- Grimhound
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Member for 15 years, 9 months, and 17 days
Last active Sun, Mar, 1 2009 12:10:45
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Oct 11, 2008Grimhound posted a message on Character Stat AssigningI am so... so happy that Diablo 3 is going to be different from 2 in at least this sense. Cookie-cutting ruined D2 for me. ;-;Posted in: News
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Sep 22, 2008Grimhound posted a message on Diablo 3 Bestiary: Dune ThresherThe most common name in Sanctuary: MulePosted in: News
Also, cool critter. -
Aug 7, 2008Grimhound posted a message on Diablo 3 Art Director ResignsPosted in: News
People were probably sending him and his family death threats. It's really sad to think about how insane some 'fans' are when it comes to games. Being a fan doesn't mean you have to be a fanatic.Quote from "Dvirus55" »Hes nuts, why wouldn't he wait until after Diablo 3 is finished and be able to say he worked on Diablo 3 and is swimming in cash? ;/ -
Aug 7, 2008Grimhound posted a message on Diablo 3 Art Director ResignsPosted in: NewsRegarding Brian, he recently resigned to form a startup company "outside the game industry", which is why we posted about the open position. That change won't impact the game...we're really pleased with the look and feel that Brian helped create for Diablo III, and the new person we bring aboard will work with other artists on the team to maintain the art style moving forward.
http://kotaku.com/5034395/diablo-iii-art-director-quits-game-remains-the-same -
Aug 7, 2008Grimhound posted a message on Diablo 3 Art Director ResignsI hope they just cancel the game at this point. It isn't worth all the drama.Posted in: News
If you want the truth, if he was fired, it was for disclosing bad pieces of concept art which allowed people to see things they weren't supposed to see. - To post a comment, please login or register a new account.
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You see, Diablo 3 is being made by Blizzard Entertainment, a company which has a proven history of excellence in their products. Now, when you have a single gaming studio that makes games, there's a high chance you're going to see a degree of overlap in the art styles employed, as more than likely they are being designed by the same people. So how does this affect Diablo 3? Well, the point to it affecting Diablo 3 is that Blizzard Entertainment also made another massively popular game, called World of WarCraft. This game brought in a lot of people and has given Blizzard the resources through its continued sale and success to really put the effort they want to into their own games. The art of Diablo 3 is being influenced thusly, as Blizzard has a sort of art style going into things now that is generally reflecting what came before.
Now, there's also the matter where people may contest as to why Blizzard cannot make Diablo 3 in the same style as Diablo 1 and 2. The quickest and most apt answer is that it might be because Diablo 1 and 2 were not made by Blizzard. They were made at the now-defunct Blizzard North studio, most of whom broke away from Blizzard entirely when the studio was assimilated back into the main HQ and went on to form Flagship Studios, the company that made the floppish title, Hellgate: London. So this means that not only do you have a different set of people working on the game, but the people that originally made the first two games(and even the division from which they hail) no longer exist.So, I've come to the point where I will use previously posted evidence to support my point as to how and why the art style currently is.
First comes a comparison between Diablo 3 and World of WarCraft. People have been saying that Diablo 3 is exactly like World of WarCraft, and that the graphics are both equally cartoony. My evidence to counter this statement is some of the same evidence ironically used to back up the argument. Between the two images, that of a female Barbarian and a male Orc Warrior from World of WarCraft, you will notice the difference in the saturation of color and the effect of 'grain' upon each model. While the Orc is given a vivid vibrancy, the Barbarian is rather dulled down, brought more to a reasonably level rather than holding the same sort of 'technicolor explosion' vibe. Furthermore the Barbarian is more detailed than the Orc, both physically and in the design of the armor and weapons, which shows they were going for a more mature policy of design using what resources they had.
Now, there's also the point where people may wish to use these two images to say that Blizzard is blatantly copying armor designs. I will now counter this accusation. Spikes on armor is not a new concept, and big shoulderpads are not either. On the contrary, the concept of bulky armor has for a great deal of time been known as a method to increase the intimidation factor that a figure portrays. It artificially elevates the appearance of their posture in a way commonly used in nature by certain species of animal to bluff their way out of a confrontation. So the idea is hardly even something originally thought up by Blizzard. As to the similarity to the armor designs, it /does/ make sense that they would bring over their old concepts and rework them for the new game. Yet take note that the Barbarian's armor is far more detailed, and far better designed than that of the World of WarCraft Orc. Where one seems to be novelty armor, the other looks as though it is a realistic piece of combat gear from the more mature and more dark-inclined genre of which Diablo is a part of.
Now, to address the environments, I'd like to make a few things clear. If you design everything to be dark, you'll have trouble pressing in that something in particular is /especially/ dark. If you make everything gloomy, gory, or depressing, you'll have trouble pressing in the idea that something in particular of /especially/ gloomy, gory, or depressing. That said, the artistic design seen in the Diablo 3 trailers is most definitely not the position taken for the entire game. It was most likely simply a demo environment put together to give a general idea of how the game would work. In other areas of the game we haven't even begun to see, I'm sure there is a wider variety of darker, as well as lighter areas. Diablo 3 is a game that wishes to pull us through the highest peaks of the Heavens and into the darkest bowls of the flaming Hells. Before you demand the game be brought down, take that into consideration. Also take into consideration that horror and atrocity become meaningless within an environment horrible and atrocious.
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This thread was to make the point that the big petition out there now is essentially anti-Blizzard. Blizzard Entertainment has an art style. That art style reflects in their games. I'm saying Diablo 3 will have something in common visually with WoW, because it's a Blizzard game.
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Bethesda:
http://www.youtube.com/watch?v=PvX7gVSCVQA
Mmm... mmm... those dark bland dungeons sure look inviting, don't they? Wouldn't you just love to be trapped in /them/ for well on over 100+ hours of constant repetetive gameplay? And the hardcode. Well, who cares about the horrific lag, and slowdown! Look, Bethesda will even add in minigames that you'll be forced to play while exploring the dungeon!
Flagship:
http://www.youtube.com/watch?v=Oe5cOGp0C2s
Who needs detail at all when we can just have everything as an ill-defined grey paste smeared over the entire ruined cityscape? A company formed by the people who actually made Diablo and Diablo 2, who else would be better than a company that prides themselves on exploitable code and mismanaged, undirected projects?
But serious folks. You either want a game that holds the Blizzard style, which is also the style seen in World of Warcraft /TO AN EXTENT/, or you don't want a Blizzard game. If you hold bias against the entire company's art philosophy for WoW, you're not going to like how the dice fall on that one.:P
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http://www.youtube.com/watch?v=U59_BasPW00
Diablo 3 isn't being made now in a WoW style, you chowderheads. It's being made in a Blizzard style. Maybe you'd prefer it in a Bethesda style or a Flagship style, where the game looks dark but the code is so full of holes that you'll be getting 5 frames per second due to people exploiting it for their own advantage.
Please, for the love of all things holy... stop running off your mouths and showing just how much of an ignorant WoW-hating mob you are. D1 and D2 weren't Blizzard. They were Blizzard North. You don't want Diablo 3 to be a Blizzard game? I'd recommend you break away and walk the desert.
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/signed
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sudo apt-get install EndOfDiscussion
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Will it have similarities to World of Warcraft in some ways? Yes, because WoW has proven itself and is very successful. Will it still be Diablo? Yes, because Blizzard has proven themselves time and time again. Try to embrace the changes and adapt if you can.