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    posted a message on Beta tests
    Well for DII blizz had a sign up website. For the NCsoft one I think I check "put me in for future beta" when I signed in for giuld wars (like blizzard now has) as I don't remeber actually signing up for those (but it was fun while I was playing them).
    Posted in: General Discussion (non-Diablo)
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    posted a message on Beta tests
    Well Murderface is correct in as that is how some get in it usually starts like this:

    Closed beta I: This is the beginning where they send it out to certain people of the press, blizzard VIP (this is were people who attend WWI come in) and a few random people (through a sign up process). It usually consists of the beginning of the game for you to play through.

    Closed beta II: This is where they send it out to more random people as the more people the more chances there are to catch bugs, stability issues, class balancing.

    Closed beta III, IV, V.....: eventually they get more and more people until they feel it is thoroughly tested. Though this doesn't mean they go through all these different closed beta phases but most go through more than one closed beta phase.

    Open beta I: In open beta they give you a lot less of game to deal with (like one quarter way through the beginning), however they invite pretty much anyone who wants too. Unlike the closed beta which is generally a smoothing out process, open beta is usually done to test the servers to make sure they can handle the large amount of expected people and to push the servers to there limits.

    Anyways that is what the beta process has been like when I've done it. I have done beta for DII (only open), Auto Assault, Tabula Rasa, and soon Wrath of the Lich King (thanks again diablofans.com :)). Feel free to correct me if I made a mistake
    Posted in: General Discussion (non-Diablo)
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    posted a message on Diablofans.com WWI Card Tyrael Pet Contest Winners Announcement!
    I loved diablofans.com to begin with, now I love you guys even more :thumbsup:.
    Posted in: News & Announcements
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    posted a message on Diablofans - WWI Card Tyrael Pet Contest
    Lets start with PvP, first I would like some arena. They wouldn't have to be big, heck they could even be random. Have several types too. We don't need this to be WoW, but how about one the teams start at each end and at a random time in the middle a boss shows up to wreck havock. Also make them on a time limit as killing in PvP should take that long. So you'd have a for example, two minute arenas, five minute arenas, and ten minute arenas. You could do 1 v 1 or 2 v 2 (or 3 v 3 depending on the max amount of chars in a game)

    Along with arenas they should have other types of PvP, I don't know what to call it but a mode where some one is IT. When they are it they rack up points, and when someone kills IT they become IT and start racking up there own points. You could also do a king of the hill (team king of the hill). I would as like..... well..... a chamber like pvp. The game starts the door opens and your opponent is there. You then have a set time (say 30 seconds) and the next door will open. You don't know who your opponent is how much damage they took the last round or if there battle is over (you only have the set time so if neither player is dead the doors open anyways so both oppents might still be there). Again depending on the the max chars per game you could also do teams. This could make things very interesting as you the next door might open it could be your teammate. So then you wait the for the next door to open and team up on the poor soul.

    You would have to do some level limits of course. I say a 5 level limit, I'd like to say a four level limit (so 10-13 {10, 11, 12, 13} 14-17 {14, 15, 16, 17}) Of course the best way would be to do a 5's only (so 15 only, 20 only, 25 only, so on and so forth). I don't know how feasible it is, but I think you should be able to spec to the fives (so you have your skill tree at 20, you lock that in and if you want to battle at 24 your still using your 20 skill set). This would offer the most equal way to do PvP. Of course then you would have to worry about equipment. You could let them get there own, but I don't know if stopping the level 24 char not use some equip because it's to high be fair as that would mean they would have to lug around a set of PvP gear (then again you could always have a set place for that). Of course you could always have presets of gear that they would choose from, much how they did in WoW on there PvP test realm. A selection of gear that everyone can choose from where no item is better than the next, just diffrent. I don't know alot about programming but it seems like a preset would be easy to scale for levels (So instead of gives + 3 dextierty at level 10 it gives + 5 dexteirty at level 15)

    You would also need some sort of reward for pvp. I really like the idea of contests. Such as it cost x amount to do PvP and if you win you get X amount of cash. If cash is actually worth something than this would be good. Another issue with that is that if cash is actually valuable, then what is stopping someone from hording gold at level 15. The easy soloution would be the make PvP give exp so they would have to move up rank (see above).

    Another idea is that if you get to choose from a pre-set of items to choose from for PvP is the more you win the more selection you get. Maybe I've been playing to much Call of Duty 4 but I have hit prestige mode and I was ready to rank back up. Instead of prestige (which is starting back over) you could instead use your ranks to by titles. So when you reset you get a title.

    Another idea is to win dare I say tokens. You could go four ways with this. First you could use them to buy special gear. Second, you could use them to buy non-combat related things like say a non-combat pet, or give your armor a red glow ( or a glow of your likeing), or give them an evil laugh when you use the laugh emote (pretty much anything that doesn't directly effect the game. Third you could do a combonation of the two. The fourth thing, you could let them buy stuff for your guild hall.

    As for regular PvP, I think that is fine by as it was in Diablo II. I like being able to group with people I don't know without having to worry about them PKing me and taking my items. As it stands now it is more of an inconvince and playful killing fun. Really the only thing you have to worry about is killing a boss, someone going into PK mode then killing you and taking the loot. However this only works once and is easly fixed by never playing with that person again. Also since each person get's there own loot, the problem is eleminated all together.

    Also another thing I'd like to address is the questing system. In diablo II all you have to go off of is a discription, char level and how long the game has been going. You don't know how many times I would join a game that (according to the discription) said was right were I was at and when I joined they had completed the part I need or was way behind where I was. I would like to be able to click on a game and know exactly where the game is. Sure that would mean being able to limit where people could go (since if the game says they are doing x but they are really doing y then it would be useless).

    Also I'd like a better game search. Maybe I'm just unlucky but lots of time when I'm on BNET I can't find a game in my level range. When look most are was ahead or way behind. I know I can create a game with people in a certain level range but just because the guy just created a char didn't put a level cap on his doesn't mean it should show up on my list of available games.
    Posted in: News & Announcements
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    posted a message on mana burn
    I don't really see a point in silence and mana burn. I you usually taking on a bunch of enemies at once instead of taking on enemies one or two at a time. If you do include it you would almost have to have it for bosses which would mean certain classes would be overpowered or there would be "must skills" for every class (depending on how you wanted to implement it).
    Posted in: Diablo III General Discussion
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    posted a message on Guilds/Clans in Diablo III
    They were going to put clan feature in D2 but because it kept getting pushed back it got cut so that they could release the game (along with arenas and a guild bank like feature if I remember correctly). So I think they will put a good clan system.

    As for skills, I can see it both ways. When D2 came out I tried to create a sorceress who's main attack was inferno. After awhile I realized that it wasn't such a smart idea. This would have been a nice time to get some skill points back. Also if you give the ability to redistribute skill points, it would make the normal play through more fun if you don't have to horde your skill points for the core or real skills for your nightmare and hell play through.

    However, I do like a system that rewards players for planning ahead and for sacrificing some skills now so that you have a better character later. Really it comes down to the casual versus hardcore approach.

    This might be blaspheme but I think D3 should move toward a City of Heroes ability system where as the game moves on you get more abilities but you never really stop using your old abilities. Then those skill points you but in early abilities don't feel wasted.
    Posted in: Diablo III General Discussion
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    posted a message on What's with the GEM this time?
    I doubt it does anything but I think it will be in diablo3 and it will do something. Blizzard likes to take things that the fans hallucinate and put them in the next game as an easter egg (such as the cow level in D1 and putting it in D2). I just hope it is something cool (like the cow level in D2 :)).
    Posted in: Diablo III General Discussion
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    posted a message on Secret Clown Level
    I think it would be an awesome idea. Then again, I might be biased.
    Posted in: Diablo III General Discussion
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