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    posted a message on Customization, Diversity, Variation Opinion Thread!
    Quote from "ShadowGoat" »
    I dont really see the point in changing facial features... You will be so far away from the screen most of the time to not even notice it.....

    You can zoom in, not all helmets cover the complete face(the female barb) - but yes i can follow your point.

    Quote from "Ticks&Leeches09" »
    I don't understand why you would want to customize items though. Isn't the fun of customizing your character getting DIFFERENT and BETTER items? ......

    There will always be a complete gosu/l33t/epic item which only a very small percentage of bnet users will atain. But many other items of greatness will be atainable by many players, creating an army of twins. I can see this in DII(example: shako) aswell as WoW(honour gear) - it kills your characters personal appearance.
    Posted in: Diablo III General Discussion
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    posted a message on Respec and Health Globes on Diablo III
    Respeccing IMO is a good thing. Imagine spending countless hours creating the perfect character, everythings dandy - but then all of a suddon blizzard releases a new patch which renders your build completely useless transforming your semi-boner into a freakshow of STD's.

    I beleive that they should allow respeccing but at a extremely high cost. In WoW they have 1g, 5g, 10g, 25g, etc etc etc. so respeccing does become a pain in the ass after you've respecced 15 times. A system like this which starts at a absurd amount of gold would IMO be useable and good. The pricing for this system could be regulated towards your lvl.

    made up example: lets say 500 g is a "large" amount of gold in Diablo III, at lvl 10 it would be 2500g for respeccing one talent tree, at lvl 20 it would be 5000g, lvl 30 7500g etc. etc. etc. if you have to respec all 3 talent trees(if there are three) at lvl 30 it would cost 22500g. Everytime you respecc on that char the cost would be doubled. (the numbers are made up to illustrate the idea)

    I did like the quest idea though I believe it should be more than 2 skills at a time, the quest idea should be really dangerous and crave many skills - (gl to the hc community).

    - ansl
    Posted in: News & Announcements
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    posted a message on Kill Counter
    Wicked idea - you have my vote!
    Posted in: Diablo III General Discussion
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    posted a message on Customization, Diversity, Variation Opinion Thread!
    This thread has been created for people wanting to air their ideas around customization and diversity in Diablo III. Please post your thoughts upon this topic here.

    1.
    Modifying your character before creating it:
    - Simple factors {Hair, eye, skin colour} [around 9 variations for each]
    - Facial features {hair, bonestructure, appeareance} [9 or so different variants]
    - Body size {Weight, Height} [adjustable by 30% - so as to maintain a realistic appearance]

    2. Item variations [taken from previous thread]:

    Lets say we have an end-game shield. This shield could be animated in 3 different ways (non-related to where it drops), but should still largely resemble itself - atleast to such an extent that it still would be recognizeable to dedicated battle-net users.

    - Shield 1 could be missing a spike, bolt or two
    - Shield 2 could be dented, chipped or scraped
    - Shield 3 could be partially stained with blood

    3. Socketing options rendering new appearances {if socketing is made available}:

    - Skull socket: The item gains a dark evil skull figure
    - Gem socket: The item gains a faint glow
    - Rune socket: The item recieves demonic rune symbols

    These three ideas should not be overdone, but add minor modifications to the item.

    - Socketing an item for example a helmet, with an exetremely rare jewel/rune give the eyes of the bearer a faint glow.

    4. Mercenary appearance {if mercs are made available}:

    - The Merc should have the same amount of equipment slots as your character. {not only 3 as in D II}

    5. Capes[Edit: CLOAK] [taken from previous thread]:

    - Capes[Edit: CLOAK] would supplement the artistic univers of diablo perfectly, but you should be able to turn their illustration "on" and "off" in the options panel.

    -------------------------

    The importance of diversity in Diablo III: "Your character should be YOUR character and once 20% of the pro-gamers on battlenet obtain high-end-game items, they'll all be twins like in DII. The more customization the more diverse the character univers becomes and the more you will be able to stand out from the crowd." If you're going to spend 300+ hours on a character you want him/her to be your character and not look like the rest of the bnet players who are as addicted to the game as you.

    Well that was my 50 p - lets hear your ideas/comments :P

    - ansl
    Posted in: Diablo III General Discussion
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    posted a message on Shoulderpads, Customization - and thoughts about this
    Corwin and Cocobuffs - if you did the signatures then props for them! I can follow the thoughts about the shoulderpads being too big and not fitting the character in a realistic way. The univers of Diablo III is hardly realistic, but if blizzard wants to acheive a really epic, believable and diverse univers (imo) they have to find a way to blend realistic factors with the universe. Item appereance to some extent is one way of acheiving this.

    If you have time and if your as interested in customization and diversity as me, then please check out the "Customization Suggestion!" thread and feel free to comment.

    - ansl
    Posted in: Diablo III General Discussion
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    posted a message on Shoulderpads, Customization - and thoughts about this
    Hello!

    It is my general understanding that many people dislike the idea of shoulderpads. I for one cannot understand this hate towards a piece of armour which will add variation to the appearence of your personal character. Besides this, chest armour from D2 automatically added shoulderpads to the appereance - so it's nothing new as such.

    In a previous thread "Customization Suggestion!" I aired some ideas regarding customization options and others came with good viable ideas aswell!

    To get to the point, your character should be YOUR character and once 25% of the pro-gamers on battlenet obtain high-end-game items, they'll all be twins like in D2. The more customization the more diverse the character univers becomes and the more you will be able to stand out from the crowd. I welcome all good ideas regarding customization, but for now I'd really like to know: why the hate towards shoulderpads?!

    - ansl
    Posted in: Diablo III General Discussion
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    posted a message on Prize for beating the game or reaching level 100?
    This thread is completely useless. I can follow the idea of reaching lvl 99 in HC mode and getting mailed a jewel or something, but an IRL gift? Get a grip please..
    Posted in: Diablo III General Discussion
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    posted a message on "The Internet Hates Diablo III" Writes SomethingAwful
    Good job with link, enjoyed the ironi! I'm completey down with Diablo III and Blizzard - tnx for continuing this fantastic franchise!!
    Posted in: News & Announcements
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    posted a message on Diablo 3 has ruined my hobbie
    Couldn't agree more with the original post. I'm going to get flamed for the following but I do game quite a lot of WoW and after seeing the Diablo III announcement, I feel like spending the entire time before the release date, outside doing other things than trivial computer games that won't match the greatness of Diablo III. A gaming break before the release of Diablo III might be a good thing, as i know for a fact that I'm officially going to drop out of everything IRL when this fantastic game is finally 100% complete. ^_^
    Posted in: General Discussion
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    posted a message on Diablo 3 question :) little sense of humor
    Quote from "iWarSaw" »
    Diablo 3 because if i choose the girl it would be against her will and thats not cool.

    Haha iWarSaw - great comment dude! :P

    Howabout spending the whole day with the dreamgirl, then sending her home and using the rest of your stamina on Diablo III all night?!
    Posted in: General Discussion
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    posted a message on Hardcore Variations - HC community
    I can see most people beleive that HC should remain as it is, and I have no objections towards that - this is afterall a discussion thread. After thinking about it I don't agree with my original post, only "half" dying in HC mode wouldn't make it HC - I sincerely apologize.

    However I can't see the problem in adding a latency tracker - if you die to lag, it's not your fault therefore it is not your lacking of skills that killed your character but a fault with e.g. your ISP. Blizzard does state that they want to improve Battle.net in various ways, this latency tracker for the HC community could be one way of doing so.

    All other deaths including PK's, Boss deaths, Fire enchanted, etc. etc. etc. are viable as you are in full control and are therefore fair deaths.
    Posted in: Diablo III General Discussion
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    posted a message on Hardcore Variations - HC community
    Thanks for the replies and thoughts. I do realize that the bulk of diablo players are SC players but they are also more than welcome to comment on this thread.

    I had another idea regarding avoiding unjust deaths in HC mode.

    - To avoid spikelag related deaths maybe a simple log could be created everytime you start a game which would track your ping/latency until you finished the gaming session. This way if your character dies to lag then the log could prove if it was due to a lag spike and you could report it to blizzard, who hopefully would rectify this unjust cause of death and bribe tyreal ressurect your character.

    /session start {14.09.2009}
    15:00 - ping / latency 50 ms
    15:01 - ping / latency 49 ms
    15:02 - ping / latency 51 ms
    15:03 - ping / latency 639 ms - "char dies"
    15:04 - ping / latency 301 ms
    15:05 - ping / latency 59 ms
    /session end {14.09.2009}

    What do you think?

    - ansl
    Posted in: Diablo III General Discussion
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    posted a message on Hardcore Variations - HC community
    Hi I'm new on forums and could not find a thread quite like this - if there is one, then don't hesitate to flame and redirect.

    Nothing can be said for sure about the future of HC mode in Diablo III, but lets hope for it.

    I had one SC character and a throng of HC characters, many of witch perished to PK's, Cowlags and plain stupidity from my side. Many HC gamers will agree that it was a rush to play HC because you only had one chance, one life. But loosing your lvl 99 character to a lag spike or tppk hack was one of the most frustrating and unjust aspects of playing HC.

    Therefore I would like to hear some different opinions/variations/suggestions about HC mode in Diablo III. I have listed a few below which I hope you will comment on.

    - HC mode should remain exactly the same if there was a way to ensure that lagspikes and pk hacks become non-existant. (Doubt this is accomplishable)

    - Once your HC char dies, it dies forever - but you are allowed to pick a small amount of items(even if only 1) to be mailed/teleported/transported to an inventory on a different character. (This way you get to keep something of value from the countless hours you spent on this character)

    - HC mode could have a different death penalty than a lifelong hooded char. What i mean to suggest by this is the following: First time you die, your penalty is not being able to play your character until x-days are over, maybe the level of your character at its deathstate can dictate this; lvl 99 = 99 days. Besides this there could be a viable fine evt. the loss of some equipment and a resurection cost. The resurection cost could be in gold, but this is also dependant on the value of gold in Diablo III. (This just isn't HC is it? But then again not being able to play your favourite character for 99 days, loosing half of its equipment and having to farm sufficient gold just to get it back - might be punishment enough?)

    Best regards - ansl
    Posted in: Diablo III General Discussion
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    posted a message on Customization Suggestion!
    Thanks for all the feedback, all of it was usefull and interesting :).

    Devineus, I really like the cape idea, but if capes are implemented I beleive that they should have some value(even if small) other than visual.

    cjc5814 I'm also down with your suggestions, but could you elaborate on your first comment, regarding pre/suffixes generating different designs? I can follow you on the idea about weapons gaining bigger effects according to the value of the gem - but then again, it should not be overdone. I would rather have predetermined pre/suffixes determine if the weapon has a visible flame(or other) animation, whilst socketing it with a gem would change the colour of some of its parts, evt. giving it a faint glow. - once again variation.

    - Imagine if socketing a helm with a ruby would result in turing the eyes of the bearer a dark red - that would also add variation with an evil twist.

    Best regards - ansl
    Posted in: Diablo III General Discussion
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    posted a message on Customization Suggestion!
    Hi I'm new to the forums, been through alot of the threads and didn't seem to find any thread exactly like this, if I missed it redirect and don't hesitate to flame. :confused:

    I believe that one of the coolest things regarding the whole diablo series was the way your character developed its appearance due to the new gear it constantly acquired. One of the downsides of this was that dedicated gamers all wanted the best gear - and this gear all looked alike. This made the apperance of your end-game-godly-character somewhat non-personal.

    Therefore I sincerely hope that blizzard will address this issue. I'm not sure if it can be done, but I'd like to suggest two.

    1. Lets say we have an end-game pair of shoulderpads. These shoulderpads could be animated in 3 different ways (non-related to where they drop), but should still largely resemble one another - atleast to such an extent that they still would be recognizeable to dedicated battle-net users.

    - Shoulderpad 1 could be missing a spike or two
    - Shoulderpad 2 could be dented or scraped
    - Shoulderpad 3 could be partially stained with blood

    This would grant a bigger level of personality to the characters appearance (ofcourse there would be other players with the exact same item, but overall it would bring variation to the game).

    2. Lets keep the shoulderpad example. If it was possible to socket the shoulderpads then the shoulderpads could change appearance according to what they are socketed with. I do ofcourse realize that doing this in Diablo II did change the appearance of items, but now where the graphics engine has evolved it could be wicked - even obvious to do some more precise graphical detailing.

    - Skull socket: the shoulderpads gain a dark skull figure
    - Gem socket: the shoulderpads gain a faint glow coming from beneath the armour
    - Rune socket: the shoulderpads recieve demonic rune symbols

    This example is ofcourse based upon the assumption that skulls, gems and runes will be included in Diablo III. But once again it would bring variation to the appearance and make the character more personal.

    Hope to get some constructive feedback.

    Best regards - ansl
    Posted in: Diablo III General Discussion
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