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    posted a message on Fog of War & Light Radius
    I didn't see either of these in the D3 trailer other than on the mini-map.

    In DII you couldn't see mobs around corners until your character was in line of sight. It created great surprise ambush "oh crap" moments where you'd get jumped walking into a room. It also added to the suspense of the game, not knowing what was around each corner until you rounded it.

    Light radius had a twofold effect. It visually helped to center action on the player and also was another very helpful statistic to add to armor. Allowing you more visiblity. It seems in the new DIII everything is already visible. Gone is the "sneaking through the dungeon in the dark with torch in hand" feeling.

    The light radius can also add a nice amount of eye candy to the game. Titan Quest is a great example. With live cast shadows being sent out from your character's light source as you make your way through dark dungeons.

    Hope these things can make in back into the game. Other than that. It looks awesome.
    Posted in: Diablo III General Discussion
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