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    posted a message on Whoa We Got Noticed
    You all seriously need to rot in Act 4.... Hell difficulty.

    I hope they do notice your whiny-ass list of jackassery, and make a press statement telling you all off.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Diablo III Art Design Direction Survey
    Everyone keeps blathering on about not dark enough. Not enough grit.

    The engine that drew and rendered character models in Diablo 1/2, was responsible for that grit.

    Any game that used that type of engine, did indeed have quite a bit of grit.
    And the available palette was always dull in a way that could easily point people in the "it's dark/gothic" direction.

    Labeling it cartoony is just ignorant, the constant whining about rainbows and puppies has become beyond annoying.
    Blizzard has never been one for absolute realism.
    They've taken a more stylized approach when WC3 came around, but it by no means is not cartoony.

    Realism in our current generation of graphics, can be very clunky, and most definitely would detract from the fluidity that Diablo 3 looks to achieve.

    The design team wishes to build upon creating an epic hero. Stylization is hands down the best route to achieve such epicness.


    The color scheme from what we've currently seen is welcome change
    Just because the inside of the cathedral was shades of blue instead of gray does not mean it's dark.
    It looked pretty dark to me.
    And when I saw the players exit to the outdoors, I was dumbfounded by all the little details they fit into the surroundings.
    It looked like the players were fighting in a sprawling painting.

    In my opinion, the art direction is superb. People just need to chill out and embrace it.


    Perhaps at first it looks like they're giving the world of Sanctuary so much life...

    But it gives Hell so much more to take away.
    Posted in: Diablo III General Discussion
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