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    posted a message on outside beautiful inside odd
    just wanted to say what i thought about the art of D3. i liked the colors when i u get outside. it is very stylish and great.

    +I'd like to see wind. outside, there's rain. hail. fog. but wind? Yeah it seems quite difficult to render such a thing, but if there was wind, the game will be AWESOME.

    oh and i just wanted to say, the art in adventure games really is sometthing i think is very important. yeah there's mechanics, but what makes it a captivating adventure game would be the art... so all u lame-o's who think art is not as important. we have different opinions. o.o

    +anywayz. i'd also like to see better lighting. a sense of whether the sky is sunny/cloudy/etc. the water reflecting the sky.

    I really want to disagree with what the designers think about highlighting monsters so you can tell them apart. Yeah it's a strategic game, but its also an adventure game. Making the skeletons look more rusty or zombies more dead would seemingly make them blend into the backgrond right? So what. It would only add to the difficulty. It would only add to the suprise. Really now, in diablo II when u mouse over monsters, u can see them because they're highlighted. Yeahhh thats what that was for.

    +so they should emphasize less on telling objects apart from other objects. They can use the surprise function by not making the monsters so obvious.

    Okay. Lastly. I understand outside there's a lot of light. And Sunshine. but inside? Where are the lights coming from?

    Under tristram's cathedral, there are invisible light sources. Again, they stress too much on strategy by making monsters visible 20 feet away! through unkown lights. in the gameplay, i dont think the path the player was taking was the upper level. it really looks like underground or such.

    + Either add in the light radius or create more candles because unkown lights lighting every corner of the room is not scary. people fear the unkown, and using color theory with the green and blue is obsolete without better lighting.

    i like the colors yeah, but maybe in the dark places, too much can be ineffective in terms of fear.

    i also played around the art thats in the cathedral.



    not proposing anything. just tinkering. what i did was created darker shadows and lighten the highlights for number 2. i thought D2 and D1 were really bold. so thats that. darkening the shadows makes thing more bold. number3 i loosen up the blue.. i prefer 3.

    these are just subtle changes. its nothing to note on tho
    Posted in: Diablo III General Discussion
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    posted a message on Male or Female character?
    actually my ideal female barbarian would be middle-aged. i mean, when i think about middle age women, they seem to be bigger than when they were younger. yeah? hahlhaha. where are all the female diablo fans anywayss.

    And she'd be a lot more BUSTY to even out the bulk of her muscles. Just slightly slender than the one in the concept design.

    not like its such an unrealistic idea. gender roles in barbarian community probablly affects them like they do to many animals. if the male possess such big muscles and strength, what is the role of the female?

    also males and female have different hormones... each promote muscle development a certain way. i'd note that some female qualities like hip/breast ratios should be better thought out.. i dont really see the female barbarian here as capable of delivering birthhhh.

    but of course, there are some muscular females that look sexy as well. mostly lean muscles compared to male's bulkyness. i think xena looked kinda big but she still maintain her sexyness. goody.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Art Direction No Going Back
    even potions could have been carried along...
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Art Direction No Going Back
    Quote from "Sandman53" »
    I don't think it needs an explanation. Why do creatures drop items they were not carrying before? Why would mephisto drop an items at all when he doesnt use any. I don't really think something as a trivial as a health orb really needs an explanation as to why it's there. They didn't need to explain in god of war why i chest drops tons of red/green/blue balls. It's not like it will create a plothole that will ruin the game, and the same goes for monsters than can drop unbroken bottles of an elixer that heals any wound no matter how sevre.

    maybe they do? thats why certain items drop only from certain monsters. now if you can add in the feature where each and every monster has a random item that you can see/view/ and kill to take it... that would be cool. maybe.

    orbs however seem out of place. weapons and equipment had a subtle explanation but orbs??? they're like huge dragonballs. or materia from ff7. some may even mistaken them for jewels probably.
    Posted in: Diablo III General Discussion
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    posted a message on Male or Female character?
    im male i'd play as female. just to to have a sexy body to look at as i go through the game.

    the female barbarian... is YUCK. They better make her more sexy. Female barbarian looks like a shemale.

    I understand the barbarian race is very muscular and bulky, but come-on, male barbarians need sexy wives. maybe have them taller than regular females with the right female muscle mass.. but dam, the design here just looks not sexy at all.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Art Direction No Going Back
    maybe they thought the glass balls on the corner of the screen measuring your health/mana was something that drops often.

    I kind of find it funny that I would be going through dungeons castrating monsters///haha

    but hey, what else can drop? meat? some potions?

    If I had to give an explanation, I would call them plasmas that leave the monsters after they die... almost a ghostly material that can replenish health/mana/etc.
    Posted in: Diablo III General Discussion
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    posted a message on Mystic/Hunter/Gladiator
    Ok so I was told I had to make my own thread to talk about character class ideas... or else deleted...

    The next three classes I want to see is the Mystic/Hunter/Gladiator?/ classes.

    The mystic would seemingly replace the spell caster character from the previous game. Specializing in arcane magic, mostly spells that are evocative and universal... perhaps abjuration. I really can't think of anything distinctly new... maybe some martial arts? hehe. monk/spellcaster

    The hunter would replace the rogue/druid/amazon... specializing range weapons... spears/arrows and affinity to beast-theme stuff...

    gladiator... crusader i dunno. i couldn't think of a better suited name. I just wish there is a knight class coming up. maybe i dont want to be bulky and meaty like the barbarian. this class would specialize in defense/support/heal? some spells... added in with some assassin skills.
    Posted in: Unannounced Class
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    posted a message on Diablo 3 Art Direction No Going Back
    so um. the designers are not going to change the art direction anymore? This beginning stage of the game will look like /that/? forever?

    not being the guy with authority or anything but its a little nerve-racking reading through some posts... some people need to stop personally attacking people (flaming) because they have a different opinion. it's stupid and makes you look desperate. i just got out of a US history class and we were talking about the civil war and this reminds me of it so much

    anyways, its too bad they won't tweak anymore of the art because I was really hoping for progressive changes... add in some dynamic lighting from the effects/better lighting overall, lessen the over-emphasis on color-theory, take some time to really see why so many fans dislike it. I'm sure the main problem is not the colors per se.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Art Direction No Going Back
    you forgot the huge bonfire coming out from the weapon.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Art Direction No Going Back
    Quote from "Winsis" »
    YES! I was actually worried that the game was going to be bland. Were saved!

    do you also like the colorful flavor. it just juices you up all citrus and tangy. like a pineapple during a sunny day on the beach. or a peach while rowing across a sleek river on a boat. maybe some soft bananas between your cheeks. each bite, so powerful so sweet, so delicious

    yes i was worried too... but not in terms of color or anything... just BLAND of the game being original...
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Art Direction No Going Back
    i agree the shoulder pad was like a pineapple.

    but its probably just one type of armor.

    in summary, after 8 years blizz announces diablo. fans dissatisfied with look. look was too cartoony and doesnt feel like diablo. (experiencing this firsthand? u got a video of the gameplay in good quality. its like playing the game when viewing it!). blizz over-emphasize on color effects. thought colors would induce fear with green/blue etc but too much of it kills it. also added pastel effects to make it dam artistic. went with warpy style because didnt like straight lines. wanted it unique but ended up like wow. so fans make petition on what was wrong. fans think it is the color and darkness. fans didn't really know what was wrong but knew something was wrong. blizz rebuttle by comparing d2 and says it is very colorful and saturated. both party confuzzeled on what was wrong. (the game didn't h ave the same boldness as the previous games- missing the contrast/colors/etc - thats what). so blizz knocks out fans with no return article and stands firm while fans lose in despair only to live another day playing wow.

    the end.

    BONUS: INTERNAL DIABLO-FAN CONFLICT.

    Fan "constructively criticize" diablo art design.
    Fan 2 criticize those fans at a personal level. Who wins, it is a battle of verbs.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Art Direction No Going Back
    The people working on Diablo III is the same people who worked on previous games? So I guess that means this pretty much ensures Diablo will turn out great?
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Art Direction No Going Back
    Apparently 52,000 signatures made a big deal.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Art Direction No Going Back
    Whining/Complaining, or feedback + construction criticism?
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 Art Direction No Going Back
    Quote from "s0ur" »
    You didn't read the article did you? DID YOU?
    I knew it.
    Because if you did, you'd know that they originally designed it to be dark, and it didn't work. But maybe you wouldn't know.
    Still, these people HAD it WORKING that way, AND IT WAS SO UGLY THAT THEY HAD TO CHANGE IT ( ok not ugly, merely unplayable)

    That's what you, [insert random art protester nickname here], have to realise. If it was just a minor issue, why would they change the art direction to what it is now, knowing (ofcourse they knew) that they would face ALOT of angry fans.

    I read the article and cant find much relevance to what you're saying to what I said.
    Posted in: Diablo III General Discussion
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