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    posted a message on Barb + Doc Skill Trees
    Well I'm not exactly sure on the footage or picture regulations at Blizzcon. But it's possible the only reason the Wizard info showed up is that someone wrote it all down and it ended up on shacknews. If that's the case it could be difficult to get all that information down, if it's available though I'm sure it'll show up sooner or later.

    Again though, I don't know how it all works, just a guess.
    Posted in: Diablo III General Discussion
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    posted a message on Blizzard on Battle.net Subscription
    Quote from "Kaleban" »
    Amd that's the kind of attitude that will allow the development cycle to continue as is and cement the pay to play system in place. Its only BEFORE everything is finalized that change can be effected, so the only logical course is to raise a ruckus before things are in fact finished.

    And the idea that a feature in a game can't be allowed without additional cash flow is rediculous. If they develop said feature, and no one pays for it (worst case for them) they're out the money anyways. They have to develop with the idea that all content is equally accessed, otherwise you marginalize and segment the playerbase, further reducing popularity and replayability.

    ESPECIALLY considering the fact that on a monthly basis they're receiving over $108 million from their WoW subscriber base. I challenge anyone to dispute that that kind of cash flow would someone be eaten up by the product development cycle of a video game, especially considering that all the people working on WoTLK, D3, SC2 and others are all paid employees and have minimal profit sharing at best. I'm pretty sure that their development costs for several games are WELL covered into the forseeable future already.

    There's a small problem though, you don't know what you are complaining about. That's kind of, well, asinine. There's people pretty much cutting their wrists about this "possibility", and over what? A comment that they want the game to be free and that there are certain features they are thinking about that if they do enable access to would require people to pay a monthly fee? That says nothing. What would be a problem with features possibly being added on as an additional option instead of not at all when we don't even have the slightest idea as to what these "optional features" are?

    If they had said they were thinking about asking for a monthly fee for regularly added content, extra storage space, or exclusive items then by all means, yell and scream to your heart's content, I don't blame you. But as it stands there is nothing to yell about. For all we know these features could be something good that wouldn't compromise the game for people not willing to pay.

    Several MMOs have had such an additional service. Such as a site that keeps your character's data on it in a nice portfolio with a player finding system along with player/character biography and history tracker (such as what quests had been completed and when) as well as several other useful features that had no impact on the game itself whatsoever for a small monthly fee.

    Which is why I say before throwing tantrums let's see what they are "considering".
    Posted in: General Discussion (non-Diablo)
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    posted a message on One lifelong fan loses interest in Diablo III
    Looking at the talent modifier system and the skill modifier system, I really don't mind this at all. Stats could be based heavily on equipment/runes, given what we've received from what they've taken away I'm definitely willing to see how this turns out.
    Posted in: Diablo III General Discussion
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    posted a message on Blizzard on Battle.net Subscription
    I've got a nifty idea. How about we wait and see what said features are before starting a bonfire to burn Blizzard for heresy. The way it sounds is that you'll be able to play D3 for free but that some features can't just be allowed without paying a regular fee. No point in getting worked up over something we don't know about yet.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Φ Complete Wizard Skill Tree!
    Quote from "Kenelm" »
    Your cunt is completely off.

    There are 10 attack skills, 2 armor skills, 1 passive skill (fast casting), and 2 defensive skills (teleport and slow time).

    Most of those are Talents, not skills.

    I don't recall specifying anything. According to the list they're all called talents and you spend skill points. Call them whatever the hell you want, in the end it all means the same thing. I was just correcting that there's 55 things to drop points into and not 57 so chill out.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Φ Complete Wizard Skill Tree!
    Oops, my count was slightly off. Looks like 55 skills ^.^; still a lot to choose from, with Runes the possibilities seem to me almost endless...
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Character Stat Assigning
    Quote from "Soulmancer" »
    This is a stupid idea, way to severly reduce the character customization and strategy of character builds... How dumbed down are they making this game? No potions? no break from the action, no assigning of stat points to cusomize our character builds as you level... Is this an action rpg or an arcade game? So basicly all level 50 Barbarian's are gonna have identical base stats, no specialization in strength or vitality or whatever to suit your path... Come on, lets no simplify the game so much so that it's made for 5 year olds... I LIKE assigning my own stat points as I level up, it gives me the sense that I have more control over my characters template and this completely removes that, there is no reason too.. Picking up on yet another worthless MMORPG trait.

    Did you read about Skill customization? Also the Skill trees seem much larger and many passive skills seem to affect stats.
    Posted in: News & Announcements
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    posted a message on Φ Complete Wizard Skill Tree!
    I don't really mind the name change myself, skill/talent/whatever, I look at it as more of a Blizzard thing than a WoW thing. All the D3 announcements today definitely have sounded good to me so far. The days not over but I'm pretty optimistic now.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on New Class BESIDES Wizard?
    I don't think we're going to see anymore classes for a while, there's just 2 left and I'm sure we have quite a long wait remaining until this game launches.
    Posted in: Diablo III General Discussion
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    posted a message on New Class Announced: The Wizard
    In case anyone wanted to see the full Wizard Skill Tree, here you go: http://www.diablofans.com/forums/showthread.php?t=15288
    Posted in: News & Announcements
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    posted a message on Φ Complete Wizard Skill Tree!
    I think I count about 57 different skills there, a large quantity of nice looking passive skills to choose from, I actually enjoy this Talent Modifier element.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Φ Wizard
    In case anyone missed the Wizard skill tree - http://www.diablofans.com/forums/showthread.php?t=15288
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Φ Complete Wizard Skill Tree!
    That's all of them as far as I know, combined with the Skill Rune system... this is insane, this game is going to have a ridiculous amount of diversity. I don't mind what they did to the attribute system after hearing all this.

    In case you missed it -

    Skill Rune System: http://www.shacknews.com/onearticle.x/55258
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Φ Complete Wizard Skill Tree!
    Conjure Talents
      Level 1
      • Spectral Blade
        • Rank 0/1
        • Mana Cost: 7
        • Summons a spectral blade that strikes each enemy in front of the Wizard 3 times causing 1-5 physical damage with each hit.
        • Talent Modifiers
          • Spell Speed
            • Rank 0/15
            • Increases the speed of your Magic Missile projectiles by 8%
            • Damage Resistant
              • Rank 0/15
              • Increases armor by 5% and all resistances by 4%.
              • Weapon Mastery
                • Rank 0/15
                • Increase physical damage done by all weapons by 15%.
                  • Level 2 (5 Conjure Skill Points Required)
                    • Stone Skin
                      • Rank 0/1
                      • Mana Cost: 12
                      • Shield yourself with rock and stone, absorbing 30 damage. Lasts 8 seconds.
                      • Cooldown: 15 seconds.
                      • Mirror Image
                        • Rank 0/1
                        • Mana Cost: 18
                        • Create an illusionary duplicate of yourself that lasts for 8 seconds.
                        • Talent Modifiers
                          • Conjured Armor
                            • Rank 0/15
                            • Magical armor surrounds the wizard, increasing block chance by 2%.
                            • Conjured Health
                              • Rank 0/15
                              • Increases total health by 8% and the health of your conjured images by 12%.
                                • Level 3 (10 Conjure Skill Points Required)
                                  • Meteor Storm
                                    • Rank 0/1
                                    • Mana Cost: 12 per second
                                    • Meteorites pelt the targeted region dealing 10 to 20 damage per second.
                                    • Acid Cloud
                                      • Rank 0/1
                                      • Mana Cost: 15
                                      • Drop a deluge of acid on the targeted area. Deals an initial 1-4 poison damage followed by 4-8 poison damage per second to enemies who remain in the area.
                                      • Talent Modifiers
                                        • Conjured Power
                                          • Rank 0/15
                                          • Increased damage done by spells by 1% for every 10 points of vitality.
                                          • Conjuring Duration
                                            • Rank 0/15
                                            • Increases the duration of your Stone Skin and Acid cloud spells by 1 second and the duration of your mirror image images by 2 seconds.
                                            • Improved Spectral Blade
                                              • Rank 0/15
                                              • Increases the damage of Spectral Blade by 14%.
                                                • Level 4 (15 Conjure Skill Points Required)
                                                  • Hydra
                                                    • Rank 0/1
                                                    • Mana Cost: Unknown
                                                    • Creates a multi-headed beast that attacks your enemies with bolts of fire.
                                                    • Magic Weapon
                                                      • Rank 0/1
                                                      • Mana Cost: 10
                                                      • Imbue your weapon with magical energy granting it increased damage.
                                                      • Talent Modifiers
                                                        • Magical Impact
                                                          • Rank 0/15
                                                          • Increases damage of all spells by 15% of your weapon damage.
                                                          • Slowing Strikes
                                                            • Rank 0/15
                                                            • Enemies damaged by your melee attacks, Spectral Blade or Magic Weapon have their movement speed reduced by 30% and their attack speed reduced by 20% for 4 seconds.
                                                            • Armor Piercing
                                                              • Rank 0/15
                                                              • Conjured and physical damage decreases the armor of armored enemies.
                                                Posted in: Wizard: The Ancient Repositories
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                                                posted a message on Φ Complete Wizard Skill Tree!
                                                Arcane Talents
                                                • Level 1
                                                  • Magic Missile
                                                    • Rank 0/1
                                                    • Mana Cost: 8
                                                    • Fire 1 missile(s) of energy at your enemies causing 7-13 arcane damage to them. Critical hits from arcane damage silence targets for 4 seconds.
                                                    • Talent Modifiers
                                                      • Arcane Power
                                                        • Rank 0/15
                                                        • Increases all arcane damage by 30%.
                                                        • Efficient Magics
                                                          • Rank 0/15
                                                          • Lowers the mana cost of all spells by 3%.
                                                          • Penetrating Spells
                                                            • Rank 0/15
                                                            • Reduces the resistance of your targets to your spells by 8%.
                                                              • Level 2 (5 Arcane Skill Points Required)
                                                                • Disintegrate
                                                                  • Rank 0/1
                                                                  • Mana Cost: 12 per second
                                                                  • Eminate a beam of pure energy dealing 10 arcane damage per second. Damage is modified to 80% each time the beam passes through a target. Critical hits from arcane damage silence targets for 4 seconds.
                                                                  • Wave of Force
                                                                    • Rank 0/1
                                                                    • Mana Cost: 25
                                                                    • Project a wave of force outwards, repelling enemies and projectiles and dealing 1-8 damage.
                                                                    • Talent Modifiers
                                                                      • Arcane Armor
                                                                        • Rank 0/15
                                                                        • While your Storm Armor, Stone Skin or Temporal Armor spells are active, your armor is increased by 20%.
                                                                        • Arcane Weakness
                                                                          • Rank 0/15
                                                                          • Enemies damage by your arcane spells are affected with Arcane Weakness, increasing damage taken by 10% for 5 seconds.
                                                                          • Arcane Speed
                                                                            • Rank 0/15
                                                                            • Reduces the cooldown of all Arcane spells by 9%.
                                                                              • Level 3 (10 Arcane Skill Points Required)
                                                                                • Arcane Orb
                                                                                  • Rank 0/1
                                                                                  • Mana Cost: 18
                                                                                  • An orb of pure energy explodes on contact dealing 12-16 arcane damage to all enemies in the blast area. Critical hits from arcane damage silences targets for 4 seconds.
                                                                                  • Slow Time
                                                                                    • Rank 0/1
                                                                                    • Mana Cost: 20
                                                                                    • Warp space and time, slowing nearby monsters and projectiles.
                                                                                    • Enemy attack cooldown increase: 1 second(s)
                                                                                    • Talent Modifiers
                                                                                      • Arcane Distortion
                                                                                        • Rank 0/15
                                                                                        • Enemies damaged by your arcane spells are slowed by 35% for 3 seconds.
                                                                                        • Mana Recovery
                                                                                          • Rank 0/15
                                                                                          • Enemies have a 7% chance ot drop a mana globe that will return 25% of maximum mana when picked up.
                                                                                          • Improved Magic Missile
                                                                                            • Rank 0/15
                                                                                            • Increases the number of missiles launched by your Magic MIssile spell by 1 and increases their damage by 8%.
                                                                                              • Level 4 (15 Arcane Skill Points Required)
                                                                                                • Temporal Armor
                                                                                                  • Rank 0/1
                                                                                                  • Mana Cost: Unknown
                                                                                                  • Surrounds the wizard in a protective shell that stops all damage from an attack every 6 seconds. The shell dissipates after absorbing 12 attacks. --Not Yet Implemented--
                                                                                                  • Teleport
                                                                                                    • Rank 0/1
                                                                                                    • Mana Cost: 23
                                                                                                    • Teleport to the selected location up to 40 feet away.
                                                                                                    • Talent Modifiers
                                                                                                      • Greater Mana
                                                                                                        • Rank 0/15
                                                                                                        • Increases the maximum mana by 12%.
                                                                                                        • Mana Burst
                                                                                                          • Rank 0/15
                                                                                                          • Increases the damage of any spell cast from full mana by 25%. --Not Yet Implemented--
                                                                                                          • Runic Might
                                                                                                            • Rank 0/15
                                                                                                            • Increases the effect of all runes. --Not Yet Implemented--
                                                                                                      Posted in: Wizard: The Ancient Repositories
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