+ no more health bars floating around.
Am I the only one who liked the red outline.
No. I like them as well. It's very retro (back to Diablo 1).
Am I the only one who liked the red outline.
Quote from "poznahv" »I don't think it's a bad thing. Diablo III has to be different than the 2nd. And everyone was taking the sames stats.
Quote from "dunhac82" »I'm more into making my character unique....rather than playing around with stats.
Quote from "XXLaw" »Think the art style haters will still be whining?
To me the environment looks amazing.
Quote from "Kwic" »
I have a question to native speakers of english. Do you understand 100% of what Jay said? Or there are some words which you couldn't catch?
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The Mighty Mouse only has one button, but it can sense which side of the mouse you press (i.e. you can left and right click). Plus it has side buttons and a top button/scroll wheel, both of which you can set to what ever action you want. They are shipped with ever Mac standard.
On their laptops (not sure how far back they did this), you can tap the track pad with one finger for left click and two fingers for right click. Again, you can customize the actions each finger combination does.
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@others: Stop bashing Morken, really. He has ideas. So do you. Blizzard's ideas may come closer to what you want to see. I'm not supporting any of his ideas (except the trading "room"), but video game creation is an art form, and art is a field where the best creations don't necessarily from those with the most training and experience. After all, many people consider Blizzard's earlier games to be supperior to their later ones (especially the Warcraft franchise).
If you don't like his style of posting, whatever. Bringing yourself down to what you think of as "his level" certainly says a lot about you, though.
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And how can a very forgiving system be tense?
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Uhm, yeah. . . ?? :confused:
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I don't know the quote, but if you discard that part of my post the point remains valid. Jay Wilson says the art needs to support vivid, contrasting, and sharp silhouettes, yet the textures and shapes on the stone flys in the face of it. They are smooth, raised mounds with a soft stone brush appiled, the edges faded out so it blends better.
Again, I'm not saying one is better than the other.
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You act like everthing anyone says about D3 that isn't "it's perfect" is a bad thing and should not be allowed, and you are very hostile about it, too. This is a forum. People discuss things both good and bad.[B] I think D3 will be a wonderful game, okay?
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Anyway, I'm definitely a protector. My brother and I, for a while, would do mf runs and give the drops out on thursday night in games called "Gimko." We gave all the drops . . Kira's Guardian, Black Hades, Rainbow Facet. . if hell Baal dropped it, we did too. We did about 7 - 9, but stopped because it was too hard.
I also think it's a reason I wanted random PvP in D3. While I never, ever pk'd somebody, it was fun trying to protect the low levels against the PK'ers.
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Shock wave, charge in, ground stomp, charge out, shock wave again, charge in, ground stomp, one melee attack, charge out, shock wave, charge, BOOM, Thousand Pounder goes down.
In fact, you could make an argument that the barbarian isn't a melee centered character anymore.
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The islands of Skovos are designed with Greek influences. However, we cant get to them in D3.
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If it isn't fighting, or it isn't part of the story, it has to go. No exceptions.
If they follow that the philosophy too much they will end up with Gauntlet 6, not Diablo 3.
I can only speak for myself, and I know that Diablo is an action rpg, but lets not forget the RPG part in entirely. For me, the more things you can interact with, the more you can get into the game.
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The Diablo III graphics are high quality, colorful, and detailed, but it's missing a lot of feeling. For example, if you look at the stone (indoors, outdoors, doesn't matter), it all looks like some one has sanded it down to a smooth, almost marble like consistency. The boulders coming out of the ground in the outdoors area seem to be very loosely defined as where they start and stop, like they took a picture of a rock, then blurred the edges so it would mesh with the terrain.
Look at the stone formation right above the Barbarian. It has no angles to it. It's a smooth, raised lump in the ground with a rock texture painted onto it. See how there is no real starting and stopping point for the grass or rocks? They blend into each other.
I know this is part of the Blizzard "Living Oil Painting" style for Diablo 3, but one of their main art philosophies that Jay keeps talking about is "deeply defined silhouettes," yet they blend all the stuff together in a mesh of smooth textures.
While this isn't "worse" or "better" than a grittier feel, it's different, and people are going to compare ever change in D3 to D2, and if it isn't twice as good, they will complain.
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Yeah, like that thing when a person comes up with a suggestion, then other people put their names on it to show support. . . bother, what was that called again? I have a feeling I should know it for some reason . . .