Introduction:
Before I get into the specifics, here is a link to the build I've been refining over the past week:
http://us.battle.net...kiUP!ZYX!bYcYZb
So I'm sure most are familiar with the double tornado build which has been becoming increasingly popular. If you don't know what I'm referring to you can read all about it here: http://us.battle.net...opic/5888809698
I gave that build a try, and found it fun, but also found it lacking. I felt like it was only really good against large groups of mobs, was tough to get the ball rolling sometimes, and required a lot of life on hit to be successful. I decided to modify the build and experiment with different setups. First I'll go through each of my skills and passives and explain why I chose them.
The Skills:
Bash - Punish:
The standard double tornado build does not use any main attack skill. I hated that. I didn't like having whirlwind bound to my left mouse button and having to rely completely on fury spenders to do damage. I chose bash over frenzy because I found I rarely was able to keep frenzy at 5 stacks long enough to justify using it. I didn't like that I had to attack five times to charge up frenzy before it started becoming good. The punish rune increases skill damage by 18% and only requires you to attack 3 times to reach full effectiveness. Bash also does A LOT of damage compared to frenzy. The knockback is also really underrated in my opinion. It's great for interrupting enemy attack animations and getting out of surrounds. Having to chase them down after knocking them back isn't a problem at all since I also have sprint.
Seismic Slam - Strength from Earth
I always liked the idea behind seismic slam, but never really could find a place for it in my builds. I found the fury cost way too high to justify it. I tried this skill out with the reduced fury cost rune, and it fit in so ridiculously well l can't imagine switching it out. This skill is critical to the play style of the build and synergizes incredibly well with everything else. The AoE radius and range on this skill is massive and lets you put out insane damage when enemies are grouped up.
War Cry - Impunity
Nothing much to say about this. It's the best buff in the game in my opinion. Additional armor and a huge +50% to all resists is just too hard to pass up. The buff scales incredibly well as you get better and better gear and gives a huge benefit to the entire group if you are into cooperative play. The fury generation is the icing on the cake.
Battle Rage - Into the Fray
I originally always used the +30% damage rune for battle rage because, let's be honest, how can you pass up a flat 30% damage buff? Well the fury generation provided by the Into the Fray rune is ridiculous when combined with a high crit rate. The base skill also gives 3% additional crit and +15% flat damage, which is just amazing. Like the double tornado build, this skill and rune is a staple to the build and I'll explain why later on.
Sprint - Run Like the Wind
Whoever discovered how good this rune is deserves a handshake, because it's just amazing. The movement speed is great for both offensive and defensive purposes, but the tornadoes are a sight to behold. They attack incredibly fast and do respectable damage to every enemy they touch. It also effectively gives you a ranged attack since you can pop sprint, run away from a pack of enemies, and watch as they follow you and die in the process. The attacks from this skill also trigger life on hit and can crit, which have a chance to generate 15 fury with battle rage up. With enough crit chance, you can generate massive amounts of fury.
Wrath of the Berserker - Slaughter
I know what you're thinking. Slaughter? Really? Yes, really. The staple double tornado build uses thrive on chaos, which is great because it allows you to stay in berserker mode for long periods of time assuming there are sufficient enemies around. I tried thrive on chaos, it was good, but it didn't really provide the huge burst damage I wanted. I tried insanity, and that provides good burst, but it really just doesn't come close to slaughter. Slaughter makes it so that for 15 seconds, every critical hit you deal, causes 15-yard AoE damage equal to 155% weapon damage centered around where the crit occurs. Most people don't realize the AoE also hits the main target as well, so this rune is great against single targets too. The synergy with run like the wind and seismic slam is astounding and once you try this rune, it will be hard to go back, I promise. ALSO: keep in mind WOTB gives you 15 seconds of immunity to vortex, jailer, frozen, knockback. This makes some really nasty affix combinations manageable.
Passives: Weapon Master, Ruthless, Inspiring Presence
Weapon master and ruthless should be obvious choices. If you use an axe or mace, which you should, the two passives give you a total of 15% crit chance and 50% crit damage. This ups your damage by a ton and makes slaughter and into the fray that much better. The last passive is really personal preference. I chose inspiring presence because I have 70k hp and the life regen is pretty awesome with the playstyle of this build. I rarely find myself standing in melee range "tanking" hits so the passive life regeneration was more useful for me than a tanky passive like superstition, nerves of steel, or tough as nails. If you are having trouble staying alive, I'd recommend superstition as it does wonders to mitigate elemental damage and has the added benefit of additional fury generation.
The Playstyle
The general strategy is to maximize fury generation so you can literally spam seismic slam all day long until everything in the room dies. This build shines in Act 3 as monsters tend to be tightly packed in confined quarters (think Keep Depths). Always ensure battle rage and war cry are on you, which shouldn't be hard if you chose Inspiring Presence. When you enter a room and see a group of monsters, bash a few times to stack the +18% damage bonus to skills and generate enough fury for your first sprint. Pop sprint and run around them or through them if you can, to the opposite side of the room. Your tornadoes should now be doing some nice damage and your fury bar should be 100% full since the tornado crits have a chance to generate 15 fury. Face the group of monsters and spam seismic slam until they all are dead. The fury from the tornadoes plus the fury from seismic slam crits should allow you to spam seismic slam for a LONG time assuming you are hitting enough monsters with it. The knockback on seismic slam will basically prevent them from getting into melee range of you and will also prevent ranged monsters from attacking you since they will be "stuck" in the knockback animation, until they die. If they do manage to get into melee range, pop sprint again, run 40-yards or so away to generate a few tornadoes, then repeat until they are all dead. This general strategy should clear out trash mobs with relative ease. Some monsters you still have to watch out for as they seem to be immune to knockback. Those big 4-legged fat things in the Keep Depths are an example of this.
Now for elite packs, this is where WOTB with slaughter comes into play. Your biggest enemy with this build is shielding and invulnerable minions. Everything else should be manageable, depending on your gear level of course. Shielding will severely gimp your burst damage and limit the damage you are able to dish out in those 15 seconds of WOTB. When you see an elite pack, pop sprint and run away from them to spawn a few tornadoes. If they are surrounded by trash mobs, that's great. If they aren't, you might want to consider pulling them to more white mobs. The more mobs the more damage you deal to the elites. Once you have a good size pack grouped up, sprint away from them to spawn a few tornadoes. Once you see them hit the first tornado and start taking damage, pop wrath and watch the damage numbers fill your screen. I actually had to turn off white damage numbers because my computer literally couldn't handle all that damage. EVERY crit your tornado or seismic slam generates, will trigger an AoE explosion for 155% weapon damage. Your tornadoes and slams should be hitting multiple targets and probably critting a lot of them. This will cause tons and tons of explosions and do absolutely insane damage. If they manage to survive the 15 seconds of slaughter, they should be low enough to finish off with more sprint tornadoes and seismic slams with relative ease.
As for bosses, they get absolutely destroyed by WOTB with slaughter. I can kill Azmodan in less than 15 seconds using this build just by running around him with sprint in zerker mode. He'll be getting hit by 3-6 tornadoes at a time since he has a huge hit box, each one causing explosions each time there is a crit. Cydaea is just as easy but more annoying since she likes to run around and not sit still. The spiders she spawn will provide you basically infinite fury though so you can sprint and seismic slam all day until shes dead. You don't ever even have to be in melee range of her.
Conclusion
This is a very fun build and is very effective in Act 3 because of how much it owns the bosses and how the white monsters like to bunch up. There is a gear requirement for this build, which is pretty similar to that of the double tornado build. Crit and crit damage are your friends. The more crit the more effective this build is since everything synergizes with it. Currently I have 45.5% crit chance when buffed with battle rage, but this build can be done with less than that. Keep in mind, just from passives you should be sitting at 23% crit already. Gloves, jewelry, helm, and bracers can all have crit chance on them.
Besides crit stats, you do want some life steal or life on hit, especially if you are having trouble staying alive. Yes life steal is good with this build as your gear gets better since it scales better than life on hit with regard to AoE damage. Also people seriously undervalue life steal right now on weapons. You are more likely to find a good weapon with life steal at a reasonable price than one with life on hit. Belts are the only armor slot that can have life steal so try to find a good belt with life steal on it.
Anyways, constructive criticism and questions are welcome! Thanks for reading.
Here's my gear for those wondering: http://i48.tinypic.com/2hq4i14.jpg
Here's the build in action in Act 3 inferno: http://www.twitch.tv...955/b/323510256
- Nuvian
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Member for 15 years, 9 months, and 22 days
Last active Tue, Nov, 28 2017 17:31:34
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Hoffer posted a message on So this inferno build is pretty amazing...Posted in: Barbarian: Bastion's Keep -
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dannyboyhastings posted a message on A Guide to Demon Hunter Damage + A BuildIn trying to figure out which DH skills could do the most burst damage in the shortest period of time I found myself trying to work out each Skill's exact damage frame by frame. I figured I may as well share what I found with you guys starting with the Hatred Builders:Posted in: Demon Hunter: The Dreadlands
http://www.youtube.com/watch?v=Lvf4f5xXm3M&list=PL790A55C11691F8CE&index=1&feature=plpp_video
This video is more about napkin math and less about demonstration so apologies if you find it a bit dry. I planned on showcasing the abilities in another video, but I'm quite burned out of DIII at this point so I dunno; if you guys find this helpful I might summon the willpower to continue on with the other abilities, but it was A LOT of work so we'll see.
Also, if you were interested this was the build I came up with:
"The Sapper" a.k.a. "The Flustercluck":
http://www.youtube.com/watch?v=SgLQd6jCiwQ&list=PL790A55C11691F8CE&index=2&feature=plpp_video
It's more about giving the middle finger to Inferno than anything else. I'm tired of Tentacle spam.
Thanks guys. =) -
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Brunn11 posted a message on Barbarian solo in Hell, have you done it?Posted in: Barbarian: Bastion's KeepQuote from duskhorizon
Great read but 2 questions :
1st : You said "use revenge if you are getting low hp / you will hit more than one mob." but you use provocation on revange rune = no healing
2nd : Isn't better to go for Veterans Warning and Impunity later on Battle Shout? I mean its 15% to dodge vs about 2k hp (for me) 1 dodged punch is more then 2k dmg...
1. Revenge has built in healing, 5%. Runed it increases to 8%.
2. Solo, I'd say the dodge is greater. Grouped, the HP and regen is nice. Lately I've been opting for Threatening Shout for 20% damage reduction with the 15% reduced attack speed. Seems to be higher damage mitigation.
A tip for those struggling in Hell. I went in with a balanced build, and at times struggled. I reworked it, and looked for armor with high Vit and Armor. Then searched the 2H weaps for a 57-60 weapon with the "Reduced Level Requirement" mod. At the time, I was 53. Found a 700 DPS weap for 6K gold that more than doubled my damage. So I was able to focus more on a defensive build without struggling with damage.
If you search the AH, the Level Range option doesn't recognize the lowered requirement when searching. So if you are level 52, and want a level 58 weapon, put a search range of 57-58 weaps with a "Reduced Minimum Level" of at least 6 and it will give you usable weaps with much higher damage. -
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skawch posted a message on Barbarian solo in Hell, have you done it?My build is similar to Dravons. this is by far the most overpowered build i have found so far and am currently steaming through hell with it. it is focused on insanely good single target damage while also having really good aoe and healing, while also being very durable, this build really does have it all!!.Posted in: Barbarian: Bastion's Keep
http://us.battle.net...ikRP!cea!acabbZ
this is how i use it:
-keep Battle rage and warcry up at all times, giving you +20% armour 10%hp and great sustain, 30% more damage. make sure when refreshing these that you use battle rage before war cry to keep rage full.
-use frenzy with sidearm as you main attack, this does a whopping 240% damage per weapon speed ((110%+(110/4)x1.75)
while having the chace to deal great damage to nearly mobs.
-since you rage will be full you will deal an additional 25% damage with berserker rage.
-when there are a lot of smaller mobs, you want to attack a target by itself and wait for a revenge proc, when it procs move closer to the group and use it for massive healing, also use it whenever its up when you need healing / can hit more than 1 target.
- if you are getting low use ignore pain for massive damage reduction and massive healing through lifesteal.
- keep spamming massive damage frenzy hits and destroy everything in your path.
when vsing eleite packs you want to:
-keep buffs up
-stack frenzy to 5
-pop Wrath of the berserker for insane damage increase!
-continue to wail away at the eleite mob with frenzy and see its health reduce to zero in seconds
-use ignore pain when needed
-use revenge if you are getting low hp / you will hit more than one mob.
for passive i choose:
-berserker rage for obvious 25% more damage
-pound of flesh, this passive is just too good to pass up, it will give you massive amount of healing over the course of the fight and i think it is a must for every barbarian.
-superstition, flat 20% reduction from non physical damage, again just too good. you could argue that nerves of steel is better, but that only gives around 5% reduction but it is from all sources, i just find that most of my deaths come from non physical sources such as desecrator mobs etc.
this build is super powerful, i use it with a high dps 2h weapon but im sure its just as good with any configuration, try it out and see what you guys think.
another good think i somtimes use with this is earthquake, when you have all of you have increases running pop earthquake and the damage is unreal, it will literally do about half of eleite packs hp by itself i dont believe its worth taking this over any of the other abilities though as all the other ones are too 'core'
also, its really not worth adding in a spender abilities as there i really nothing you can take out of this build or it will be a lot weaker and there is no point anyway as you will actually lose damage, as i have found, spamming frenzy really is the way to go. -
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Molster posted a message on Has anyone actually been able to log in to the game and play?Posted in: Diablo III General Discussionhttp://us.battle.net/d3/en/forum/topic/4926494400?page=12#240Originally Posted by (Blue Tracker / Official Forums)
Yeah I spoke too soon, there's a ton of people in-game playing already but the initial rush caused something to melt on the initial login/authentication service. -
7
Sydarm posted a message on Jay Wilson's Guide and Tips to each class!Jay spends a few minutes giving some tips on a per class basis.Posted in: Diablo III General Discussion
http://www.ign.com/videos/2012/05/13/blizzards-top-tips-for-diablo-iiis-barbarian-class
http://www.ign.com/videos/2012/05/13/blizzards-top-tips-for-diablo-iiis-witch-doctor-class
http://www.ign.com/videos/2012/05/13/blizzards-top-tips-for-diablo-iiis-monk-class
http://www.ign.com/videos/2012/05/13/blizzards-top-tips-for-diablo-iiis-wizard-class
http://www.ign.com/videos/2012/05/13/blizzards-top-tips-for-diablo-iiis-demon-hunter-class -
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devildog0491 posted a message on How to Prepare for Diablo 3 (Funny Video)Hey guys, check out this video I made today. Took a few hours to make so if you enjoy it please bump the thread!Posted in: Diablo III General Discussion
Thanks
http://www.youtube.com/watch?v=PNt8OZ3Blho&feature=youtu.be -
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Aldrek posted a message on DarkerD3 and Sharpness PollJay Wilson has actually said himself (on his Twitter) that DarkD3 is not a cheat and should not get you banned as long as it remains not a cheat.Posted in: Diablo III General Discussion
Originally Posted by Angryrobotics (Blue Tracker / Official Forums)
TOS against mods is so we can ban cheaters. I agree DarkD3 is not a cheat...yet. As long as it is not a cheat, no ban is likely. (Source)
Personally I'm gonna go through once without it, and then start using just the sharpening feature of it. If they say one way or another it's allowed or not, then even better. -
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overneathe posted a message on (Recap) Diablo III - Followers
Followers
Followers are NPC's that will follow your character around, aiding in your attack against the demons of Hell. There are three different Followers, each with their own unique way of helping you.- There are three Followers; the Templar, Enchantress, and Scoundrel.
- The Templar is focused around close combat with tanking and healing abilities.
- The Enchantress is focused around ranged magic abilities and buffs.
- The Scoundrel is focused around ranged bow physical attacks, disabling attacks and attack boosts.
- You may only have one Follower at a time.
- Even when not being used, the Followers will level up to a close rate as your character.
- Followers cannot be used in multiplayer games.
- Followers will automatically resurrect a few seconds after dying in battle.
- Followers can be switched out at any time in town.
- Followers will be an integral part of the story, each adding their own dialogue.
Stats and Equipment- The Templar requires Strength to increase his damage.
- The Scoundrel requires Dexterity to increase his damage.
- The Enchantress requires Intelligence to increase her damage.
- Much like normal classes Strength increases all Followers' Armor, Dexterity increases their Dodge, Intelligence increases their Physical and Elemental resistance and Vitality increases their Health.
- Followers receive 2.5 times more Vitality per Vitality point.
- You can respecialize (Respec) your Followers at any time, for free.
- Followers are able to equip weapons, amulets, 2 rings and a unique item for each of them.
- Templar Unique Item - Relics
- Scoundrel Unique Item - Tokens
- Enchantress Unique Item - Focuses
- Followers only share 20% of the Magic Find stat from the items that the player has given them. (Source)
Videos
Links
Official Wiki News -
3
Molster posted a message on Official Character Profiles coming soon!http://www.diablofan...es-coming-soon/Posted in: Diablo III General Discussion
Blog has gone back up: http://us.battle.net/d3/en/blog/5406050/Character_Profiles_Coming_Soon-5_11_2012#blog
(and fixed title, 40 hours of no sleep makes you dumb)
Originally Posted by (Blue Tracker / Official Forums)
Shortly after the launch of Diablo III, we’ll be adding a new feature to our official site. Profiles will let you review all of your character information at a glance, share it with others, and check out the accomplishments of the other heroes out there.
You’ll be able to look at your heroes (or your friends’ heroes) from any page on the Diablo III site through our personalized menu. If you’re curious about the exploits of your fellow forum posters, it’ll be a simple matter to click over to their profiles and feel envious of their gear or how long they’ve managed to keep their Hardcore characters alive.
Our first profiles release will include these two elements:- A career tab that displays all of your heroes, how far you’ve progressed in the Diablo III campaign, how many foes you’ve slain, the names and playtimes of your fallen Hardcore heroes, and more.
- A heroes tab that shows off your equipment (including dyes, socketed gems, all equipment bonuses, etc.), your attributes and skills, the skills and equipment of your Followers, and more.
We’re planning to add tabs that’ll show off your artisans and achievements as well. Profiles will be available on the site sooner rather than later, but you should feel free to share your suggestions and thoughts in the comments section below or in theWebsite Features forum.
We’ve also been hard at work on a ton of other website content, available to help you sharpen your knowledge and prepare to face the forthcoming onslaught. On Monday, May 14, you’ll be able to browse an updated Items section, which will include Legendary and Set items, as well as some specific hand-crafted items. In addition, you can:- Watch the new gameplay overview video – What Is Diablo III?
- Experiment with class builds using the Skill Calculator.
- Discuss the game on the Diablo III Community forums.
- Pre-purchase Diablo III.
- Blizzard Web Team - To post a comment, please login or register a new account.
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Its the same guy that said that Blizzard nerfed the tornado barbarian build so people would spend more money at the RMAH so blizzard would make more money.
I'm not a fan of the guy, he isn't very objective in nature in my opinion.
The proc is just supposed to be a small/random spell, which is more for low level characters, in my opinion they nerfed it just right.
Even with a 50% nerf people would just stack up on resist/LoH/vit and wait for procs, it would be a game breaker in my opinion.
No item should be that powerful period.
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"My precious"
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Get your facts straight before making a thread/video like this?
Moved to the Barb section.
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How is 50% the middle? its supposed to be a small dps increase, 50% of the old proc dmg would still be to OP.
Don't care for Moldren, thats the same guy that said that Blizzard nerfed WW barbs so they would have to spend money on RMAH to get better gear, therefor making Blizzard money.
I don't see a reason for outrage over this, there should be no item in the game that is that powerful, the end.
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There are no monsters or items above level 63, random properties on legendary items will also be ilvl 63 when monster power is active.
Monster power will increase the damage and health of monsters, it wont increase their level beyond 63.
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I do hope they at some point add a 3rd option to the character creation screen though, non auction house character with 6 months ladder resets.
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Another member on the forums created a chart of Diablo's HP:
Thread.
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3-4 IK pieces + his gems are already 200 mil, and that is if he has the worst stats for each of those pieces.
if your gonna come here and rant, at least don't lie.