Quote fromYou just described a health potions...Great and original idea lol
well no @#$% sherlock, :P. But that essentially IS the idea. This system would still incorporate the health orbs and prevent constant potion drinking. Also, rather then having 4-16 potions in inventory there would just be one jar (potion) that you slowly add to and drink from when needed. I never said this was a completely original idea, I'm just throwing out suggestions.
Quote fromI don't think there will be any need for it to be honest. The fact that with bosses you can't use health orbs is one of the reasons bosses will be harder than normal minions, and with normal minions we have all seen that there's no real danger of running out of health orbs since there are usually so many minions that the chances of an orb dropping are quite high. I think it's fine as it is, and having a spare orb jar would be almost like a second health points bar or like a buffer zone that players will see as part of their actual hp supply, so Blizzard might as well increase the normal hp than have this method.
Yeah, I can see how this would definitely make things a little too easy for the player. I guess I'm just trying to think of ways to make game play in hell difficulty a little less frustrating, but then again that's why it's called hell difficulty.