Two things i would reallly like to see in Diablo 3 are:
A Trade Slideout Tab. And an option for trade confirmations(trade confirmation option in settings for those of us who want to be extra careful.)
(Reason)
One thing i remember was a scam people used to do. However a possible simple counter could be a Slideout Tab. The other player would stick an item in the window then when you were like okay they'd switch it out. After switching it out a zillion times you'd risk trading for a gemmed look a-like item. Best way for the player is just not trade with that person...
(Original solution)
The original method that Blizzard used was it would grey out or Red out the Check box for okaying the transaction.
(A better possible solution)
The slide out tab would be nice cause you could have a list of every item in the trade window. Just have a small rectangular window slide out to the right. Or if you have the extra space just add it to the side of the trade window. Then you'd be able to view every item simultaneously without having to Mouse over it. Either way to protect against scams or not this would be very beneficial to the Diablo 3 interface.
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A Trade Slideout Tab. And an option for trade confirmations(trade confirmation option in settings for those of us who want to be extra careful.)
(Reason)
One thing i remember was a scam people used to do. However a possible simple counter could be a Slideout Tab. The other player would stick an item in the window then when you were like okay they'd switch it out. After switching it out a zillion times you'd risk trading for a gemmed look a-like item. Best way for the player is just not trade with that person...
(Original solution)
The original method that Blizzard used was it would grey out or Red out the Check box for okaying the transaction.
(A better possible solution)
The slide out tab would be nice cause you could have a list of every item in the trade window. Just have a small rectangular window slide out to the right. Or if you have the extra space just add it to the side of the trade window. Then you'd be able to view every item simultaneously without having to Mouse over it. Either way to protect against scams or not this would be very beneficial to the Diablo 3 interface.
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Definitely not a mmo gunfire in that form of game would be absolute insanity!... If they do develop any form of Different Starcraft game. It will definitely be something similar to "Battlefield Starcraft" Rather then a straight out mmo.
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All I know is what the Terminator taught me:
Never stop fighting.
And I never will.
The battle has just begun.
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Digitally remastered with Warcraft art.
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Okay well long story short… I visited a friend in California for a weekend. He made a friend a while back who works for Blizzard. (For obvious reasons we will not be including any names.) Well the three of us went out for wings that night. However this story does have to do with D3 not just future games. So I’ll post it here. After wing night, we went home started having a few drinks. We began with a bit of guitar hero. Colored notes started flashing by, and so did the drinks. Well we weren’t really trying to pry too much because he is kind of our friend… I guess, or his friend at least. He was a little vague on a few parts so I’ll leave them out. The main things we did get out of him are: “Yes the World of Diablo was already decided on.” As most of you have already guessed. Now we tell why this is posted here. “Diablo 3 is actually more of the “harbinger” as Diablo put it, of World of Diablo.” Apparently as we talked about the game for a little bit. Diablo 3 is going to be a “platform” type of game so to speak, to build upon the Diablo storyboard. Most likely we will be seeing, factions, creation of factions, new cities, and towns. Supposedly the revelation of the character classes we will see in the new mmorpg or as I’m getting to strategy. The vague part as I put it was actually Blizzard apparently discussing the possible creation of a Diablo strategy game. However rather then make Diablo into a strategy game. Blizzard most likely will just shove the whole “LOTR” sized storyboard into Diablo 3. That part has not yet been decided. Over all that’s really as much as we were able to get out of him so. So I’m not going to start to try and make things up. That’s simply all we got.
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July 01
By Matty
Since the release of Diablo 3, there has been much chaos amongst fans. I’ve read plenty of articles both hate and love for the game. I think the only thing that stands in Blizzard’s way of keeping the Diablo fans intact. Is one thing, the art?
The following quotes are taken from Blizz-Cast Episode 1. Samwise openly admits it’s difficult when you’re working on both at the same time. Sam says, “Oh, that’s looking too Warcraft-y” If you ever get a look at the artwork from Diablo 1 and Diablo 2. There is a sense of realism. Blizzard put it a “Dark Gothic fantasy.” The world of Diablo has changed quite a bit. Dark gothic environments, are now lush environments filled with color and life. I think what has happened to the Diablo series, is a radical change in the nature of the original art.
The art in Warcraft fits together perfectly. Beginning with Warcraft 2, the art, the soul was the same of that as Warcraft 3. A little more intense maybe but it was definitely a piece of the puzzle. The art of World of Warcraft followed perfectly into the footsteps of its predecessors.
The art in Diablo 3 Is basically the “big bang” theory. It’s too far on the side of Warcraft then Diablo. As Samwise stated “you know, just completely out there and you can do whatever you want.” All the art, as Samwise put it, is well over the top. Instead of Dungeons, fans at least from what I’ve read are fearing Blizzard is coming out with (the Warcraft-y feely sense) Diablo RPG.
So I’ll leave it at that. These are my observations of the current situation of Diablo3.
“Samwise: The only time that it’s difficult is when you’re working on both at the same time. But like, you know, if you’re working for three or four months on StarCraft, that’s cool, because, you get the StarCraft style and you can work on it. But when you’re like jumping back and forth between the projects, you kind of run into trouble like “Oh, that’s looking too Warcraft-y” or “Oh, that’s not Warcraft-y enough. You’ve been working on StarCraft too long.” So, that’s about the only difficulty with it, but as far as which, you know, both of them are awesome to work in. Fantasy and sci-fi are both great genres. “
“Samwise: Well, the Warcraft art is a little bit more over-the-top, you know. That’s why you see people running around with giant shoulder pads and their weapons are two-handed weapons but they’re carrying them one-handed. Each hand has a giant two-handed weapon. Warcraft is really, like, hyper-fantasy, you know, real high concept fantasy. There’s machinery and guns involved in Warcraft and then with StarCraft it’s a little bit more, like a little bit dirtier, you know. Everything’s not as polished and shiny. There’s a little bit more grit to the texture of the art.
The stories are a little bit – there’s not as much humor, there’s a little bit more serious tone to it. And it’s a little bit more, I don’t know, not realistic, but it’s a little bit more closer to modern-day sort of thing instead of Warcraft, which is, you know, just completely out there and you can do whatever you want. StarCraft is a very focused universe. “
Mihail suggested i post this on your forums.