Oh my god its here
Smelling like a million bucks
diablo 3 in my hands
(I can't wait for release day )
- Tundrawolf_
- Registered User
-
Member for 15 years, 9 months, and 23 days
Last active Tue, Sep, 29 2009 14:32:37
- 0 Followers
- 10 Total Posts
- 0 Thanks
-
Aug 17, 2009Tundrawolf_ posted a message on New Curse network site: FFXIVCore.com! Plus, Diablo Haikus.Posted in: News
-
Aug 21, 2008Tundrawolf_ posted a message on Diablofans - WWI Card Tyrael Pet ContestLots and lots of great suggestions!Posted in: News
I'd really like to see a better trading system in D3. Diablo 2's economy was useless for the 'newcomer' into the game. The major currency for the longest time was Stone of Jordan. Hardcore players hoarded SOJs, and then figured out how to dupe them (which led to more hoarding). For the casual gamer, they were extremely hard to come by. You had to be very lucky and find a high-powered item, then know how much it was worth in the current economy.
The über-diablo quest made it more appealling to shed Stone of Jordans from mule accounts, but at the same time the keys to über-tristram were introduced (which slowly became the new currency).
Then, instead of spelunking for SOJs, I was doing 30 key runs a day.
I guess in short, what i'm trying to say is make a standard of currency that is useful. Put in logistics information on what is being traded, so you can keep track of the market. If people start selling dozens of a high-powered item, it's either worth too much (stats are too high), it's too easy to find, or a method of dupe has been discovered (which need to be squished fast.)
Thanks for listenin
--T.W. - To post a comment, please login or register a new account.
0
Smelling like a million bucks
diablo 3 in my hands
(I can't wait for release day )
0
I'd really like to see a better trading system in D3. Diablo 2's economy was useless for the 'newcomer' into the game. The major currency for the longest time was Stone of Jordan. Hardcore players hoarded SOJs, and then figured out how to dupe them (which led to more hoarding). For the casual gamer, they were extremely hard to come by. You had to be very lucky and find a high-powered item, then know how much it was worth in the current economy.
The über-diablo quest made it more appealling to shed Stone of Jordans from mule accounts, but at the same time the keys to über-tristram were introduced (which slowly became the new currency).
Then, instead of spelunking for SOJs, I was doing 30 key runs a day.
I guess in short, what i'm trying to say is make a standard of currency that is useful. Put in logistics information on what is being traded, so you can keep track of the market. If people start selling dozens of a high-powered item, it's either worth too much (stats are too high), it's too easy to find, or a method of dupe has been discovered (which need to be squished fast.)
Thanks for listenin
--T.W.