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    posted a message on Anti-aliasing in-game option in D3?
    I can definately see blizz including aa in a later patch though, really hope they do.

    Might post something on BNet forums actually
    Posted in: Diablo III General Discussion
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    posted a message on Anti-aliasing in-game option in D3?
    Quote from MaggotsGalore

    Okay I don't mean to be the retard here, and I'm usually good with computer shit. But I never knew WTF is anti-aliasing anyways?

    Google search = here's a really good example of the difference between aa and no aa.

    The issue in Mac OSX is that there is no graphics utility software to tweak your graphics card performance like there is on windows (Radeon has catalyst control centre, GeForce has something similar I forget the name). This sucks because it means I can't have aa in SC2 because there's no in-game option.

    Even on lower systems I'd personally drop my resolution a little to have a low setting of aa because I find it can make some animations in particular look really ugly without it - an example is when something is allllmost vertical but not quite, and animated, you get a row of almost vertical pixels slide up and down the screen which I think looks incredibly ugly (if that makes sense)

    AA doesn't matter in SC2 as much as it will in D3 because D3 uses a larger amount of pixels for most of it's models (think about the size of your D3 character vs the size of a marine or most SC2 vehicles) which likely cause a lack of aa to affect the look of their animations a bit more.
    Posted in: Diablo III General Discussion
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    posted a message on Anti-aliasing in-game option in D3?
    One thing that I'm currently concerned about since seeing the release of Starcraft 2 (which does not include this feature) is Anti-aliasing from the in-game menus.

    I am aware that this can be forced using your graphics card settings in windows, but this is not possible on a Mac. As a mac user I find this pretty annoying since I would definitely prioritise this over some other graphical features, and personally think it makes some animations (especially idle character animations etc) look pretty ugly.

    Thoughts?
    Posted in: Diablo III General Discussion
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    posted a message on D3 Midnight Release Party
    I'm pretty sure that there isn't anywhere in New Zealand where I could do this. i will however, take a couple of days off work to play it when it is released, and shoot down early to pick up a copy
    Posted in: Diablo III General Discussion
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    posted a message on What Do YOU Want To Know About Diablo 3?
    My question is about the inventory - I believe when we saw it at PAX it had changed YET AGAIN, and this time it looked as if it had been reverted to the classic "tetris" system we saw in the previous diablo games.

    Is this a simple case of "if it ain't broke, don't fix it?" Can you comment on the process that led up to this decision?
    Posted in: News & Announcements
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    posted a message on Belial Confirmed and Still One More Class!
    I still like this theory for the final class: http://diablofans.com/forums/showthread.php?t=18820&highlight=ranged

    Seems unlikely now though.

    I also don't really see why they couldn't take an existing NPC and put a spin on him to make the character a lot more diverse. Imagination anyone?

    In my opinion we almost definately will see a ranged class. Amazon seems unlikely because of gender, as does the rouge. I'm betting they're gonna take an interesting NPC from the previous games to the drawing board and see if they can't build something into an original character.
    Posted in: News & Announcements
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    posted a message on about the d3 expansion
    I really hope the necro doesn't return, and I agree with Blizz in that I can't really see any reason to bring him back - His role in the game is verymuch replaced by the witch doctor from a gamplay standpoint, and as such it seems pointless to bring him back unless they took the way he was played and gave it a serious overhall
    Posted in: Diablo III General Discussion
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    posted a message on Bashiok on "Skill Trees" in Diablo 3.
    WOW

    That IS different. Really different. Not sure what I think about that. I'm very interested to see how they work in prereqs and prevent players from always choosing the 'best' skills at each tier immediately.

    That's gonna give us soooo many choices though, which sounds fun :P
    Posted in: News & Announcements
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    posted a message on Respecs can be expected (confirmed, i guess)
    Quote from "Doppelganger" »
    I really fail to see why spending time on building your character and then finding out it isn't quite optimal is "shameful". How is failure wrong when you had a great time doing it?


    I agree that there is nothing wrong with building a character in a build that isn't quite optimal. However, most people are not going to "have a great time" grinding a new character from scratch after playing through the game several times with other characters. But if you do enjoy this, then the inclusion of a respec does not in any way hinder your ability to do so. It simply caters to people who perhaps don't have as much free time as you, and allows them to play through all the content the game has to offer.

    Quote from "Doppelganger" »
    I want Blizzard to focus on making it possible to play a many variety of fun builds, respects just sounds like an excuse to not even bother imo.


    Blizzard is indeed developing a number of different viable builds per chracter, as we can see emerging from the early skill trees we have seen so far. However, I do not understand how this has anything to do with respecs at all - Surely a respec isn't going to change your base skill tree? You will still have the ability to build it any way you want to.

    And again - how you build your chracter has nothing to do with the inclusion of respecs, it is actually to do with the choices the players make. I'm certainly excited about trying out different builds at different stages of the game, and I will definately try to do so if I have time. Wouldn't you too? What if Blizzard made it take so long to build a character with these builds that we essentially didn't have time to try them?

    Quote from "Doppelganger" »
    I just fail to see why respecs is needed


    I fail to see how the game could be more successful without it. Respecs are all about adding choice to the game, whereas a system without it takes away your choice. With respecs you still have the choice to do everything the D2 way if that's really what you prefer.

    I certainly haven't heard any objective reasoning from anywhere that makes much sense as to why it would be a good idea - people are mostly stuck on the "D2 made me work hard to respec, and I liked feeling like I was doing lots of work in order enjoy the full content in the game".

    Someone earlier hit the nail on the head: I think people need to ask whether a game (read:entertainment) is meant to feel like "hard work", or whether it should instead be enjoyable. (hint:level grinds, although enjoyable for a little while, will always inevitably become a frustrating and tiresome element of the game)

    If you enjoy hard work so much, get a fkn job.

    Quote from "Dimebog" »
    Blah blah...

    D2 had infinite free respecs because you could rush and boost a new character in matter of hours. Rushing was the shittiest mechanic in any game ever, but it allowed D2 to remain so popular because people didn't HAVE to work for months to remake a character. D3 will give you respecs instead of letting you rush, so I say good riddance to rushing, and bring on a supported means of respec that is not tromendously tedious like it was in D2.

    /topic


    Agree entirely. If they made a respec cost you about as much time as the whole rushing then I don't see how anyone could argue it could be a bad thing - it simply means you aren't exploiting a loophole in the game progression design to get there.
    Posted in: Diablo III General Discussion
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    posted a message on Skill point Re-allocating
    Quote from "emilemil1" »
    He looks at a skill on youtube. Then decides whether it's good or not based upon the coolness of the ability. He sometimes doesn't know what the skill does


    This guy sounds awesome. In all honesty, that's a pretty cool way to play the game. Simply make your character look the most badass regardless of his actual ability in a practical situation haha
    Posted in: Diablo III General Discussion
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    posted a message on Respecs can be expected (confirmed, i guess)
    Quote from "alspal" »
    So lets allow for people to re-spec so they can try every possible build in 15 minutes.

    Except that Blizzard have expressed that they wish to make respecs costly, so it would be fair to say that this scenario is redundant.

    I personally think that respecs are important - remember that the people who post on forums like this are likely make up the more dedicated fanbase - and as such the group who will devote the vast amounts of time required to make a huge number of different builds from scratch.

    Some of us simply don't have that sort of time, but I'd still really like to be able to try out a number of different builds - and I see no reason why I shouldn't be able to do this. The fact is that it doesn't effect your gameplay experience at all, it simply gives everyone else more choice as to how they wish to play their game.

    I don't think that respecs should be cheap, but you should certainly be able to fully respec your character into new builds if you want to - and if you don't want to, then simply don't. There's no reason to ruin it for the rest of us :P

    Some other systems that I've been thinking of - some would also encourage a certain gameplay style:

    Cumulative respec that is quite expensive - for example it frees 10 skill points per respec (these can be accumulated) which costs experience or possibly a number of rare dropped items.

    Rare dropped consumable item that frees one skillpoint of your choice. Would encourage bossruns and trading. Could be made to free up 10 skillpoints instead, but made more valuable/rare.

    Character drops one difficulty level, and drops to the level you were when you finished a particular difficulty, freeing up all your skill points. This would also encourage characters to progress through the game slowly and discourage rushing. Hence it would be impossible to respec until Nightmare.

    NPC could request a particular high level unique or set item in return for a respec. This would encourage trading and bossruns, and would make respeccing quite expensive. This item could be on a timer rotation, perhaps of a week (incase you get asked for a SOJ or something else very very expensive)

    to be honest - rereading my post above, I think that most of the things that myself and others have suggested are pretty ridiculous. Blizzard won't implement a system unless it is very simple.

    Here's hoping for a full, but fairly expensive respec. I can't for the life of me think why some people want to force everyone else to make entirely new characters if they want an entirely new build - I feel that this is very selfish - since it won't affect you much at all, just don't respec if you want to make lots of characters... it's not that difficult.

    By "fairly expensive" I'm thinking that your level may drop by 1/3 to 1/2, or something that will set you back by an equatable amount of time for your level. Seems about right to me - that's cheaper when you are a low level, for new players etc - but prevents a quick respec at higher levels. I really think that something like this won't upset the classic character feel too much.
    Posted in: Diablo III General Discussion
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    posted a message on D3 loot system..
    Quote from "Chemedeiros" »
    sorry brother but it still makes no sence at all... i want to decide my own items... not have the computer deciding for me just coz some kds think they arent fast enough to catch the good items...

    catch what you see is perfect for diablo.


    This also discriminates against people with slower internet connections, ie: if you have a high ping you will NEVER be able to get anything - and this is completely out of your control.

    As someone playing in New Zealand on a US server I am stoked to have a system that doesn't do this. The old system was stupid any way you look at it - the only thing it did was to encourage people to play by themselves instead of multiplayer.
    Posted in: Diablo III General Discussion
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    posted a message on Another disintegrate suggestion
    I think all that is needed is to add some smoother animation - currently she simply "snaps" into that disintegrate pose, and when she turns around while casting there isn't much in the way of an animation for this movement - she simply slides on the spot.

    The beam itself also evaporates instantly and appears instantly - it could be nice to have a hlaf-second animation of it lighting up and thendissipating when she stops casting.
    Posted in: Diablo III General Discussion
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    posted a message on Playing Barb? What is you fav weapon?
    I'm usually runnign round dual wielding axes or swords... although I must admit chomping the crap outta people with a big f*** off axe sounds pretty appealing this time round.
    Posted in: Diablo III General Discussion
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    posted a message on Three Intriguing Pictures from Cain's Journal
    Firstly I think everyone is reading too much into this - my bet is that it is simply a piece of random, pre-existing or unused concept artwork that they used to represent the hero from D1 - based on the content in the journal (which I am aware doesn't always match the content).

    I mean - look at his pose. It is incredibly strong, noble and heroic, hands on hips, holding two very heavy oversized looking swords, sure of himself, and wearing detailed, heavy armour - almost certainly is being drawn as some sort of hero. _Absolutely not_ an enemy of any sort.

    Most likely concept art for the class that they were concepting before the barbarian that they scrapped. Makes sense that they might recylcle this for cains journal to act as a visual aid to the "hero" from D1.
    Posted in: Diablo III General Discussion
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