- dawgma
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Member for 15 years, 9 months, and 17 days
Last active Sat, Sep, 3 2011 18:34:22
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Nov 14, 2009dawgma posted a message on Where Will Tar Pits Fit In?Posted in: NewsQuote from "Pryda" »Well if they make Act III a swamp area then its starting to seem like the Acts are following the D2 pattern. And Act IV would probably be Hell.
The Acts are not strictly categorized by a single terrain/setting. You will encounter multiple terrains/settings in each Act. -
Feb 19, 2009dawgma posted a message on Now You Can Own The Diablo 3 Rainbow Shirt... Sort Of.Do you suppose there are copyright issues with being able to copy the design perfectly? Because I'm able to re-create the original exactly and offer it as a t-shirt... but would Blizzard then sue me into the ground for selling them?Posted in: News
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Aug 20, 2008dawgma posted a message on Diablofans - WWI Card Tyrael Pet ContestSkill animations should evolve as you add more skill points to them. This way you can visually determine the approximate strength of a players skills. It would also add another layer of uniqueness amongst character who have similar skills but have distributed their skill points differently amongst those skills. And finally from a lore perspective it makes sense that skills with more points in them should look like they are executed better, as this would be a reflection of the characters experience.Posted in: News
EDIT: I'm confused about the parameters of this contest... is it strictly limited to suggestions about trading and PvP features? If so, that could be stated clearer in the OP. - To post a comment, please login or register a new account.
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Fixed.
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The Acts are not strictly categorized by a single terrain/setting. You will encounter multiple terrains/settings in each Act.
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Good. Because it wasn't addressed to you. It was addressed to the other guy who wrote a wall of text.
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Since the discussion is about breaking sales records then graphics are definitely going to factor into sales figures when it comes to attracting new gamers. There are many people who will take a pass on D3 if it does not look as current as the rest of the games being released in 2011.. maybe even 2012. That's a long time for other studios to raise the bar for the status quo.
If you paid attention to my post, I said that complaint was coming from someone who has been following the SC2 development for years. I don't know if you have been following the development of SC2, but it has been absolutely ridiculous this year when it comes to news and announcements by Blizzard. They are missing targets for news bits by months. They also said in no uncertain terms at the beginning of the year that the beta was starting "soon" and then followed up by saying the beta would start in the summer. Blizzard really needs to shut the hell up until they know exactly when they can deliver. If that means they can't announce anything until the day before the event.. then so be it. I would rather know something for certain than get jerked around by their horribly ambiguous language ALL THE TIME. I'm sure they still think it's cute, but it's growing really old really fast.
Their first mistake with D3 is announcing it so early, knowing that it's going to take at least 3 years to complete. In the coming years I can expect the same piss poor PR management that has been coming from the SC2 development team.
If you think that ill-will is not being generated here due to this, then you are mistaken. People who were mildly interested in D3 when it was announced will have basically forgotten about it when it is released. Who knows if they'll care to pick it up then.
So.. combine the lack of interest by old fans.. and the lack of new and up to date looks for new fans.. and you can expect that this is going to eat into the sales numbers.
Excuse me? I don't like waiting 3 or more years for a game that I've already been waiting at least 5 years for indicates that I have an attention span of 15 seconds..?? Sorry, no. It indicates that I DON'T HAVE AN ATTENTION SPAN OF 3 BLOODY YEARS. People are going to lose interest in the game by the time it is released. I know the buzz has already worn off for me for SC2. I'm still buying it because I'm a hardcore fan, you see. But it's going to take a helluva lot more than the hardcore fans to break any sales numbers. They need new blood to do that. Remember that this is what the topic is about. Sales numbers.
I believe you're right that, in some case, adding more development resources is not going to help. Too many cooks spoil the broth, right? If you double the team that was responsible for concepting the character skills then you might generate too much tension and too many ideas start to conflict.. and it takes too long to resolve differences. Okay, I get that. I don't want to see the quality of the game suffer because they *rushed* through development. But, taking SC2 as an example again (and yes it is valid to use SC2s development as examples here) if they had added more resources to the development of battle.net, which is basically a separate project from Sc2 and D3 and which was blamed for the delay of SC2 since they grossly underestimated how much work needed to be done, then maybe SC2 would have been on time for a 2009 release.
Also, don't be fooled.. there is a lot of grunt work to be done building these games. Once the basic formula is establish and foundations are built.. you need people to start churning out all sorts of character models for holding different weapons, for generating new dungeons, for drawing all of the items.. etc. All of these things CAN be improved by throwing more people at the project. It's mainly at the concepting level that it hurts to have too many people working on the same thing. But when it comes to churning out digital assets like rigging models and setting triggers on maps.. the more the better. To put it into the same terms as your example.. once you plan out where all the holes have to be dugg, what shape they have to be and how deep you have to go.. then you can hire as many people as you want to digg those holes and speed up the process.
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The disgruntled fans and the new players that dismiss the game due to graphics are, admittedly, not the majority. Even though I am peeved with Blizz about the way they are handling SC2 and D3 development I'm pretty sure I'll be buying them (SC2, for sure, anyway). So don't take what I said and assume that I am trying to draw a picture of a roudy and angry fan base and a whole world that doesnt care what Blizzard is making because it doesn't look "the best". I am not trying to paint that picture. I am just explaining some reasons why Blizzard is probably not going to break any sales records.. and it basically boils down to an inability to generate a lot of interest from new players, and taking too long with the development that casual fans may simply not care about the game in a couple of years. Either way, the momentum won't be there to break the top sales records that have been set in recent years. Especially those records by console games.
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When the time comes to launch, the game will have a dated look that won't be as attractive to new players.. and some of blizzard's old fans will have gotten tired of their antics and others will have basically grown too old.
I see them having a really hard time getting anywhere near 10 million sales.
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ok, thanks for reiterating -your opinion- (strike that) your comment :confused:
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I agree that it should not be included in the game as a random event that can occur during battle. Even if you are not playing hardcore, players still don't want to die as a result of such an obviously random event that they have no control over.
Given that these are the parameters that the designers have to work with anyway, there is no harm in trying to make the scripted events as interesting as possible, even if they are just scripted events.
I think they should keep the decapitation animation, but it only triggers on a killing blow. That way you would be dead anyway, but at least you get to see an interesting death animation that relates to the viciousness of the boss you are fighting.
EDIT: In fact, I think that it might already be an event that only occurs due to a killing blow. So there is really nothing to argue about how it could hurt the gameplay.
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Finishing moves would not pull people out of the flow of the game. It is exactly equivalent to an elaborate death animation which all bosses have and which you just stand around to watch anyway. The only difference is now your character gets involved in this animation.
No.. the boss would effectively be dead at the point that you initiate the move. He would slump over and otherwise stop moving and attacking and just be waiting for you to finish him.
And if you could execute these moves in the middle of a fight as well (they could just be optional during fights), no one said you would have to watch the HP... the boss could just fall into a momentary stupor while the runes/triggers appear which are large and obvious and all you have to do is click them... (the runes are just an idea to get your character involved, don't get hung up on the idea).
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For example... you fight the boss until its last sliver of health using whatever skills you've invested in. Once the boss reaches its last sliver of health it falls over, weakened. You approach the injured body of the boss and 4 runes appear around the body.. you click them in quick succession and your character does some wicked scripted finishing move.
If they haven't thought about doing that yet, hopefully they read this thread and start thinking about it now! Have you seen the GOW III gameplay demo? If that isn't inspiration... I don't know what is! Maybe it doesn't just have to be a finishing move.. but there could be scripted events that you can trigger at certain moments during the fight, too.