- Rumina
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Member for 13 years, 10 months, and 24 days
Last active Thu, Sep, 17 2009 16:58:29
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- 88 Total Posts
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Apr 24, 2009Rumina posted a message on Work on Diablo II Not to Affect Diablo III ReleaseNow people are going to complain that the Diablo III team isn't working on the Diablo II patch >.>Posted in: News
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Mar 29, 2009Rumina posted a message on Blizzard and Microsoft Xbox?After watching Xbox destroy some of the PC industries greatest titles like FEAR and the Elder Scrolls just so they could be multiplatform I would much rather have what PC gaming companies we have left stayed the hell away from console. I don't want streamlined interfaces and toned down game play mechanics just so my favorite series can play well on a controller and TV. Anyone who has a been a huge fan of games that have been hurt by this multiplatform rubbish understand what I mean.Posted in: News
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Oct 10, 2008Rumina posted a message on Character Stat AssigningPosted in: NewsQuote from "Soulmancer" »This is a stupid idea, way to severly reduce the character customization and strategy of character builds... How dumbed down are they making this game? No potions? no break from the action, no assigning of stat points to cusomize our character builds as you level... Is this an action rpg or an arcade game? So basicly all level 50 Barbarian's are gonna have identical base stats, no specialization in strength or vitality or whatever to suit your path... Come on, lets no simplify the game so much so that it's made for 5 year olds... I LIKE assigning my own stat points as I level up, it gives me the sense that I have more control over my characters template and this completely removes that, there is no reason too.. Picking up on yet another worthless MMORPG trait.
Did you read about Skill customization? Also the Skill trees seem much larger and many passive skills seem to affect stats. -
Oct 10, 2008Rumina posted a message on New Class Announced: The WizardIn case anyone wanted to see the full Wizard Skill Tree, here you go: http://www.diablofans.com/forums/showthread.php?t=15288Posted in: News
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Oct 10, 2008Rumina posted a message on Character Stat AssigningAfter reading the skill customization I am far more than satisfied with how they are handling attribute points now, this really just changes focus and to me sounds like a lot of fun. So my first post/assumption about them using some other system if they are making stats automatic was right. Can't wait for this game even more now : DPosted in: News
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Oct 10, 2008Rumina posted a message on Character Stat AssigningPosted in: NewsQuote from "vladdracul" »Dimebag where did you see or read that you could customize skills? Show me the link that shows me or tells me from a blizzard employee that I can manipulate fire bolt into something else to further customize my character and make it unique from the person next to me.
Know its funny they said everyone would hate them for announcing their new class the Wizard which I feel is great, and I don't see anyone complaining about that but im sure this stat thing is gonna overrule anything else blizzard does.
http://www.shacknews.com/onearticle.x/55258
He was actually right... just heard about this, sounds extremely awesome. -
Oct 10, 2008Rumina posted a message on Character Stat AssigningWell after seeing the Wizard and the new Witchdoctor stuff the skills are looking incredible... but I hope this news isn't as black and white as it sounds.Posted in: News
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Oct 10, 2008Rumina posted a message on Character Stat AssigningPossibly just not put in yet? Or perhaps there's a speccing system replacing that? Seems strange to completely do away with them...Posted in: News
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Sep 13, 2008Rumina posted a message on Diablo 3 Won't Have Locked ChestsNo pots, no life leech, no locked chests, no randomized outdoor maps. Hmm, well it doesn't necessarily sound bad but it's definitely a departure from D2. Recent flood of info has left me a little interested in how this will all play out but I still have high hopes.Posted in: News
None of these were game elements I particularly loved to begin with but I do admit part of me will miss roaming the swamplands completely lost while downing potions like a junkie in desperate need of a fix. - To post a comment, please login or register a new account.
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The point of a public beta is to squash bugs, run stress tests, and make sure the game flows smoothly. What you're describing is a demo with a price tag. If there were to be a beta it would be the newest working build they have running at the office. It would be the full game to date or nothing. Have some patience, the game will be here eventually. Play D2 in the meantime.