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    posted a message on huge army wars?
    Quote from "Equinox" »
    If there are tons of NPC's fighting each other and you don't really matter, that's a cutscene.


    What? No it isn't. A cut scene is a part of a game where you have no control over your character. Period. It has nothing to do with your characters value or interaction with his surroundings.

    If you have control of your character, you're not in a cut scene.

    Something similar was in Diablo 2 in Act 5. It worked just fine.
    Posted in: Diablo III General Discussion
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    posted a message on Who else thinks gold should be worth something in D3?
    Quote from "Dimebog" »
    Trading is for peasants.


    I agree entirely.

    _________________________________

    The entire problem with economics in a game like Diablo is that there isn't a required cash sink, at least not one that's very large. In Diablo 2, the biggest cash sink were potions. Not exactly the biggest sink out there, especially because characters were largely self dependent.

    A major issue with WoW is that there are very, very few cash sinks in the game. You've got a mount at 40, and then what? Epic mounts? None of these are required or long term solutions. They're short term cash sinks that are optional.

    Games like the original EQ had it decently right. They created required items, like food and water, spells you had to buy, items you had to buy in order to cast some spells... just about everything that was essential to playing the game cost gold.

    I see many problems with a Diablo 3 economy.

    There is no way to level the playing field. Without required cash sinks (food/water, repairs, housing, etc), there's no way to remove gold from the world. This was the reason why trading in D2 was based on items and not gold. Gold was inflated to the point of redundancy. There was no need to have gold for anything other than repairs (lol, how inexpensive) and potions (lol again).

    In order to make gold have an actual value, they need required gold sinks. They need some solid ways to take money out of the world, otherwise people will just go back to trading items for items.

    The thing is, though, that there isn't a real way to do this in Diablo. There is no required housing, no food to buy, nadda. The only real way to do it would be to make repairs a required and expensive part of playing. The problem with that is that it's boring and luck dependent. If they make it too taxing on a player, no gold will reliably be made (not good). If they make it too lenient on a player, gold will inflate (not good).

    And the summation of all Diablo trading is that it's dependent on luck. Heavily. Because of this there is no 'good' way to ensure that gold retains worth. The only way to stabilize an economy in D3 would be to lower the amount of random in the game... which just makes it duller than a bag of salt.
    Posted in: Diablo III General Discussion
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    posted a message on The evolution of Diablo art...
    Quote from "Lydeck" »
    IMO the game isn't detailed enough. If they added more detail to the textures and what-not, I think the complaints about the art style would be gone. The extra detail would remove much of the "smooth" and "colorful" looking objects in the world because it would be more clearly defined.

    But alas, they have to cater to people who can't shell out a measly ~$200 for a vid card and/or RAM.


    This pretty much sums up how I feel. The lack of details makes it look smooth, colorful, and very much like WoW.
    Posted in: Diablo III General Discussion
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    posted a message on Who of the original Diablo team is working on D3?
    Quote from "Genesis" »
    Why are Blizzard North put on such a pedestal?... From what I've heard, Mythos and Hellgate: London are not that good


    Both of those games were fine. Hellgate suffered from no replay value and unfinished content and Mythos was a beta. Mythos was just a tad slow. It also lacked the scare factor that D1 and D2 had. Hellgate became less and less scary as you experienced the exact same looking areas against the exact same monsters every single time you played it.

    Other than that, Hellgate had some of the best action in a game. In my opinion, it had the best gameplay of 2008.
    Posted in: Diablo III General Discussion
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    posted a message on Hellish Suggestions for D3
    Quote from "Septar" »
    When you guys finally get to see a boss battle, epic will shoot out of your ass, your eyes will shed heavenly waters, and your other orifices will leak awesome.


    It could also be the lamest boss fights ever with typical bosses that don't look intimidating.

    "OH GOD SOMETHING BURST THROUGH THE WALL IT'S A... A larger than normal skeleton? Oh. And his name is King Leoric? Lame."
    Posted in: Diablo III General Discussion
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    posted a message on Lack of Witch Doctor Skills
    Quote from "Atrumentis" »
    Because they wanted to show us one improved old class and one entirely new class as the first two classes revealed. You said it yourself, WD is the coolest class ever. Its good marketing to show your coolest stuff first.


    Can't say I agree about that. Putting your best foot forward is good... but usually only when your next few steps are around the same level otherwise you'll disappoint. Of course, a lot of what is and isn't awesome is opinion. Can't say I like the Barb but the WD and Wizard are both fairly awesome in regards to skills.

    I don't think we've seen the best they have to offer yet though.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on People setting themselves up for a disappointment?
    Quote from "Dimebog" »
    Yeah that's a pretty good point. Holy 'damage' heals humans and damages undead. No two ways around it.


    The entire discussion doesn't work in regards to Diablo. Humans are evil just as they are neutral and good in the Diablo universe. Really, the holy type spells shouldn't do anything due to humans not being holy beings. It would make sense to damage demons, heal angels, and do nothing to humans.

    Of course, then you toss in the spell Holy Bolt and the entire conversation just doesn't make sense.

    However, if there actually is a holy resistance, it probably means creatures will have holy spells.
    Posted in: Unannounced Class
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    posted a message on Diablo III and 2moons..Same Gameplay?!
    Quote from "TychusFindlay" »
    Why did 2moons and the other dozens or so Diablo-style games copy Blizzard?


    2moons doesn't really play anything like any Blizzard game. This is a good thing for Blizzard, luckily.

    Now, if D3 actually plays like 2moons... oh it'll be bad.
    Posted in: Diablo III General Discussion
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    posted a message on Φ Wizard
    Quote from "Daemaro" »
    There is at least 1 tier of skills left in each tree. Storm is still missing twister, but we see it in the videos and Epic Storms increases the power.


    So we're going to see, maybe, 4 more attacks? Compare that to how many more passive skills?

    I'm all for passive skills. I'm not for more passive than active skills.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Φ Wizard
    If this is to be believed

    http://diablo3x.com/classes/wizard/wizard-talent-trees

    I'm finding the trees lacking skills. The Storm tree has 6 attacks. Arcane has 4 attacks. Conjuring has 2 (I can't read half of them). The rest are summons or buffs. That, to be blunt, is... disturbing.

    Yeah, runes make the spells a bit different... but no, it's not the same. A total of 12 spells that do direct damage? 36 summons/buffs? Bleh.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Google translate Interview of Jay Wilson no LAN?
    Quote from "akse" »
    Yeah I agree with you.. also the people that complain they can't play with their friends in multiplayer.. why can't they log in to battle.net and make an own channel and private games.. it is 99% the same experience as lan.


    If this were true I wouldn't have an issue with it.

    The problem, though, is that I don't want to rely on a service that I don't like, didn't enjoy using, and found was terrible in order to play with my friends. I don't want to log in to a server to play a character by myself in order to catch up with my friends who played. I just want to play my single player character with them.

    Let me be honest.

    I'll never, ever play with anyone I don't know in real life. Not once. Not ever. Diablo players are generally terrible people online. Not that you guys are, but we make up like... half a percent of the Diablo players.

    There's not a reason I would ever want to connect to a server to play a character I'd want to play by myself. I don't want to have to make every one of my characters online and play exclusively online just in case I decide "Hey, I want to play my Witch Doctor with you guys today instead of my Barbarian". If LAN exists, I can do this.

    I can do this with open B.Net as well, but I have a feeling this won't exist.

    Quote from "Dimebog" »
    People also play pirated D2 on private servers and over Hamachi. Excluding LAN from D3 will make both impossible. Damn right it's going to prevent piracy. Go ahead and pirate it and play it for yourself like an idiot. Apologist or not, I am fucking glad.

    I am only feeling a little sorry for two of my friends who traditionally played D2 with each other via LAN, and one of them actually never purchased the game. I will just buy a copy of D3 for each of them as a present, when it gets out.


    You're also ignoring the people who change where they connect online, using different servers to play online.

    You're not stopping piracy unless you require an internet connection to play A-La Steam. Otherwise, you're still offering a solid single player experience, which is what the real sell of Diablo is.

    And even then, there are ways around stuff like that.
    Posted in: Diablo III General Discussion
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    posted a message on Is D3 dark enough for you now?
    Just remove the green/blue mist from the Cathedral. That is all.
    Posted in: Diablo III General Discussion
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    posted a message on Played demo, my response
    It's sad that people still don't understand what the work dark means in the context to Diablo.

    Dark has nothing to do with the color of your screen. Dark has everything to do with the mood set. What has been seen and played so far is not dark.
    Posted in: Diablo III General Discussion
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    posted a message on 4 Players Per game?
    Glad to know my group of 5 friends won't be able to play together. Player limits should be dependent on the host. Those that join servers with lots of players should be ready for lag if they have a computer that can't handle it.

    Blizzard has really lost touch.
    Posted in: Diablo III General Discussion
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    posted a message on Character Stat Assigning
    Quote from "Ivaron" »
    Think about what you just said. Because I could spot the flaw in that the moment I read it.


    There is no flaw. Those who don't want custom stat allocation won't care about min-maxing a character and play for the simple pleasure of killing enemies. Those who do want custom stat allocation care about min-maxing a character and play for the simple pleasure of killing enemies without issue.

    I agree entirely that the option should exist.
    Posted in: News & Announcements
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