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    posted a message on Catering to the "new" player? Someone had to of understood old games from the start
    Quote from Bajheera

    i agree that in some cases it goes to far but yet once again the quest simplicity has nothing to do with it, lol i suppose we are both fighting the same cause just opposite ends of it

    hah probably, I just feel that those D3 quest objectives update like "do this, now do this, now do this..." handholding the player every step of the way... and I find that kind of annoying.

    I've recently been playing d2, and it was just "Search for this at there." Granted, that wasn't a good way to go either, but D3 seems to have jumped on the other extreme, and that's why I readily notice it.

    For that particular quest, all you need is probably:

    Search Adria's Hunt and Explore the hidden cellar
    Posted in: Diablo III General Discussion
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    posted a message on Catering to the "new" player? Someone had to of understood old games from the start
    Quote from Bajheera

    i dont think the complexity of the quest have anything to do with appealing to casual players, ill use the quest as an example.. its not what is written in the quest that appeals casuals, but if a big fuckin arrow guided you, not on the map but on the actual screen that would be a better example, but saying ohh

    New Objective: Find Adria's Hunt
    Objective Complete!
    New Objective: Search Adria's Hunt
    Objective Complete!
    New Objective: Enter the hidden cellar
    Objective Complete!
    New Objective: Explore the hidden cellar

    is appealing to casuals that isnt necessarily true, its simple yes, but just cuz you find her hut does not mean you need to search it, you could find it and bomb it or find it and walk away, personally i dont care if it said find her hut then enter it etc.. i sure wouldnt want it to say

    New Objective: Proceed along the asymmetrical path, evidentally manufacturing your vision into discovering a dispensary.

    The kiddy tooltips such as punch someone hard, i think thats way to casual, even a casual player would want to know some sort of number that it generates.. like how hard?, 10%? 20%? 150%? i dont think you need to be a veteran to know, okay that punch does more damage than punch someone hard by 110%



    I actually said I wouldn't call their actions as "catering to casuals" in my original post. I simply pointed some of the signs showing their effort of making a guided gameplay experience, (the step by step quest objective, the simplified tool tips, and now the locked skill categories). I believe they are overly done, and they've put too much emphasis on it, and wasting their resources. Because anyone that spends 60 dollars is going to want to learn about the game, and once they learn it, those guiding features will become an annoyance to them (and you agree with me with the tool-tips).

    And to Engagequadlaser, not all of us are like that. I for one am just concerned that these many many guiding features (who knows what else they have in store) are going to get in the way of our regular gameplay. Currently the skill UI is a good example of how they have to spend time to create an Elective Mode that creates a hassle for regular players, just so that they can have a system that tells new players which skill to put on which button. In addition to that, those 'new' players will become experienced players and despise this system later down the road.
    Posted in: Diablo III General Discussion
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    posted a message on Catering to the "new" player? Someone had to of understood old games from the start
    Quote from IgnatiusReilly

    They aren't actually catering to anyone. The entire "catering to casuals" concept is a shallow, yet effective narrative built on simple rhetoric. Every time you read "catering to casuals", in your head just replace it with "made it different than Diablo 2". Game is fine. I promise.


    I wouldn't particularly say "catering to casuals" but one of their goal is to make the game accessible to new players, and from Bashiok's grandma story, simplified tool tips, now the new skill UI with guided categories. It is pretty clear of their intentions.

    Another thing I noticed was the Quest Objectives,

    New Objective: Find Adria's Hunt
    Objective Complete!
    New Objective: Search Adria's Hunt
    Objective Complete!
    New Objective: Enter the hidden cellar
    Objective Complete!
    New Objective: Explore the hidden cellar

    I mean is that all necessary? These little guidance features really feel quite a bit redundant

    Many of us just feel that Blizzard is making too much of a deal out of this "accessibility" direction, spending manpower and time on it. For any one that spends 60 dollars on a game, he/she should be at least somewhat interested in the features that he/she would be willing to learn about it. And to be honest, D3 is not a complex game at all compared to other rpgs out there.
    For a newbie, some of the features may help, but those features would quickly turn into annoyance as soon as they have learned the basics of the game, and would serve no purpose.
    Posted in: Diablo III General Discussion
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    posted a message on How do you feel about new skill UI ?
    Just adding 2 more points:

    It doesnt allow you to quickly and easily compare between skills. With all these skills, we'll be spending a lot of time comparing one skill against another (including the runed ones) and currently it makes that very difficult. It's also tedious and time consuming to switch skills around between your 2 mouse buttons and keys.

    There's currently a lot of negative response on the official forum right now, and some people are claiming that it's done to suit consoles... I'm not sure if I would go to that extreme, I see this and the decision of the simple tool-tips (which no one uses) as Blizzard taking their "easy to play" philosophy beyond reasonable means.

    Sure they want players to easily understand the game, but for anyone who's willing to spend 60 dollars on a game would be somewhat interested in Diablo, and would either have some gaming experience or be willing to spend time to figure some of the mechanics out themselves.
    Posted in: Diablo III General Discussion
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    posted a message on Beta 13 first playthrough thoughts
    It feels too easy too, the runes i mean. Before you had to hunt/trade for them, and the level 7s are supposedly very very rare, and it would be very difficult to get runes for every single skill you have. Now you just need to level, and you get them all.
    Posted in: Diablo III General Discussion
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    posted a message on Computer Thread
    the 6850 will definitely max d3 on a 1080 monitor. If you are not looking to play games that are too graphics intensive (crysis, metro 2033, shogun total war), it will be fine. Also, if your powersupply is anything 500w or more, you should be fine.


    It's a really good deal too, with a free game and free shipping. My friend got his 6850 last Jan, and it was 190 i believe.

    Edit: I should've said maxing graphics intensive games would be very difficult, but if you are willing to play on medium or lower resolutions, its still doable
    Posted in: General Discussion (non-Diablo)
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    posted a message on Computer Thread
    Hi Snake, sorry to say but there's a couple of your points I believe is a little mis-informed, but I know we all here to help.

    First off, a 550ti in no way outperforms a 470 gtx performance wise. It only outperforms a 470 gtx in terms of temp and noise (or underperform i should say), and that's because Nvidia stumbled releasing the first Fermi generation and rushed it so damn hot and power hungry. In terms of performance, 470 gtx is basically at the 560ti level.

    http://www.hardwarec...b-review-9.html

    Secondly, the power supply, for a single card system (not those 6990 or 590s of course) with overclocking, 650w plenty, a 550w will probably be enough. I dont know what the geek squad dude is running, but something doesn't add up. A good 650w can run 6850 in crossfire.
    But of course more is better for future upgrade, if you see sli/crossfire as an option, then get 850w. If not, then 750w and 650w is really a struggle with budget and what other fancy stuff you got in the case.

    this powersupply calculator is quite handy, but powersupplies do deteriorate over time, but you can account for that in the calculator too
    http://extreme.outer...culatorlite.jsp

    Lastly AMD vs Intel... it's one of those complicated questions that I dont like to get into, but since its Siaynoq getting the pc, and he is looking for an Upgrade. i'll offer my opinion on that.
    Get Sandy Bridge if you dont need multi threading, the 2500k is of great value and performance, uses very little power, and overclocks great because it runs really cool.
    If you do need multi-threading, then it's a matter of how much, and the budget, because 2600k is a little bit pricey for your budget, but it's still a very good chip

    To be honest, Bulldozer is really bad at single thread applications (which are pretty much all games) since AMD focused all their effort on the multithread.
    http://www.anandtech...fx8150-tested/8
    They use a lot of power too compared to SB
    http://www.hardwarec...-review-19.html

    So while AMD is cheaper, a 150 AMD chip won't offer Siaynoq much improvement from his old i5, so I think the 2500k and above is the only choice he's got.

    Oh to Siaynoq, that mobo you have is micro-atx, so definitely not something you want. I will give you some suggestions through messaging, and don't use hwcompare to compare videocards, it rarely gives you the full picture. Search for reviews or use Anandtech's GPU benchmark
    Posted in: General Discussion (non-Diablo)
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    posted a message on Computer Thread
    1100 is a little tight, especially when you want new tech.

    A lot of people are looking forward to Ivy Bridge, and from how prices for Sandy Bridge has changed (which is not much if at all), most of the price declining over the past year has come from the motherboards.
    I believe Ivy Bridge will be using a new socket, and the new motherboards will also have PCI 3.0 (though it's not like we need it for another few years). So I can see it's motherboards being a little bit pricey, but the CPUs will be reasonably priced.
    There's also the issue with motherboard levels. Back last year when SB first launched, there were only the P67 and H67 series, and a half a year later they released the Z68 series, which was a combination of the previous 2. So hopefully Intel can release the complete line-up of motherboards this time.

    On the other hand, Nivida's kepler won't offer you much options since they will probably only have 1 or 2 video card out (in the 300 range), so it's very likely that you'll still be looking at the 500s.

    Last but not least, lets see your rig!

    (I'll be off to bed tonight but will check this thread tomorrow and see if i can help you find some deals)
    Posted in: General Discussion (non-Diablo)
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    posted a message on Computer Thread
    I see, good for you for building a new rig, I love building new PCs

    The 550Ti won't be a good idea since it'll be more like a downgrade than your 460, from what I see it is consistently below 460 by about 10%. Even though you are not looking for a significant upgrade, I think you should at least get a 560 ti to make the move somewhat worthwhile

    Is there a budget for your PC? and is it something you want to do right away?

    The reason why I ask that is if you are willing to wait another 2 months (a long time i know) you would be able to get Ivy Bridge from Intel, and possibly Kepler from Nvidia. But of course your budget will go up.

    So if your goal is to build the best damn budget gaming machine, Sandy Bridge is plenty of power, and there's lots of good deals on the market. Heck if you are not playing much games, you can just use SB's internal graphics and hold on until you find a good videocard deal (just make sure your motherboard supports SB's internal graphics)
    Posted in: General Discussion (non-Diablo)
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    posted a message on Computer Thread
    Hey Slaynoq, is there's a reason why you want to get a new card? like a certain game that's struggling?

    Because to be honest, I dont see how a 560 will be worth it, you won't notice any improvements, and you have to go through the trouble of selling your 460 for much less and putting in extra money to get a new card.

    If you are set on getting a new video card, I see 4 options:

    1. if your motherboard and psu allows you, maybe get another 460.

    2. It is rumoured that AMD is releasing their 7800s early march. They will still be out of your price range, but the performance may be able to justify the extra cost. It is also likely that prices of other cards will drop. If nothing is stressing your card, maybe wait a bit more.

    3. Currently the cheapest for a 560ti I can find in Canada is 199.99 after mail in rebate, if you are in the US, i'm sure you can find very good deals on it, and might be able to get a 560ti within your budget.

    4. 2nd hand cards... I dont like them just because sometimes warranty don't carry over, and you dont know what the owner did to the card. But there's a nice 2nd hand market at this time since AMD's new 7970 and 7950 just came out, and many are upgrading and selling off their old card, so you might find some good stuff.

    Personally, performance wise, I would go at least 570 gtx level to make the upgrade worthwhile
    Posted in: General Discussion (non-Diablo)
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    posted a message on Diabolesques: Soon!!
    I wonder who's winning there....
    Posted in: Fan Art
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    posted a message on Nephalem Alter change. Thoughts?
    hehe
    But I think they should at least keep 1 of those alters in town or some other type of mechanism, that allows you to change skills back and forth continuously without the 30s cool down and restriction.

    This way you can easily cycle through your skills and runes very quickly in town to have a feel of what those skills look like
    "Switch skill, put in rune, click on the ground... hmm wish the radius of effect was bigger... change change change"
    Posted in: Diablo III General Discussion
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    posted a message on Removal of CoJ/Neph cube
    eessh what a mess. I was talking about "picking up everything" vs "only items that are worthwhile to the player". Which was the original debate, the reasons that made blizzard removed the cubes. But you were talking about non-whites items only. So to avoid further confusion, lets drop it as that.

    For the argument about the blues, I was pointing out that making whites worthless is not the way to go, because it does not solve the problem of people behaving like garbage trucks. Once you are in higher difficulties, blues will take over, and people will still behave that way for those reasons I listed. That's why instead of making items worthless, blizzard removed the cubes.

    Lastly, for their "forced decision making" There are forced restrictions everywhere in the game. Any game has them, tetris, chess... It's based on those restrictions that you get a game, you either do this or that, but you can't have the best of both worlds.

    I don't really see deciding what to pickup shooting myself in the leg or arm or head... leaving things of value behind is not a punishment, every other rpg does it... you just have to find the right balance for you, picking up only items that are valuable enough for you...

    I think we had enough of this, if you are going to pick on every bit of game design, if its smart or not, you'll probably go crazy. The skills, the stats, enhancements, crafting....

    Busy week coming up
    Posted in: Diablo III General Discussion
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    posted a message on Removal of CoJ/Neph cube
    Quote from Harison07

    Quote from hoboman27

    They still want the whites to be worth something, but is it worth Enough of the player's time and inventory space, the player will have to decide.

    They removed salvaging and said whites arent worth to be picked, nor anyone will.

    Quote from hoboman27

    As for comparing the time spent going back to town vs how often to salvage a whole inventory, that is quite debatable. But one thing you did not take into account is the time players spent going around in circles picking up everything instead of running to the next area. I know its quite small, but it adds up. Back in D2 when you are in a group rushing from one place to another, there is no time to pick up anything. "grab the damn wp and lets go go go"

    I dont see the debate, 10-15 sec vs 1-2 mins. Do the math.

    And again - nobody will be picking whites, why do people keep repeating it without any thinking? Players ONLY pick them if there is a value (i.e. salvage or decent gold). Salvage is removed, and gold will be very low. If Blizz doesnt want players picking whites AT ALL, make their value zero, and keep cube/cauldron. Everyone benefits, nobody is harmed, common sense. On top of that, change takes less than a minute to implement, no extra delay on launch.

    It is Not simply "10-15s vs 1-2 min"

    I'm making numbers up here but, it could be (15s every 20min) vs (1 min every hour minus X seconds that you are in town anyway for quests/craft/skills)
    Or any other number, depending on play style, area, difficulty, etc etc...

    You have to see that players have to go back to town anyway, for quests and so forth. If you are in town already, how many extra seconds does it take to walk to the blacksmith?

    Comparing to D2 with the D3 content we currently have, they intentionally make you go back to town a lot more.

    So that is why I said it is debatable.

    Also about making whites useless, what about blues? when you enter Hell, and Inferno, what are you going to do with blues? I'm sure they'll drop quite a lot too right? But they will still be worth something. With the cubes, the time sacrificed is so minimal that people will pick them up. So do we make blues useless?

    The thing blizzard is trying to strike for is to force players make that decision, whether to be a garbage truck, and whether or not the items on the ground is worth the player's time and inventory space.
    Posted in: Diablo III General Discussion
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    posted a message on Removal of CoJ/Neph cube
    Quote from Harison07


    Why would anyone pick whites if they are worthless as Blizz stated? Even if whites still can be sold for some gold (as some fans are fixated on), and Blizz wouldnt want us to profit from even that, what do you think is easier - to make whites sell value as zero (1 min change), or to remove cube/cauldron (would require days or even weeks of programing and UI change)?

    As pointed out above, making whites sell for zero is infinitely easier, how about whats better?

    1. Forced teleportation every 20-30 mins to salvage magic items, will take 1-2 mins. The worst and the most annoying D2 aspect is returned, just not as severe.

    2. Salvaging magic items every 20-30 mins on the fly, takes 10-15 secs. You can stay in action, - a pleasure in solo, and even better in groups - no forced 1-2 mins. random breaks every 10-20 mins (people will collect items at different rate).

    Bottom line: regardless if you look from whats easier to do, or whats better for players, removing cube/cauldrom not only doesnt make ANY sense, its counter-productive and deliberately annoying change to the players.


    They still want the whites to be worth something, but is it worth Enough of the player's time and inventory space, the player will have to decide.

    I believe that is what they are shooting for. They want the better items be like a present, identification be the opening of the box, then i would assume that the white items are like those tissue paper you stuff the gift bags with. They still have some value no?
    Simply making whites worthless, would make it meaningless and pointless. As designers I'm pretty sure they want to make sure every mechanic, item, npc, skill, quest to have a little bit of meaning, or worth.

    That's why originally they made whites to be salvagable and etc, but found that in the beta (and probably in internal testing too) players are wasting too much time running in circles picking up everything, and salvaging it, in order to craft.

    This will for sure happen because salvaging lower level items still have a chance to be get higher level materials. Plus materials can be upgraded when you enter a new difficulty and after your blacksmith reach a certain skill level.

    As for comparing the time spent going back to town vs how often to salvage a whole inventory, that is quite debatable. But one thing you did not take into account is the time players spent going around in circles picking up everything instead of running to the next area. I know its quite small, but it adds up. Back in D2 when you are in a group rushing from one place to another, there is no time to pick up anything. "grab the damn wp and lets go go go"

    To be honest i see this as the skill-swapping issue, they first give us ultimate freedom, and people get used to it, and then change their mind and restricts it. Of course people wont be happy, but people still get used to it after a while.

    Anyway, let's put this to rest for now how about it, wait for the new patch next week.
    Posted in: Diablo III General Discussion
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