other areas might be darker than the few shown make no sense.
THAT IS THE TRISTRAM DUNGEON!. Should any other area be darker than that? It looked pretty damned dark in Diablo 1 but I guess someone when in there and did a make over of the place...
That reminds me of another point. The entire Tristram dungeon doesn't even look like the same place, infact, it doesn't look like a old cathedral/church at all. It looks more like an place from Baldur's gate 2 or Champions of Norath.
That was dungeon was originally a church. I imagine they just forced the inhabitants out and that was that. Lit the candle with their fire magic, and they had no reason to take down the pastel drapes.
I would think they had time to change the drapes since they managed to completely refit the entire place since the first Diablo with more lights, statues, levels and took the time to carefully paint each stone with a nice pastel green/brown.
Good point. Simple - yet it totally destroyed his logic.
Your both completely right. If I was conducting secret rituals with the undead, deep within the bowels of a dungeon, I would make sure to plaster the place with pastel drapes and decorative lighting to ensure everyone knew what we were up to.
Quote from "Eldritch" »
I don't understand why they might feel they have to do this with the enormous market they have in World of WarCraft already. You'd think they would want to not compromise that particularly lucrative audience by appealing to their tastes with a non-subscription-based game.
This is the new thing to grab those who arn't into subscription games. Or they might do like Hellgate did and offer a "premium" membership for a fee and free play to those who don't want the cool features.
I think the graphics are great but needs to be tweaked to be better, improved and darker. It -does- look like a next gen WoW... it's hard to disagree with images like this that look so much like something from WoW's Shadowfang keep...
You say that the dark areas will look darker? Well, that was a dungeon, and from what I could tell, was supposed to be dark. It didn't look that dark...
The feeling of the world of Sanctuary is supposed to be that the world is gripped by the dark forces of Evil and the hero must free the world from this attack.
Tell me, who lit all the torches in these dungeons? Did someone come through and light them for you so that your adventure may be less gloomy?
Doesn't anyone remember entering the catacombs or Liorics tomb in Diablo? Now that was dark.
I hate to think it but it seems like they are trying to tailor their style to a broader market which may be turned off by the dark and evil environs of the Diablo franchise. Unfortunately, they may forget that it was exactly that style which set Diablo apart from the rest of the brightly lit Everquest clones.
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THAT IS THE TRISTRAM DUNGEON!. Should any other area be darker than that? It looked pretty damned dark in Diablo 1 but I guess someone when in there and did a make over of the place...
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ROFL, that really made my night, thanks. Cmon, it looks like WoW2.
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I would think they had time to change the drapes since they managed to completely refit the entire place since the first Diablo with more lights, statues, levels and took the time to carefully paint each stone with a nice pastel green/brown.
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Your both completely right. If I was conducting secret rituals with the undead, deep within the bowels of a dungeon, I would make sure to plaster the place with pastel drapes and decorative lighting to ensure everyone knew what we were up to.
This is the new thing to grab those who arn't into subscription games. Or they might do like Hellgate did and offer a "premium" membership for a fee and free play to those who don't want the cool features.
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The feeling of the world of Sanctuary is supposed to be that the world is gripped by the dark forces of Evil and the hero must free the world from this attack.
Tell me, who lit all the torches in these dungeons? Did someone come through and light them for you so that your adventure may be less gloomy?
Doesn't anyone remember entering the catacombs or Liorics tomb in Diablo? Now that was dark.
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I hate to think it but it seems like they are trying to tailor their style to a broader market which may be turned off by the dark and evil environs of the Diablo franchise. Unfortunately, they may forget that it was exactly that style which set Diablo apart from the rest of the brightly lit Everquest clones.