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    posted a message on My thoughts on the Nephalem Valor Buff
    Quote from tankodiablo

    i just want unique drops from this buff, they did say there are sooooo many builds and items but this buff shouldnt be just about extra loot, it should be more rewarding since it is a buff, my only hope is that this game has wayyyyyy more items then the first two games and that there are items of greater equal power to one another so that way there isnt just one set of armor that is the best, so therefore hopefully when this new buff is implemented it would drop extremely unique items thus making those items a class of there own so to speak.

    The buff doesn't change what monsters drop. All it does is increase your gold and MF % (along with apparently causing the boss to drop more loot)
    Posted in: Diablo III General Discussion
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    posted a message on My thoughts on the Nephalem Valor Buff
    Quote from Shadout

    stackability:
    It has to stack indeed. There really can be no doubt about this.

    losing the buff:
    I don't think it should wipe on death, but maybe reduce the stack upon death.
    I really don't think it should end on logout. Way too penalizing for people with short play sessions or or people who might just have to quit randomly due to kid crying or whatever. It should only reset if you change quest at the character login screen. If you continue your game where you left it last, then the buff should stay - at some point you will have cleared the game and be forced to reset your quest of course (or start on a new quest simply because you want to), so the buff would go away sooner or later.
    Encouraging people into long play sessions, rather than just sticking to their current quest progression (which seems to be Blizzards actual goal here) is not very good game design, and certainly not casual friendly.

    How is this in any way penalizing anyone? There is no way they will make this buff last through log out or until you change chapter or quest. That will only promote what they are trying to avoid. You'll sweep the area clean of elites and champs, get your max stack of the buff and NEVER do anything but reset the game and B-line it right to the boss every time.

    You don't have to play for hours. Why does everyone jump to these worst case scenarios? Play for as long as you want to play. You don't get max stack of the buff cuse you only got 30 mins to play? so what? You'll still be killing stuff, you'll still be finding loot etc. Yeah people with more time will probably end up with better loot per hour or whatever, but frankly that was always the case regardless of the buff.

    Might as well say players having more free time is penalizing other players while we are at it.
    Posted in: Diablo III General Discussion
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    posted a message on My thoughts on the Nephalem Valor Buff
    Quote from G0ldmember

    it feels like they are rewarding/forcing players to stay in game as long as possible!

    [do ihave to go to town and leave pc running during night time?]

    i believe it should reset after clearing an area. + i like the idea though.

    That makes no sense.

    They aren't rewarding people for never logging out of the game. They are rewarding players for sweeping areas clear to find elites and champs. Not like those idiots who B-line it right to the boss all the time.

    This promotes actually exploring dead end tiles for elites and champs. Right now in beta (and without this change in retail) people don't even explore upper staircases, dead end tiles etc. People just run passed everything right to the exit. It's damn lame.

    This new buff promotes you to clear whole areas and check even places you know don't lead anywhere in the hopes of finding elites and champs.

    You can still leave the game. You can call it a night and come back tomorrow. You'll just need to find more elites and champs on your next play through.

    Get used to this as this is what Blizzard intends end game to be.
    Posted in: Diablo III General Discussion
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    posted a message on My thoughts on the Nephalem Valor Buff
    Quote from BleuSnaks42

    Quote from asfastasican

    I really don't see how this "fixes the flaws of D2 or WoW" tbh. While It's an interesting mechanic in concept and in design, it just seems... I don't know...

    I wouldn't say its unnecessary but it doesn't seem like it's really needed either. If someone likes playing a build, they will stick to that build through thick and thin. Are people really switching builds that often while testing in-house? Why discourage more hardcore players from mix/maxing builds and switching between them in the first place? If Blizzard wants to discourage specing, why not just tack on a flat percentage gold fee or have time limitations on respeccing? I guess they want to throw casual players a bone by giving them this valor buff, for some reason?



    I have to agree that the buff wearing off if you switch specs is a little drastic. They say it's because they don't want people switching it up for each encounter, and while yes in theory that's awesome, I think in practice after someone finds a build they like, they won't keep switching. Maybe after the game goes live this will be removed, but on the flip side I don't plan on switching enough to make it affect me either.

    If people will be settling into a build and not switch, how is losing the buff if you do switch drastic?

    You only lose it once you've started. You can still switch skills in town.

    It just seems people made up this idea that they would be switching skills all the time, before bosses, for different kind of elite or champion packs. I never understood why people believed this and blizzard clearly stated they DON'T want people doing that

    By making this buff only work once you're 60, you should have found a build by then that works for you. You can still switch, just do it in town before you start the game for real.
    Posted in: Diablo III General Discussion
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    posted a message on New areas in the Beta.
    Quote from Knucker

    I just found a new area in the beta that I've never seen before. It was a undefiled grave that, once touched spawned 3 random elite mobs that each dropped at least one blue. Cool stuff.

    It's been in the beta for ages. You simply haven't come across it till now.
    Posted in: Diablo III General Discussion
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    posted a message on Release Installer Hack
    Quote from Mastodon

    WEll, the lore I know. Well anyways, 59 more days!

    60 days...
    Posted in: Diablo III General Discussion
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    posted a message on Server Maintenance - Beta Patch 15 Tomorrow
    Quote from lorien1973

    12 hour downtime suggests some big patching,

    Isn't it ALWAYS like 8-12h with blizzard during their maintenance?
    Posted in: News & Announcements
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    posted a message on Beyond the Gate. Again....
    Quote from DaveC524

    So wait, if this guy somehow broke the game in a manner that allowed him to see content he wasn't supposed to see, does that mean that Diablo 3 isn't as hackproof as Blizzard promised?

    It's just a bug in beta.
    Posted in: Diablo III General Discussion
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    posted a message on Beyond the Gate. Again....
    Quote from Molster

    we know =P

    but now that they tried to hotfix the problem with WP, it means they are now serious, and its now risky to go there (possible bans)

    I highly doubt if the WP's spread like last time that they will ban 90% of the beta community thats going there cuse the current beta is boring as hell.

    If they have a problem with it they should fix the underlying issue: the bug, instead of wiping peoples WP's as a band aid fix.
    Posted in: Diablo III General Discussion
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    posted a message on Arena Exploit?!
    Quote from Renegade



    Here's a video showing an "exploit" you can use in Arena.


    Playing at a higher resolution gives you an advantage over those who play at a lower resolution. The video demonstrates the extra field of view that you see when you play at 1080p. This ultimately means that you'll be able to attack your enemy when you're still off the screen in their perspective.


    TL;DR

    1) Play at as high a resolution as possible!

    2) If you play at a low resolution, attack from the top or bottom (not sides)!



    Who the hell plays games like this in 1024x anymore anyways??
    Posted in: PvP Discussion
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    posted a message on wanted: new area wp's
    Quote from Sabvre

    Has anyone actually thought about it realized that You are bypassing intentional security measures put into place by blizzard?

    Also don't any of you actually want to have more to discover on release?

    LOL. It's not like seeing the very next area (with most of the mini dungeons not actually working) is a huge game spoiler and will ruin the remaining 3 acts? Come on.

    And what is blizzard going to do? If it's spread to everyones games, they are not going to ban the entire beta community. They will simply hot fix it and remove the waypoints if they care enough to do so.
    Posted in: Diablo III General Discussion
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    posted a message on Barbarian Physics Updated / More Forecful in Patch 14
    The physics look exactly the same as they were before.
    Posted in: Diablo III General Discussion
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    posted a message on Website Database Compromise, Champions and Bosses linked, +Skill Affixes, French and German Clients
    Quote from GladHeHasBeta

    fuck tying bosses to champions for farming. i dont want to re-do bosses at all, soooo effing annoying. first change i actually disagree with. lulz

    No, they need to do something to encourage people to actually explore. As it is right now, people take the shortest route through an area. If you notice that you're next tile is an end piece, people don't even explore it they simply turn around. Whole sections are being ignored because people are just B-lining their way through.

    If they have bosses drop the best loot, but require you to hunt down rares/champs for that to happen, then people will have more reasons to search all the areas people are skipping.

    Granted, this is happening in the beta and I guess you could argue that that might not be the case in the retail game, but i think it will.

    Also, why are they still meddling with game systems if we are expecting a release date any time now? It's like this game is stuck in feature creep development hell. RELEASE IT ALREADY.
    Posted in: News & Announcements
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    posted a message on Gem Weapon Effects
    Quote from sacridoc

    Maybe this has been posted somewhere else, but I just saw that they've added the weapon socket effects for 3/4 gems.

    For the Radiant Stars...

    Ruby = +20-40 dmg

    Amethyst = Each hit adds +300 life

    Topaz = Melee attackers take 50 dmg per hit

    Curious to see how the Amethyst is supposed to work... what counts as a "hit" when you have no basic attack?

    Any spell landing on a target dealing dmg = a hit.
    Posted in: Diablo III General Discussion
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    posted a message on Message from Jay, Skill Runes and Choices, Changes, Login Issues, EU PayPal, Item Customization
    Quote from GladHeHasBeta

    Quote from Alcovitch

    lol my question and answer from Bashiok made the front page :P

    so are you still going to troll the forums with your "there is no rune system anymore *rage*!"

    Lol speaking of trolls...
    Posted in: News & Announcements
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