I think their concept is basic, a direct damage + delayed area damage. It's just how they wished to portray it.
If they had better animation/effect on the pillar it'll probably be better. Like rather than a actual stone thing, a spiritual-ish white/blue energy pillar comes out of the ground with a quick thrust and sends whoever standing on it flying (moon physics style), and then explodes with a quick white flash (rather than crumbling stone) dealing area damage or even convert some enemy to your side (religious conversion).
- hoboman27
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Member for 15 years, 9 months, and 21 days
Last active Tue, Nov, 6 2012 20:29:30
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Oct 1, 2011hoboman27 posted a message on DiabloCast: Episode XXVIIIDuring the diablocast, Kevin (I believe) shared his opinion on the skill swap.Posted in: News
I got to agree on the gold dump and back in town being a waste of time. But a limit will probably still be instituted.
Mainly because a lot of money will be involved. People will be farming in inferno, and it wont be long that some of them will figure out the class that can benefit from a easy/quick skill swap, perhaps even using a program to swap.
That will drive a lot of people to use those classes exclusively, and developers don't like that (as well as the 6 skill limit being broken), having one class making more money out of a system by exploiting a system mechanism. They may have to rebalance that character, which makes a lot of people unhappy, especially those people who dont farm.
So even if another player's playing habit has nothing to do with the rest of the players, blizzard will likely be there to make sure everyone's playing the game as they had intended, since the auction houses.
The current beta content available is way too easy and short for telling what player behaviours will be later down the road. But the game developers need to think a step ahead, its better to introduce a limitation at the start of the game and loosen it, than to let players get used to no limitation and introduce one later on.
Just a possible scenario, if a monk, either by himself or with a team, uses dash to get out of danger, and switches in and out of breath of heavens to heal. That practically gives the character 7 maxed skills if they decide to do so.
Just my 2 cents (im a hobo its all i've got) and please lets not start that debate here please. -
Oct 1, 2011hoboman27 posted a message on DiabloCast: Episode XXVIIIDuring the diablocast, Kevin (I believe) shared his opinion on the skill swap.Posted in: News
I got to agree on the gold dump and back in town being a waste of time. But a limit will probably still be instituted.
Mainly because a lot of money will be involved. People will be farming in inferno, and it wont be long that some of them will figure out the class that can benefit from a easy/quick skill swap, perhaps even using a program to swap.
That will drive a lot of people to use those classes exclusively, and developers don't like that (as well as the 6 skill limit be broken), having one class making more money out of a system by exploiting a system mechanism. They may have to rebalance that character, which makes a lot of people unhappy, especially those people who dont farm.
The current beta content available is way too easy and short for telling what player behaviours will be later down the road. But the game developers need to think a step ahead, its better to introduce a limitation at the start of the game and loosen it, than to let players get used to no limitation and introduce one later on.
Just a possible scenario, if a monk, either by himself or with a team, uses dash to get out of danger, and switches in and out of breath of heavens to heal. That practically gives the character 7 maxed skills if they decide to do so. -
Aug 29, 2011hoboman27 posted a message on Diablo 3 Beta: What to Expectvery nice plan, and excited to see all the details.Posted in: News
Scyber, is it possible that you guys do a benchmark testing, show us the graphics options, resolutions available.
I know you personally have a crazy rig, but if you have any old videocards lying around. that would be great to test it out.
I just built a 2500k z68 system, with no videocard, since i wont be playing anything until diablo 3 comes out. And your tests will definitely help me, and the others who question their computer systems, decide on good and efficient hardwares.
Thanks -
Aug 25, 2011hoboman27 posted a message on New Class Skill Videosthe monk using the polearm was a little odd, starting from 0:35 and on, when the female monk wields the weapon around you still see the polearm clearly behind her back, stationary. Dont know if its a glitch of some kind or what.Posted in: News
Did anyone else find that weird? -
Aug 3, 2011hoboman27 posted a message on Skill Points Removal Fuels Game ControversyPosted in: NewsQuote from MasterFischer
Quote from Roger
Quote from MasterFischer
1. If you want to make a new character and stick with specific skills, then do that? What is the problem? Why do you need to make 50000 new characters? That's stupid. But it's there for u if u want. You can make 10 characters right now, so do that. You can always delete your char if u dont like it and start over, or u can strip all your skills. Start a new character and do another build if u want.. do that.
2. Levelning up, you gain, more powerful spells, powerful rune effects and new items, new powerful spells, just cos u dont have a little button to click, doesn't mean anything..
All your stuff increases when u level-up. That's nice and powerful. Just go look in your inv.
1. There is really no need at all to make a new character since you could only make a lvl 60 character and switch skills. This is not about stupidity or need to make 50000 chars, it is about relevant choices and about the developing of a character to try a build. Now you can try a build simply changing the lvl 60 character skills. It's easier, as using a trainer and making a level 99 character and choosing the skill point allocation also was, but is not as fun as starting over and FEELING the build in every part of the game. I always loved the first 20-30 levels far more than the last ones.
2. I don't know, does that feel relevant to you? A completely automatic level-up? The level-up is the climax of every RPG, it can't go like "Oh, another level, what can I do now? Oh, i am stronger, that's all.".
I am not trolling nor am saying that the system will be bad. I am just trying to grasp how this system deals with the aspects I've risen, that are very important to me.
Tell me then.
1. There is no need? Who says that? YOU create your OWN needs. That statement from you is weird. You do what you want. Why you do WANT to have a restriction to HAVE to make a new character everytime you wanna try something new or just a little different? That's insanely stupid and not fun.
If you WANT to make a new character and start fresh.. then do it ? What's stopping you? Nobody. Just never respec or change skills and start fresh 1-60.. same build.. try it.. what is wrong with that?
Just cos blizzard doesn't MAKE you do it anymore, doesn't mean it wrong or bad.
2. So clicking 5 times on a little button is very important to you? In diablo 2, raising vitality 5 points didn't matter AT ALL really... the small attribute points was skewed, and it was just plain a stupid design. Besides, it wasnt even every level that u got to spend attribute points and get new skills... in diablo 2, you just "rose" in level as well.. but u unlocked new stuff sometimes.. it was good.
In diablo 3, you fight and when u get new lvl.. ding.. u know u got alot of new stuff... newer spells, more attributes, more stuff to explore and gather.. if u want to feel powerful, then just click randomly on your scree nand imagine your stats rising lols
1. I believe roger is talking about incentive, as with the new system, there is less incentive to create a new character with a different focus. Since your original character have already been built, quests done, geared up, and can change its skills (which are maxed) easily. Even though a lot of us, like to create new character and play for the experience. there are many constraints in life, and if there's less incentive for gamers to do it, then people would rather not do it at all.
2. Fighting monsters is a major part of D3, but why do we fight monsters, to level up, to find items. And it is this progression of your character that is the key to these games.
Customization debate aside, The following is what i posted in another post earlier:
"...what i am concerned about this choice is its affect on the playthrough experience, as well as the player's 'attachment' towards the character. Back a while ago when blizzard announced their level 60 cap, their explanation was to make every level feel significant. And i feel that skill points is a part of this 'significance,' a reward you receive for leveling up. even though just a psychological thing, but it does make you feel more weight on each skill point's distribution, and feel that you are more 'involved' in your character's progression.
Now with the skills scaling to your level or weapon dmg, once you have tried all the skills and selected the 6 skills you want, you are kind of done with it from level 30 (or 24) and beyond, since all you need to do now is to level up, and your skills would be stronger. which i think kind of 'detaches' you from your character and gameplay experience. I know people can say that "well with people following a specific build, skill choices arent really a big part of ongoing experience." well yes, but for one that is caused by DII's old system that we were hoping Blizzard introduce a new mechanism to fix, and second you still get to decide your skill point every level and probably decide on a specific path you would like to follow.
People can approach a build differently, for example you may want to orient or max skill X before skill Y. if you know the area have some high dmg monsters, you may want to put more skills in your defensive skills for now, and catch up your attack skills later on. Or when you play in a team, you may want to focus on certain skills that will compliment other team members depending on their current skill choices. this type of strategic thinking and constant balancing of your character to current needs i say is part of the experience with action RPGs." - To post a comment, please login or register a new account.
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In the beta, people pick up everything, like a garbage truck, they do it until their inventory's full, and stop to salvage/sell. They dont even look at what's on the ground, everything's getting picked up. By removing the 2, players will have to make decisions, choose whats worthwhile and whats not, and only pick up items thats actually worth your time and inventory space.
Even though salvaging/selling with the cauldron and the cube was quick, if you multiply the time to salvage a whole inventory filled with white items by the number of times you do it (since they drop quite often), it's probably quite comparable to going back to town once in a while with more worthwhile items. The fact that you have to go back to town for quests, crafting, skill changes, and etc, also reduces the times where you have to go back to town just to sell/salvage.
Also, im not sure if this was one of their reasons, but i think it MAY also help the value of crafting materials and gold, especially since Blacksmith can upgrade crafting materials i think, which already devalues crafting materials in higher difficulties
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what case is it? Is that a red led fan thats lighting it? wouldn't it create trouble for your wiring management space?
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As for griefing... similar experience can also happen for example a monk who doesn't heal teammates when they are about to die. It really all depends on the people. I think if it was implemented, people will learn to avoid the dangers, and recognize them over time of their play.
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much better than the weapons magically appear behind the monk's back version
wait whats that behind his back now? a shield?
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What resolution do you run? if you run 1920x1080, then i think you'll be in trouble.
From this review, 440 can barely take on WOW at 1280x1024
http://www.techpowerup.com/reviews/ASUS/GeForce_GT_440/20.html
As for 6850, I am pretty sure it can max D3, but if you are only getting a videocard to play d3, then I suggest you to wait till when the game is out. There will likely be better choices then, since both Nvidia and AMD are planning to release new videocards in the spring of 2012. If they make it, you can get new videocards, or cheaper older videocards. Sometimes a 2nd hand videocard is not a bad deal for a older computer, and you can save up money for the next new pc instead.
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hah Im sure you'll be happy with the PC, and expect to spend less than you intentionally estimated, since the holiday seasons bring great deals, just have to find them. Especially sometimes there's these motherboard+cpu bundles, as long as its 2600k, which is what you want, most bundled motherboards are fine (Asus and gigabyte does this a lot it seems)
For the ssd, I think you'll be fine. The crucial m4 128gb or the intel 310 120gb are good choices if you ever think about going for more. In August intel had a $40 rebate on their ssds, I got my ssd (Intel 510 120gb) then, at $270, and received the rebate just 2 weeks ago, so intel's mail in rebates are not that bad. I chose the Crucial M4 128gb ssd for a friend last weekend, and it was $190. The lowest I see Intel's 320 120gb is about $200. These are Canadian prices, but should be very similar to american prices. So if you see better prices than that, maybe you can think about it.
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I think for your memory, 1600mhz are the mainstream now and are deadcheap, so why not.
And look for deals on ssds, i personally feel 64gb is a little small, its definitely enough for windows + some important programs + diablo 3. but that'll probably be it. Since D3 is probably going to be 10gb+ and you always want free space on C drive due to continuous updates in the future.
But thats just what I feel, a lot of people have used 60gb ssd for C with no problem and plenty of space. Just depends on how you use it, how many games you are going to install (ssd doesn't increase fps at all, just the load and tab-in/tab-out time).
Happy Shopping
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Hey I built my computer this summer, and with a 2500K and a Asus Z68 board in a storm scout case.
Don't get the storm scout, i got mine for 60 dollars on sale, but i still regret it. The case is too small for larger videocards, regular 6950 and 6970 won't fit, and some of the larger 580s will also have trouble. 690 II advanced would probably be a better choice.
By the way you can not have 6gb ram for sandybridge, its either 4 or 8 (dual channel)
I think a z68 board would be a better choice. Many of the z68 boards have a hdmi outlet, and utilizes sandybridge's integrated video card. In the future if you are changing videocards or making it a HTPC, you can run this pc without a videocard.
I was just building a pc for my friend over the weekend, and we spent $2500 with the same cpu, cooler, ssd as you. ASUS P8Z68-V PRO board, and a MSI 580gtx lightning(it sure is sexy, but quite expensive). We also got a pair of corsair memory instead of the g.skill one (10 dollar difference at the store), the rep told us the g.skill ram had high return rates, not sure how high, or how much difference, but I know corsair's a reputable brand, and their blue ram matches the intel motherboard's colour scheme.
We also got a 750w corsair HX powersupply, i think you should get 650w, 550 is going to be enough for you, but 650w will let you overclock your cpu as well as crossfire your 6850 in the future if you feel like it. But if you want to do more than that, get 750w to be safe.
Lastly, for videocards, 6850 is definitely enough to run d3, but if you are planning to run some of the new games, like battlefield and skyrim at 1080, its better to go up a level for a 560ti or 6950 to ensure a smooth gaming experience
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Take Care
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If they had better animation/effect on the pillar it'll probably be better. Like rather than a actual stone thing, a spiritual-ish white/blue energy pillar comes out of the ground with a quick thrust and sends whoever standing on it flying (moon physics style), and then explodes with a quick white flash (rather than crumbling stone) dealing area damage or even convert some enemy to your side (religious conversion).
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of course you will kill faster too
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But to Armyhutchings, this limitation is not intended to deter experimentation (though it does make it more time consuming), it is intended to deter players from skill swapping during combat, using more than 6 selected skills to gain an advantage in farming later in the game.
A limitation to mid-combat skill swapping is likely be instituted mainly because a lot of real money will be involved. People will be farming in inferno, and IF mid-combat skill swapping can be done Easily and Quickly (perhaps a program), people will try to abuse it.
And if certain classes can be more effective with this process, people will be driven to use those classes exclusively. Maybe the monk, either by himself or with a team, uses dash to get out of danger, and switches in and out of Breath of Heavens to heal. That practically gives the character 7 maxed skills if the player decide to do so. This scenario could increase survivability in inferno, other cases may increase damage output. All of this could impact the gameplay, as well as the virtual economy.
Developers don't like imbalances between characters, especially when its due to exploitation of a system mechanism and breaking blizzard's intended 6 skill limit. If this is the case down the road, they may have to rebalance that character, which makes a lot of people unhappy, especially those people who dont farm, or add restrictions.
The current beta content available is way too easy and short for telling what player behaviours will be later down the road. But the game developers need to think a step ahead, its better to introduce a limitation at the start of the game and loosen it, than to let players get used to no limitation and introduce one later on.
So even if another player's playing habit has nothing to do with the rest of the players, blizzard will likely be there to make sure everyone's playing the game as blizzard had intended (6 skills), especially now that they have to maintain the auction house's "fair competition."
Just my 2 cents (im a hobo its all i've got)
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I got to agree on the gold dump and back in town being a waste of time. But a limit will probably still be instituted.
Mainly because a lot of money will be involved. People will be farming in inferno, and it wont be long that some of them will figure out the class that can benefit from a easy/quick skill swap, perhaps even using a program to swap.
That will drive a lot of people to use those classes exclusively, and developers don't like that (as well as the 6 skill limit being broken), having one class making more money out of a system by exploiting a system mechanism. They may have to rebalance that character, which makes a lot of people unhappy, especially those people who dont farm.
So even if another player's playing habit has nothing to do with the rest of the players, blizzard will likely be there to make sure everyone's playing the game as they had intended, since the auction houses.
The current beta content available is way too easy and short for telling what player behaviours will be later down the road. But the game developers need to think a step ahead, its better to introduce a limitation at the start of the game and loosen it, than to let players get used to no limitation and introduce one later on.
Just a possible scenario, if a monk, either by himself or with a team, uses dash to get out of danger, and switches in and out of breath of heavens to heal. That practically gives the character 7 maxed skills if they decide to do so.
Just my 2 cents (im a hobo its all i've got) and please lets not start that debate here please.
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I got to agree on the gold dump and back in town being a waste of time. But a limit will probably still be instituted.
Mainly because a lot of money will be involved. People will be farming in inferno, and it wont be long that some of them will figure out the class that can benefit from a easy/quick skill swap, perhaps even using a program to swap.
That will drive a lot of people to use those classes exclusively, and developers don't like that (as well as the 6 skill limit be broken), having one class making more money out of a system by exploiting a system mechanism. They may have to rebalance that character, which makes a lot of people unhappy, especially those people who dont farm.
The current beta content available is way too easy and short for telling what player behaviours will be later down the road. But the game developers need to think a step ahead, its better to introduce a limitation at the start of the game and loosen it, than to let players get used to no limitation and introduce one later on.
Just a possible scenario, if a monk, either by himself or with a team, uses dash to get out of danger, and switches in and out of breath of heavens to heal. That practically gives the character 7 maxed skills if they decide to do so.