- Rumina
- Registered User
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Member for 15 years, 9 months, and 23 days
Last active Thu, Sep, 17 2009 16:58:29
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- 88 Total Posts
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Apr 24, 2009Rumina posted a message on Work on Diablo II Not to Affect Diablo III ReleaseNow people are going to complain that the Diablo III team isn't working on the Diablo II patch >.>Posted in: News
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Mar 29, 2009Rumina posted a message on Blizzard and Microsoft Xbox?After watching Xbox destroy some of the PC industries greatest titles like FEAR and the Elder Scrolls just so they could be multiplatform I would much rather have what PC gaming companies we have left stayed the hell away from console. I don't want streamlined interfaces and toned down game play mechanics just so my favorite series can play well on a controller and TV. Anyone who has a been a huge fan of games that have been hurt by this multiplatform rubbish understand what I mean.Posted in: News
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Oct 10, 2008Rumina posted a message on Character Stat AssigningPosted in: NewsQuote from "Soulmancer" »This is a stupid idea, way to severly reduce the character customization and strategy of character builds... How dumbed down are they making this game? No potions? no break from the action, no assigning of stat points to cusomize our character builds as you level... Is this an action rpg or an arcade game? So basicly all level 50 Barbarian's are gonna have identical base stats, no specialization in strength or vitality or whatever to suit your path... Come on, lets no simplify the game so much so that it's made for 5 year olds... I LIKE assigning my own stat points as I level up, it gives me the sense that I have more control over my characters template and this completely removes that, there is no reason too.. Picking up on yet another worthless MMORPG trait.
Did you read about Skill customization? Also the Skill trees seem much larger and many passive skills seem to affect stats. -
Oct 10, 2008Rumina posted a message on New Class Announced: The WizardIn case anyone wanted to see the full Wizard Skill Tree, here you go: http://www.diablofans.com/forums/showthread.php?t=15288Posted in: News
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Oct 10, 2008Rumina posted a message on Character Stat AssigningAfter reading the skill customization I am far more than satisfied with how they are handling attribute points now, this really just changes focus and to me sounds like a lot of fun. So my first post/assumption about them using some other system if they are making stats automatic was right. Can't wait for this game even more now : DPosted in: News
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Oct 10, 2008Rumina posted a message on Character Stat AssigningPosted in: NewsQuote from "vladdracul" »Dimebag where did you see or read that you could customize skills? Show me the link that shows me or tells me from a blizzard employee that I can manipulate fire bolt into something else to further customize my character and make it unique from the person next to me.
Know its funny they said everyone would hate them for announcing their new class the Wizard which I feel is great, and I don't see anyone complaining about that but im sure this stat thing is gonna overrule anything else blizzard does.
http://www.shacknews.com/onearticle.x/55258
He was actually right... just heard about this, sounds extremely awesome. -
Oct 10, 2008Rumina posted a message on Character Stat AssigningWell after seeing the Wizard and the new Witchdoctor stuff the skills are looking incredible... but I hope this news isn't as black and white as it sounds.Posted in: News
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Oct 10, 2008Rumina posted a message on Character Stat AssigningPossibly just not put in yet? Or perhaps there's a speccing system replacing that? Seems strange to completely do away with them...Posted in: News
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Sep 13, 2008Rumina posted a message on Diablo 3 Won't Have Locked ChestsNo pots, no life leech, no locked chests, no randomized outdoor maps. Hmm, well it doesn't necessarily sound bad but it's definitely a departure from D2. Recent flood of info has left me a little interested in how this will all play out but I still have high hopes.Posted in: News
None of these were game elements I particularly loved to begin with but I do admit part of me will miss roaming the swamplands completely lost while downing potions like a junkie in desperate need of a fix. - To post a comment, please login or register a new account.
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Again though, I don't know how it all works, just a guess.
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There's a small problem though, you don't know what you are complaining about. That's kind of, well, asinine. There's people pretty much cutting their wrists about this "possibility", and over what? A comment that they want the game to be free and that there are certain features they are thinking about that if they do enable access to would require people to pay a monthly fee? That says nothing. What would be a problem with features possibly being added on as an additional option instead of not at all when we don't even have the slightest idea as to what these "optional features" are?
If they had said they were thinking about asking for a monthly fee for regularly added content, extra storage space, or exclusive items then by all means, yell and scream to your heart's content, I don't blame you. But as it stands there is nothing to yell about. For all we know these features could be something good that wouldn't compromise the game for people not willing to pay.
Several MMOs have had such an additional service. Such as a site that keeps your character's data on it in a nice portfolio with a player finding system along with player/character biography and history tracker (such as what quests had been completed and when) as well as several other useful features that had no impact on the game itself whatsoever for a small monthly fee.
Which is why I say before throwing tantrums let's see what they are "considering".
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I don't recall specifying anything. According to the list they're all called talents and you spend skill points. Call them whatever the hell you want, in the end it all means the same thing. I was just correcting that there's 55 things to drop points into and not 57 so chill out.
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Did you read about Skill customization? Also the Skill trees seem much larger and many passive skills seem to affect stats.
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In case you missed it -
Skill Rune System: http://www.shacknews.com/onearticle.x/55258
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Level 1- Spectral Blade
- Rank 0/1
- Mana Cost: 7
- Summons a spectral blade that strikes each enemy in front of the Wizard 3 times causing 1-5 physical damage with each hit.
- Talent Modifiers
- Spell Speed
- Rank 0/15
- Increases the speed of your Magic Missile projectiles by 8%
- Damage Resistant
- Rank 0/15
- Increases armor by 5% and all resistances by 4%.
- Weapon Mastery
- Rank 0/15
- Increase physical damage done by all weapons by 15%.
Level 2 (5 Conjure Skill Points Required)- Stone Skin
- Rank 0/1
- Mana Cost: 12
- Shield yourself with rock and stone, absorbing 30 damage. Lasts 8 seconds.
- Cooldown: 15 seconds.
- Mirror Image
- Rank 0/1
- Mana Cost: 18
- Create an illusionary duplicate of yourself that lasts for 8 seconds.
- Talent Modifiers
- Conjured Armor
- Rank 0/15
- Magical armor surrounds the wizard, increasing block chance by 2%.
- Conjured Health
- Rank 0/15
- Increases total health by 8% and the health of your conjured images by 12%.
Level 3 (10 Conjure Skill Points Required)- Meteor Storm
- Rank 0/1
- Mana Cost: 12 per second
- Meteorites pelt the targeted region dealing 10 to 20 damage per second.
- Acid Cloud
- Rank 0/1
- Mana Cost: 15
- Drop a deluge of acid on the targeted area. Deals an initial 1-4 poison damage followed by 4-8 poison damage per second to enemies who remain in the area.
- Talent Modifiers
- Conjured Power
- Rank 0/15
- Increased damage done by spells by 1% for every 10 points of vitality.
- Conjuring Duration
- Rank 0/15
- Increases the duration of your Stone Skin and Acid cloud spells by 1 second and the duration of your mirror image images by 2 seconds.
- Improved Spectral Blade
- Rank 0/15
- Increases the damage of Spectral Blade by 14%.
Level 4 (15 Conjure Skill Points Required)- Hydra
- Rank 0/1
- Mana Cost: Unknown
- Creates a multi-headed beast that attacks your enemies with bolts of fire.
- Magic Weapon
- Rank 0/1
- Mana Cost: 10
- Imbue your weapon with magical energy granting it increased damage.
- Talent Modifiers
- Magical Impact
- Rank 0/15
- Increases damage of all spells by 15% of your weapon damage.
- Slowing Strikes
- Rank 0/15
- Enemies damaged by your melee attacks, Spectral Blade or Magic Weapon have their movement speed reduced by 30% and their attack speed reduced by 20% for 4 seconds.
- Armor Piercing
- Rank 0/15
- Conjured and physical damage decreases the armor of armored enemies.
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