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    posted a message on Φ Diablo III Art Design Direction Survey
    I think the overall art concept art looks great. The rendered product not so much. Everything (as many other are saying) is to bright and colorful, To cartooning, Not gritty enough. When i first saw it, I thought ...WarcraftIII? now don't me wrong Warcraft is a great game but that Warcraft, this is Diablo it's suppose to be dark, realistic, creepy, cool. Heck if Diablo started out looking like Warcraft i wouldn't have gotten into to it near as much as I am. now when I think Diablo i think " yeah i get to kill the devil I'm such a good christen " just kidding. really i think of the look everything looks like its made out of ebony: dark and has just enough highlight on it to see what its is. and they did a great job in Diablo II, even though your out during broad daylight it looks like its in a solar eclepse or dusk so Dark is how you spell cool. So please make it dark again, stay away from any glowing color effects be brave deney the urges of warcraft influentience. make it gritty, old ,dirty, evil, think about use of only highlights to show details in a pitchblack envroments think of the ciematics and playing manuals from Diablo I. So there you have my II bits, and incase you just decide to throw cation to the wind and make WaR-DiaBlo III CRaft. Here is some food for thought: Joel Schumacher the directer of the forth Batman movie(Batman and Robin) was once quoted as saying he thought Batman had gotten too dark! i think it was time to make it lighter less scary, its too scary! (WHAT!!! oh yeah the DARKNIGHT! is too dark.) Now i don't think i have to remind you of what king of that thinking spawed. Haahummworst movie all timeummmhumm..... so yeah let keep its dark maybe yeah. if none of this makes sence sorry, i'll summerise just think "Doom Dark" thanks.
    Posted in: Diablo III General Discussion
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