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    posted a message on Backstabbing in SC2
    I don't know, but if they give me the option to disable such a thing I would, otherwise I could care less if people like you use an option like that to be a traitor and attack the people who have been helping you.

    All the more reason to /block or /ignore you.
    Posted in: Starcraft & SC2
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    posted a message on Soul-Bound items. Good God No Please NO
    I'm not worried about this, firstly if you're a true pvp'er and a fan of the Diablo series you'll get passed it.

    What ever the dev's do with PvP it will be 100 times better then what PvP in D2 is right now.

    Diablo 3 will be a different game then Diablo 2, we just have to accept that, and hope that they make the right decisions to make D3 more fun then D2.

    Whether or not something like BoE items will kill the game or not can't even be decided right now, if that's the case then you and I both know they'd just remove it from the game.

    All in all, the game won't be out till the end of next year most likely, if we're lucky.
    Posted in: Diablo III General Discussion
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    posted a message on Poll: The Wait for Diablo 3
    I think we'll see this game next year for sure, and at the end of it too, but I can wait that long, seeing the 5th class will help me figure out which class to start - the Monk, or the 5th class? I'll know when the next Blizzcon hits.

    I'm hoping I like the 5th class more then the Monk, but we'll see.
    Posted in: Diablo III General Discussion
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    posted a message on BlizzCon Pipes Must be Rusty
    I would like to go to a Blizzcon, not to dress up like cosplay, but more to play the D3 demo, try out the 5th class, and see all the new information about upcoming releases, maybe even get lucky and ask a question to the dev's.
    Posted in: News & Announcements
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    posted a message on BlizzCon Pipes Must be Rusty
    My question is, who is Jay Mohr? A comedian?

    I've never heard of him.

    But I can wait 8 more months to see the final D3 class, and most likely Cataclysm and SC2 will come out shortly after the event.

    Man, the SC2 beta is going to last a long time, and Cata beta probably will be out in 3-5 more months after SC2 beta.

    At least I'll have plenty to do before D3.
    Posted in: News & Announcements
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    posted a message on Diablo confirmed in D3?
    I still can't understand why this thread exists, if Diablo weren't in this game it'd be called "Sanctuary" or something like that, Blizzcast 5 basically confirmed what Diablo will look like (at the end of the game trailor).

    /facepalm.
    Posted in: Diablo III General Discussion
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    posted a message on "Weapon Swap" Down for the Count
    Well, lucky us, Swapping Weapons quickly is no longer intended in Diablo 3, maybe in Diablo 2 when for whatever reason they added it, but in Diablo 3 it's not something the dev's care for you to do, if you do it, do it at your own risk.

    I never liked quickly swapping weapons in a game, for all the reasons bashiok has mentioned, and because a good game shouldn't even need it.
    Posted in: News & Announcements
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    posted a message on Starcraft II Beta This Month!
    I'm so happy for this news, it's awesome really, it means blizzard is taking another big step towards Diablo 3 (with the Battle.net upgrade) and I'll get to play co-op Vs computer in SC2!
    Posted in: News & Announcements
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    posted a message on Who's the Boss?
    Just a thought....

    1. Mistress of Pain
    2. Belial
    3. Azmodan
    4. Diablo combined, and boy does he hate it...
    Posted in: News & Announcements
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    posted a message on Liberal or conservative?
    I honestly enjoy the changes I've seen being made, I'd like to see more of what they have in store for us, but we'll have to wait for that.
    Posted in: Diablo III General Discussion
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    posted a message on Diablofans - WWI Card Tyrael Pet Contest
    Trading and Player Economy - Users like to have a standard form of currency - something that mean the same thing in every language IE. Money, or Gold in this case.


    -Create Gold Sinks - This will cause gold to be important, here's a list of valid and very possible gold sinks -

    1. Re-specialization costs increasing over time to a very well rounded number and then staying static at said number - something like 500 gold to respec then every time after that it doubles to a max of 20,000,000 gold or more depending on desired volubility / gold drop rate.


    2. Repair costs on items - Higher level items require higher repair costs.

    3. Items that are required to be bought from in-game NPC merchants for "professions" that may be introduced to the game, as the professions skills get higher, the quality of item they need becomes higher and more expensive.


    4. Merchants that take gold and place non-dispel able / through death buffs on the character that increase in cost / quality as they level.


    5. Stop making people lose gold when they die! it's annoying and devalues gold as a possible trade asset. This is because as people level, when they lose gold earned over time, it makes the game that much more frustrating play especially if you want there to be an economy based around gold.


    6. Create an Auction house based around gold - take gold from players that use it (though it may be a little) - Create UI that give the average price of ANY item that you have in your possession from the AH (this makes it easy for new players to determine what price to sell their items at).


    7. Make absolutely sure that only "items of worth" are sold in the AH - Whatever you as a developer decide is worth while, this doesn't and shouldn't include things easily dropped in the world.


    8. Give people gold from quests - very simply - if a player quests he or she should get gold that represents what the quest was worth at their level.
    9. The AH UI should allow people to search with words, rarity, item type, item level.


    10. Still allow gold modifiers to increase gold you get from mobs, but not to the levels that D2 could allow up there in the high 600% or even more gold from monsters. I believe +% gold will add interest to the game but so long as it isn't so high gold becomes trivial to collect.


    11. Add "fun cosmetics" to the game that require gold to purchase, like being able to tint your armor color slightly, or being able to add glowing effects to your gear - "fun cosmetics" attached to a gold price would allow gold to gain more value.


    12. Making the ability of a character to hold gold increase as they level is a good way to get them introduced into the "lower tiers" of the auction house.

    13. Create a "Black Market" type of Auction house run by NPC's (thieves to be precise) that the player can look for and find, make them sell items that give bonuses to the players current armor (kind of like an armor kit, where it could boost the stats of your current armor) - obviously the price and quality of the kits would increase with level.


    14. Give all professions some type of item that drops from all mobs - something like different types of orbs that can be combined to create crafting materials for different professions that anyone can find and combine (something like 5-10 orbs), this would allow players to make money by selling the orbs on the auction house to different professions.

    Player Vs. Player - These players like to feel tough, they like to feel strong, they like to show everyone that they're champions -

    1. Give players Tittles - this can be achieved by adding an arena type game to the existing online play - allow people to create teams at different level caps - but force players to reach at least a minimum level before they can join these arenas. Ranking players based on level and on rating will also help with the tittles -


    2. Give players unique PvP gear that can be obtained through PvE, Create a UI that allows for 2 armor sets to be worn at a time and switched between outside of combat that allows one to build both a PvE and a PvP set of armor/weapons.


    3. Give PvP players a "Hit List" UI of players that have killed them in the past - I repeat only a list of players that you were killed by. This at least allows PvPers to remember their past foes in combat.'
    4. PvP players like to trick each other, they don't always like the fight to be 100% fair, they like real time strategy and split second timing, They don't like 1 hit Ko's they don't like impossible to kill, and they really don't like being camped.


    5. Any skills/abilities that allows a character to get out of a fight - and any abilities that allow the player to trick or evade the enemy player's assault for all the classes would also be useful. Each evasion/escape ability can be different and unique, but i believe that players deserve an Out if they really don't want to die. However, these abilities should never gaurentee an out - they should make it easier/possible to escape a fight.


    6. Give PvP players - an ear, a toe, a nose, a finger, an eye (eye or an eye). and allow these items to be placed in a "trophy" UI that anyone can see when they check your character out in battle.net's player viewer... however that will work.

    Thank you for reading my suggestions, if even one of them sparked a helpful and creative idea in you, I've done my job.
    Posted in: News & Announcements
  • 0

    posted a message on Diablofans - WWI Card Tyrael Pet Contest
    Trading and Player Economy - Users like to have a standard form of currency - something that mean the same thing in every language IE. Money, or Gold in this case.

    -Create Gold Sinks - This will cause gold to be important, here's a list of valid and very possible gold sinks -

    1. Re-specialization costs increasing over time to a very well rounded number and then staying static at said number - something like 500 gold to respec then every time after that it doubles to a max of 20,000,000 gold or more depending on desired volubility / gold drop rate.

    2. Repair costs on items - Higher level items require higher repair costs.
    3. Items that are required to be bought from in-game NPC merchants for "professions" that may be introduced to the game, as the professions skills get higher, the quality of item they need becomes higher and more expensive.

    4. Merchants that take gold and place non-dispel able / through death buffs on the character that increase in cost / quality as they level.

    5. Stop making people lose gold when they die! it's annoying and devalues gold as a possible trade asset. This is because as people level, when they lose gold earned over time, it makes the game that much more frustrating play especially if you want there to be an economy based around gold.

    6. Create an Auction house based around gold - take gold from players that use it (though it may be a little) - Create UI that give the average price of ANY item that you have in your possession from the AH (this makes it easy for new players to determine what price to sell their items at).

    7. Make absolutely sure that only "items of worth" are sold in the AH - Whatever you as a developer decide is worth while, this doesn't and shouldn't include things easily dropped in the world.

    8. Give people gold from quests - very simply - if a player quests he or she should get gold that represents what the quest was worth at their level.
    9. The AH UI should allow people to search with words, rarity, item type, item level.

    10. Still allow gold modifiers to increase gold you get from mobs, but not to the levels that D2 could allow up there in the high 600% or even more gold from monsters. I believe +% gold will add interest to the game but so long as it isn't so high gold becomes trivial to collect.

    11. Add "fun cosmetics" to the game that require gold to purchase, like being able to tint your armor color slightly, or being able to add glowing effects to your gear - "fun cosmetics" attached to a gold price would allow gold to gain more value.

    12. Making the ability of a character to hold gold increase as they level is a good way to get them introduced into the "lower tiers" of the auction house.

    13. Create a "Black Market" type of Auction house run by NPC's (thieves to be precise) that the player can look for and find, make them sell items that give bonuses to the players current armor (kind of like an armor kit, where it could boost the stats of your current armor) - obviously the price and quality of the kits would increase with level.

    14. Give all professions some type of item that drops from all mobs - something like different types of orbs that can be combined to create crafting materials for different professions that anyone can find and combine (something like 5-10 orbs), this would allow players to make money by selling the orbs on the auction house to different professions.

    Player Vs. Player - These players like to feel tough, they like to feel strong, they like to show everyone that they're champions -
    1. Give players Tittles - this can be achieved by adding an arena type game to the existing online play - allow people to create teams at different level caps - but force players to reach at least a minimum level before they can join these arenas. Ranking players based on level and on rating will also help with the tittles -

    2. Give players unique PvP gear that can be obtained through PvE, Create a UI that allows for 2 armor sets to be worn at a time and switched between outside of combat that allows one to build both a PvE and a PvP set of armor/weapons.

    3. Give PvP players a "Hit List" UI of players that have killed them in the past - I repeat only a list of players that you were killed by. This at least allows PvPers to remember their past foes in combat.'
    4. PvP players like to trick each other, they don't always like the fight to be 100% fair, they like real time strategy and split second timing, They don't like 1 hit Ko's they don't like impossible to kill, and they really don't like being camped.

    5. Any skills/abilities that allows a character to get out of a fight - and any abilities that allow the player to trick or evade the enemy player's assault for all the classes would also be useful. Each evasion/escape ability can be different and unique, but i believe that players deserve an Out if they really don't want to die. However, these abilities should never gaurentee an out - they should make it easier/possible to escape a fight.

    6. Give PvP players - an ear, a toe, a nose, a finger, an eye (eye or an eye). and allow these items to be placed in a "trophy" UI that anyone can see when they check your character out in battle.net's player viewer... however that will work.
    Thank you for reading my suggestions, if even one of them sparked a helpful and creative idea in you, I've done my job.
    Posted in: News & Announcements
  • 0

    posted a message on Respecs: Yes or No
    Let me just say that I support Respecs - But not without some difficult to obtain way of doing it (I.E. a Difficult quest and or a Ridiculous amount of cash, say 1 million gold).

    Anyways, Being forced to start a new character isn't fun, especially for those of use that play the game legitimately. People who rush or get rushed may enjoy doing that for quick kicks, but someone like me shouldn't be forced to start a brand new character just because of a misclick or extremy inefficient skill set.

    I'm sorry if people don't like to have a main avatar, but I do, and I don't like being force fed the same content over and over to get the "correct build." I want to use my main to find awesome items to make him better! that's so much more fun, I'd rather run Hell Cows x 100 times then Redo all the game content to start the same class for a slightly modified spec or even worse to put 1 point somewhere else.

    People calling this game "Wowish" yeah, there's a lot of elements from their other games, that are put into this game. why? because they work, and they allow for easier play and less frustration.

    People who disagree with that philosophy don't make sense to me, but that's my thoughts.
    Posted in: Diablo III General Discussion
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    posted a message on How should loot drops work in Diablo 3?
    New to these forums, but I can say, everything I've seen so far with D3 seems like an improvement, as for individual loot - it stops the feelings of jealousy and greed. People can actually play for the joy of killing things and have no fear losing what was rightfully their's. Actually it makes MFing even more fun! it promotes multiple people in the same game killing for the same reasons - to find godly items! how isn't that fun?

    As from what I can see, this will make trading even more overblown and fun then D2. From what I saw in the D3 Gameplay trailer, as the barbarian was playing and hacking away, I saw a Short Bow and a Short staff drop.

    That means that even those it's an individual loot drop - it's not class specific. I also saw that none of the items were BoP or BoE, in fact they were all free-trade, just what I like to see.

    And I really like how you won't be forced out of gameplay to go to your stash. The best part of a Hack&Slash game, is the Hack&Slash.

    I like the Additional armor slots also - more ways to customize and increase the power of my character = Awesome.

    Yeah, the Individual looting system means that even us Ranged damage dealers get our fix. Thank you D3 Dev Team!
    Posted in: Diablo III General Discussion
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