• 4

    posted a message on This should have been Blizzard's response on Hellfire ring nerf
    Quote from KageKaze

    I have to admit, I only heard of this guy recently and I just can't seem to understand the popularity. Maybe it's a tiny bit of jealousy, but I have two major issues with this video. One is that he's somewhat hard to understand at times, I can't really hold that against him due to accents and what not.. but the other... He's accusing blizzard of want us to spend all sorts of money to be super geared. Really, if blizzard wanted money from the RMAH they could easily make changes that would force us to use it. As it is right now, it's all about personal choice and how fast do you want your gear rather than trying to farm it yourself.

    As for the topic at hand, regarding the ring, it's fine. The ring has good stats and any proc that gives you raw damage is an amazing bonus on top of that. It also appears to be designed around getting characters leveled up in paragon faster (so it's probably going to be passed around alts a lot) so it would be horrible to have it as over powered as it was. The ring should NOT scale due to player power. The reason for this is that it makes any other gear that could fit into that slot effectively useless. What I mean by that, is if Blizz releases new levels of gear in an expansion pack (including new legendaries) why would you care because you have a ring that scales with everything else, so you'd never lose it.

    I'm not sure why everyone's so up in arms about it. The bleed damage on items doesn't scale, it's static. In fact nothing on items that procs really scales with your damage, so why should it start now?

    Eh, I dunno. I'm done ranting, I've still got some sedatives in my system from my hospital visit so I might not be thinking 100% clearly. don't mind me too much, and if I offended anyone, I apologize now.

    Its the same guy that said that Blizzard nerfed the tornado barbarian build so people would spend more money at the RMAH so blizzard would make more money.

    I'm not a fan of the guy, he isn't very objective in nature in my opinion.

    The proc is just supposed to be a small/random spell, which is more for low level characters, in my opinion they nerfed it just right.

    Even with a 50% nerf people would just stack up on resist/LoH/vit and wait for procs, it would be a game breaker in my opinion.

    No item should be that powerful period.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Treasure Goblin Sound
    Quote from Boss_Hogg

    PTR notes state:
    • Treasure Goblins will now play a sound whenever they become aware of a player
    So my question is, what exactally is the sound?

    In my book, it's either, "Oh Shit ! Run !", or "Fuck ! Not again !"

    Elaborate...

    "My precious"
    Posted in: Diablo III General Discussion
  • 2

    posted a message on WW Barbs Nerfs in patch 1.0.5 and what you need to Upgrade before the patch hits
    Quote from ZFPuhi


    B ) You won't get the "Life Steal" Factor so often from the tornadoes u left behind you.

    False.

    Get your facts straight before making a thread/video like this?

    Moved to the Barb section.
    Posted in: Barbarian: Bastion's Keep
  • 2

    posted a message on Hellfire ring nerfed?
    Quote from aides16

    Quote from julian_zhu

    Quote from Ruppgu

    When will blizzard learn that static numbers on procs is a bad idea? A 20k proc is pathetic when your normal hits are doing 300-600k. To be balanced and worthwhile, it needs to have a starting value and then scale based on your main stat/+dmg. That also stops it from being overpowered at low levels. I'm not sure how no one at Blizzard can figure this out.... it's disappointing really.
    Cannot agree more!
    I agree also! Find the middle. Like Moldren said in his youtube video the sweet spot. 40% nerf, or even 50 would have been okay. 99.5% is Crazy!

    How is 50% the middle? its supposed to be a small dps increase, 50% of the old proc dmg would still be to OP.

    Don't care for Moldren, thats the same guy that said that Blizzard nerfed WW barbs so they would have to spend money on RMAH to get better gear, therefor making Blizzard money.

    I don't see a reason for outrage over this, there should be no item in the game that is that powerful, the end.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Legendary items to roll affixes based on Monster Level
    Monster power 1 makes all the monsters in inferno level 63, which means, while you have monster power on, all the affixes on items will be ilvl 63 rolls, doesn't matter which level the item is.

    There are no monsters or items above level 63, random properties on legendary items will also be ilvl 63 when monster power is active.

    Monster power will increase the damage and health of monsters, it wont increase their level beyond 63.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Hellfire ring nerfed?
    Good, it was way too OP.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Ladderreset?
    Quote from chrisontour84

    Hey there,

    do you think Blizzard will ever do a ladder reset? I did not have time to play and with the Auction house it kinda feels that all the mass gamers have the best items now so it would be nice to start from 0 with everyone to actually sell some stuff.

    Cheers
    Chris
    There isn't a ladder in the game to reset :P

    I do hope they at some point add a 3rd option to the character creation screen though, non auction house character with 6 months ladder resets.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Monster Power 1 = All Monsters in Inferno Level 63 - XP/MF Numbers @ lvl 60 Inside
    Quote from Westy357

    Does anyone know if this Monster Power adjustment if it effects Diablo Inferno?

    With a group of friends I tried a bunch of times when 1.0.4 first came out (have since upgraded a bit) and could only get as far as the realm of terror.

    We beat Azmodan on day #1 of 1.0.4 and it would be nice if I could get the final win, even if it's 'the weenie way' :Thumbs Up:

    Another member on the forums created a chart of Diablo's HP:

    Live (1.0.4) = 14,806,440
    MP0 = 8,050,058
    MP1 = 12,075,088
    MP2 = 18,112,632
    MP3 = 26,263,316
    MP4 = 36,768,644
    MP5 = 49,637,644
    MP6 = 67,010,848
    MP7 = 87,114,104
    MP8 = 113,248,336
    MP9 = 147,222,832
    MP10 = 257,601,872
    Thread.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Legendary drop rate DOUBLED
    Quote from Bleu42

    new patch 105 notes, drop rates for legendaries and sets have been doubled. How do ya'll feel?
    I don't like it one bit.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Patch 1.0.5 what a joke
    Quote from GTTMonk

    Hey Dudes

    So you may or may not know me from the TR Monk thread but that doesn't matter just wanted to post this stuff in here too in case it gets deleted on the blizzard forums

    For the monks there is no way to match this while keeping TR without billions worth of gear (and even without TR and with billions worth of gear you wouldn't come even close in terms of how easy they do it and how hard we do it )

    Barb with 200m worth of gear (and i actually looked on his gear and it's not great ) pissing on MP 10


    Even more of a joke a DH TANKING ( that's right ) on MP 10 Phasebeasts elites - have no idea what gear this guy has but who cares :)


    So much for all that balancing crap. i said this several times (even before 1.0.4) the D3 dev team is a freakin joke
    200m worth of gear on that barb? thats BS.

    3-4 IK pieces + his gems are already 200 mil, and that is if he has the worst stats for each of those pieces.

    if your gonna come here and rant, at least don't lie.
    Posted in: Diablo III General Discussion
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