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    posted a message on Nomads of Kehjistan
    Yo! ^_^

    Already posted this in the class discussions in the D3 section of the forum but thought I should post it here for others to read as fan fiction.

    I have based the back story on the guy in the pic and Abd al-Hazir's writings of Caldeum. (link and pic below)


    http://www.blizzard.com/diablo3/worl...ts/caldeum.xml



    Please read the Caldeum backstory and look at the pic from blizzcon before reading the story as it helps to get you in the mood. ;)



    NOMADS OF KEHJISTAN!
    Outlaws they called them! Bah! What became of our beloved Caldeum? This great city was once the trade capital of the entire world - built on our people's independence and creativity and governed by those worthy! Now, as I roam the gloomy streets infected by mercenaries with pockets lined in blood-stained gold, I fear that the nobles struggle for power and the quarreling mages have finally brought our city too it's knees.

    The quandaries first started when Kurast was over run by an evil taint and its population sought refuge in Caldeum. After a time, the hierarchies of Caldeum and Kurast clashed, throwing their riches at mercenaries to either attack a rival or defend themselves. The fighting escalated until our great emperor Hakan managed to woe the nobles and maintain the peace. That was, of course, until his untimely departure from this world. Almost immediately after his passing, feuds erupted once again between the Nobles.

    Those who dared to openly resist the Kurast Nobles influence were labeled criminals and hunted relentlessly by mercenaries. Once the bounties were put on their heads there was a massacre the likes of which Caldeum had never seen before! Only a small amount of the named outlaws were adroit enough to find their way out of Caldeum. These survivors were forced to take refuge together among the sandy cliffs and caves far from the city. "Outlawed Bandits" the posters exclaimed - those of us who knew better recognized the faces drawn on the posters as the brave men and women fighting against oppression, unwilling to bow to the undeserving Kurast nobles!

    Driven from their homes the outlaws found refuge in the sandy wilderness that surrounds Caldeum. Proving themselves resilient and resourceful they claimed the deserts as their new home and fought day and night to keep the horrors of sanctuary at bay. Overtime, this rough and treacherous lifestyle took its toll on their unfortunate souls and they became but a shadow of their former selves. The once proud defenders of Caldeum's independence had - evolved into one of the most perilous and feared factions in Sanctuary - A rouge society that are known as the "Nomads of Kehjistan".

    Many years have passed since they were driven out of Caldeum and now their sons and daughters protect the vast desert they have claimed as their own. This new generation of bandits and rouges were trained from the time they could walk to fight and survive by any and all means necessary!

    Well known for their blatant disregard of general courtesy and hostility to any who would try enforcing their ways upon them, the nomads are not to be trifled with. However, if you mean them no harm and are but a guest or a passer by in their desert realms, you should not be harmed. This is not to say that you ought to let down your guard in their presence - but it must be noted they are not a cult of murders and thieves that most think them to be.

    For a time, I stayed in a cliff-side dwelling they called Surmaste and was surprised to find the inhabitants to be organized and relatively friendly, though, I did not make the folly mistake of crossing them and was mindful to follow their lead.

    The Nomads are well known for their skill in archery and traps - the skills needed to ambush their opponents and deliver a quick death. Often they will kill their enemies before they even know they were attacked! However, do not make the mistake of underestimating them in close quarters as I have witnessed the Nomads skill with blades that have the look of a Scimitar. Though they lack the formal education of swordsmanship we practice in Caldeum their brazen disregard for self preservation makes them an unpredictable and perilous opponent that is fearless in combat!

    While the elders of Surmaste still dwell on the past wrongs of Caldeum the new generation of bandits do not seem phased by the old stories. On the last night of my stay, there was a gathering of frenzied brethren in an uproar. Their young leader shouted across the congregation and revealed to me the focus of this new breed of fierce Nomads:
    "We have lost many brethren since fire rained from the heavens! We will not sit idly by while our home is overrun by Hellish Fiends! If we are to be dragged to the depths by this evil rising from the Arreat Crater - then let us take as many of the tainted devils with us as we can!"
    Posted in: Fan Fiction
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    posted a message on Possible Class " Nomad "
    Quote from "Elyk" »
    My ideas:

    Deathsayer: A close range warrior with demonic qualities. Feeds off the life force of his victims and can shift into various demons.
    Guardian: A toned down version of the barbarian. Can also shapeshift.


    I like really like "Guardian" as the name for the Shapeshifter! If you don't mind I will use it when/if I do a back story on the class. :P
    Posted in: Unannounced Class
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    posted a message on Possible Class " Nomad "
    Quote from "The_Engineer" »


    As for the story, I liked it a lot. Though, I have a few minor plot issues with it, it proved to be all the while quite an entertaining read.


    Thanks :thumbsup:
    Posted in: Unannounced Class
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    posted a message on Possible Class " Nomad "
    Quote from "The_Engineer" »
    What's up with all this obsession for Desert Nomads?

    Well the appeal for me came because a Nomad character can encompass the best parts of a Rouge/Ranger/Outlaw to make a really interesting and kick ass player. I confess that I didn't like the idea until after I had seen the pic from blizzcon and read the Caldeum back story.


    But yeah - seeing as you are sick of hearing "Nomad/Bandit/Wander" ideas I thought it worthwhile to mention I'm thinking of doing a few back stories on a few of my other ideas...see how they turn out though! Only got a few foot notes so far...

    Dhampir (I particularly like this one!)
    - conflicted half-human half-vampires that have struggled to find their place in the world - not entirely good and not entirely evil they are repulsed by the thought of themselves.
    - Strong and fast they have the cursed gifts of the vampires but are able to walk in sunlight and congregate with humans with out going into a blood frenzy.
    - Hungry for revenge and willing to kill all in there way to taste the hot blood of the demons that made them what they are today.

    Shapeshifter/Guardian
    -Resilient race that is on the brink of extinction as they have been hunted as deformed and dirty - no better than the animals they copy.
    -Change into forms he/she has seen for a limited time
    -When not transformed he/she is skilled with the bow and arrow
    -A formidable warrior when not transformed but as you need to be very strong and fit to shift forms.

    Sentinel
    -The sentinels are an elite group of proud warriors sworn to defend the peoples of Sanctuary. The group was formed after the flame from the heavens fell from the sky and destroyed Mount Arreat. The greatest of Caledum's guards formed the Sentinels. Armed with the bravest of hearts and sturdiest of minds - they now strive for nothing but the blood of demons - and they will get it with sword, pole or arrow!
    -Trained and skilled in close quarter combat and ranged weaponry. (choice from skill tree)
    Posted in: Unannounced Class
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    posted a message on Possible Class " Nomad "
    Thanks!

    Yeah, i'm not saying that the nomad will be the last class - just a slight possibility.

    In fact, if I had to guess i'd say that the pic is most likely an enemy. Not gonna stop me from speculating and having a bit of fun putting my own spin on things. :rolleyes:

    Cheers
    Posted in: Unannounced Class
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    posted a message on Possible Class " Nomad "
    Yo! ^_^



    I see that some of you have been discussing the possibility of the mysterious poster from Blizzcon (pic attached) as a Candidate for the fifth and final class. Well, I have gone ahead and attempted to fit a character story into D3 that would look like that cool scimitar wielding dude from the pic!



    I have based the back story on the guy in the pic and Abd al-Hazir's writings of Caldeum. (link and pic below)


    http://www.blizzard.com/diablo3/world/environments/caldeum.xml



    Please read the Caldeum backstory and look at the pic from blizzcon before reading the story as it helps to get you in the mood. ;)



    NOMADS OF KEHJISTAN!
    Outlaws they called them! Bah! What became of our beloved Caldeum? This great city was once the trade capital of the entire world - built on our people's independence and creativity and governed by those worthy! Now, as I roam the gloomy streets infected by mercenaries with pockets lined in blood-stained gold, I fear that the nobles struggle for power and the quarreling mages have finally brought our city too it's knees.

    The quandaries first started when Kurast was over run by an evil taint and its population sought refuge in Caldeum. After a time, the hierarchies of Caldeum and Kurast clashed, throwing their riches at mercenaries to either attack a rival or defend themselves. The fighting escalated until our great emperor Hakan managed to woe the nobles and maintain the peace. That was, of course, until his untimely departure from this world. Almost immediately after his passing, feuds erupted once again between the Nobles.

    Those who dared to openly resist the Kurast Nobles influence were labeled criminals and hunted relentlessly by mercenaries. Once the bounties were put on their heads there was a massacre the likes of which Caldeum had never seen before! Only a small amount of the named outlaws were adroit enough to find their way out of Caldeum. These survivors were forced to take refuge together among the sandy cliffs and caves far from the city. "Outlawed Bandits" the posters exclaimed - those of us who knew better recognized the faces drawn on the posters as the brave men and women fighting against oppression, unwilling to bow to the undeserving Kurast nobles!

    Driven from their homes the outlaws found refuge in the sandy wilderness that surrounds Caldeum. Proving themselves resilient and resourceful they claimed the deserts as their new home and fought day and night to keep the horrors of sanctuary at bay. Overtime, this rough and treacherous lifestyle took its toll on their unfortunate souls and they became but a shadow of their former selves. The once proud defenders of Caldeum's independence had - evolved into one of the most perilous and feared factions in Sanctuary - A rouge society that are known as the "Nomads of Kehjistan".

    Many years have passed since they were driven out of Caldeum and now their sons and daughters protect the vast desert they have claimed as their own. This new generation of bandits and rouges were trained from the time they could walk to fight and survive by any and all means necessary!

    Well known for their blatant disregard of general courtesy and hostility to any who would try enforcing their ways upon them, the nomads are not to be trifled with. However, if you mean them no harm and are but a guest or a passer by in their desert realms, you should not be harmed. This is not to say that you ought to let down your guard in their presence - but it must be noted they are not a cult of murders and thieves that most think them to be.

    For a time, I stayed in a cliff-side dwelling they called Surmaste and was surprised to find the inhabitants to be organized and relatively friendly, though, I did not make the folly mistake of crossing them and was mindful to follow their lead.

    The Nomads are well known for their skill in archery and traps - the skills needed to ambush their opponents and deliver a quick death. Often they will kill their enemies before they even know they were attacked! However, do not make the mistake of underestimating them in close quarters as I have witnessed the Nomads skill with blades that have the look of a Scimitar. Though they lack the formal education of swordsmanship we practice in Caldeum their brazen disregard for self preservation makes them an unpredictable and perilous opponent that is fearless in combat!

    While the elders of Surmaste still dwell on the past wrongs of Caldeum the new generation of bandits do not seem phased by the old stories. On the last night of my stay, there was a gathering of frenzied brethren in an uproar. Their young leader shouted across the congregation and revealed to me the focus of this new breed of fierce Nomads:
    "We have lost many brethren since fire rained from the heavens! We will not sit idly by while our home is overrun by Hellish Fiends! If we are to be dragged to the depths by this evil rising from the Arreat Crater - then let us take as many of the tainted devils with us as we can!"
    I had planned to write more and make it more exciting but thought i'd share with ya'll now instead. Let me know what you think :thumbsup:


    Shibblicious

    10.03.2010 Update - Concept Art found of a 'Caldeum Bandit City'
    Posted in: Unannounced Class
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    posted a message on Monks of Sanctuary Skill Tree (not completed)
    haha looking back it looks like I wasn't too far off the mark!
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Diablo III Release "still a long way to go"
    2014 is a stoopid guess imo. There is no way it will take that long.

    I expect SC2 to be out end of this year and Diablo 3 by end of next year. if not next year then end of 2011 MAX.
    Posted in: News & Announcements
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    posted a message on House MD.
    Yeah i'm a fan.

    Though I stopped watching after season 3. Def need to start watching it again. I had no idea there was a Season 5 haha. Damn Australian TV show Lag.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Next Major (Class) Update prediction
    Exorcist could be kind of cool and out of the square. Would be interesting to see them pull it off...

    I would like to see a Monk class or something similar. Have a squiz at the skill tree i've started for a monk class here http://www.diablofans.com/forums/showthread.php?p=450739&posted=1#post450739

    Peace
    Posted in: Unannounced Class
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    posted a message on Monks of Sanctuary Skill Tree (not completed)
    Thanks.

    Actually, now i'm looking over it again - I think i might actually finish it. Though it might just make me more depressed when Blizzard don't have a monk class haha.

    Would be wicked if they did though ^_^

    Feel free to post your thoughts/ideas on here aswell. Might use them if I end up finishing it!
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Monk not good enough now?
    Yo!

    Check out my thread http://www.diablofans.com/forums/showthread.php?p=450618#post450618

    Contains my semi completed Monk Skill Tree for the Blizzcon comp. It might help some of you come around to the idea of how cool a monk could be in the game. ;)
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Monks of Sanctuary Skill Tree (not completed)
    Hi guys,

    I saw a thread about people discussing if a Monk class would fit in D3 and how a Monks skill tree would work.

    Well...seeing as 'Monks of Sanctuary' won the Lore contest, I thought I would post up the semi completed Skill Tree I worked on for the competition but did not finish in time to submit it. (Damn work - keeping me from working on things that really matter - like D3 Class Speculation for fan forum :P)

    I really only got a few ideas down but i think you get the general idea of what the end product would of looked like... You will probably appreciate the skill tree more if you read the lore first as there is reference to the three Arts (skill trees)http://www.diablofans.com/forums/showpost.php?p=441700&postcount=19 .

    Enjoy

    Shibblicious


    MONKS OF SANCTUARY SKILL TREE

    SKILL TREE:

    ART OF BODY:CQC based

    DISCIPLE OF BODY
    You become a Disciple of Body. Defense increases by % CQC Damage Increase by % AR Increases by %
    (you are only allowed to be a Disciple of one art - though you can study the skills of all)

    PASSIVES:
    BODY ENHANCEMENT (passive)

    Change the physicality of your body to better suit CQC fighting. Create protusions such as larger bones on hands and poison spikes on elbows etc. (customizable)

    BODY OF GROWING ROCK (passive)
    Skin hardens increasing defense by % & strength by % (appearance becomes rocky looking with higher levels)

    STRIKES OF DEADLY SILENCE (passive)
    Increases chance to produce Deadly Strike by %

    STRIKES OF SHARPENED IRON (passive)
    Chance to pierce enemies by % & Increase all cqc damage by %

    STRICKS OF DRIFTING SEAS
    Increases attack speed by % & Increase Attack Rating by%

    ATTACKS:
    SMITE
    Smite your enemies knocking them back and doing additional holy damage

    CLAW OF SANCTITY
    Strike the Target with a force of random elemental damage (fire/cold/lightning)

    WRATH OF FALLEN LIGHT
    You are a weapon of the heavens striking up to 5 nearby targets for % extra damage - Increases AR by % - % chance for Deadly Strike.


    ART OF MIND:Spell Based

    DISCIPLE OF MIND
    You become a Disciple of Mind. Increases Intellect by % Increases Spell Damage by % Increases Cast Rate by % (you are only allowed to be a Disciple of one art - though you can study the skills of all)

    PROTECTION SPELLS
    MIND OF ETHEREAL WAVES (passive)
    Reality fades from your mind and you can identify your enemy?s weaknesses. Increase chance to produce Critical Strikes by %

    TRANSCEND
    Fade out of your physical form allowing you to move through the shadows unseen. You are unable to attack or pick up items in this form.

    WILL OF THATHUS
    You master the will of your Order. Pick up objects/small creatures with your mind and hurl them at your enemy.

    DEBRIS SHEILD
    Use loose/broken objects around you to create a defensive barrier around yourself.

    OFFENSIVE SPELLS
    HOLY FLAME
    Shoot _ (number) flares of holy and fire energy at you enemies for _ holy damage and _ fire damage. The bodies of enemies killed by your holy fire will catch onto nearby enemies if they venture to close to their bodies

    DELIVERANCE
    Launch a beam of holy energy at the target causing _ Damage. If target is near death they will implode as the beam impacts creating an explosion that damages nearby enemies for % of targets total life force (health). (Similar to corpse explosion)

    ZEN-ASSIMILATION
    You enter a Trance and hover off the ground. Spell damage is increased by % and cast speed is increased by %


    ART OF PEACE: Aura and Blessing based

    DISCIPLE OF PEACE
    You become a Disciple of Peace. Increases all Attributes by % Increases Range of Auras by % Increases Benefit of Blessings by % (you are only allowed to be a Disciple of one art - though you can study the skills of all)

    AURAS:
    AURA OF FREEDOM
    You and party run 15% faster & chance to be hit decreased by 10%

    AURA OF ORDER
    Party does additional holy damage/holy spells increased damage/cast speed

    AURA OF SANCTUARY
    All party members life is increased and beasts and other non-demon/undead monsters have a % chance to turn on and fight your enemies with you.

    ZEN MASTER (passive)
    You permanently gain an aura of power that remains and affects party members and enemies even if you have your other auras active. Increases line of sight and party member?s health regeneration and mana/rage. In addition enemies cower in your presence and are % more likely to be hit.

    BLESSINGS:
    BLESSING OF ETERNAL LIGHT
    Instill the Target with the Light of Sanctuary. Temporarily Increases All Attributes by %.

    BLESSING OF STAYING POWER
    Instill the Target with the Power of Sanctuary. Temporarily Increase Attack Damage by % and Defense by %

    BLESSING OF FOUR SEASONS
    Instill the Target with the Power of the elements. Temporarily Increase all Resistances by % and elemental damage by %.

    BLESSING OF THE ARCH?S
    Pass on the blessing of Arch Angel Yaerius to your Target. Temporarily empowers the target increasing all damage dealt by % and receives immunity from critical strikes
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Diablofans BlizzCon Contest Winners Announced!
    Quote from "mvm199" »
    Wow. That concept art is amazing! Shiramune has got some serious talent. All his art fits in perfectly with the Diablo universe. Congratulations man, you really deserved it. I was also very impressed with the Gypsy skill tree. Unfortunately, no offense meant, but I really wasnt impressed with the choice for the lore. I think there were much better candidates. Either way, congratulations to all winners and have a great time at Blizzcon!

    No offense taken mate! I really enjoyed all the other lore entries submitted aswell (I think I read them all - some more than once lol)

    You can never please everybody - especially with writing a story. I just hope that the majority of people liked it...

    Peace
    Shibblicious
    Posted in: News & Announcements
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    posted a message on Diablofans BlizzCon Contest Winners Announced!
    Um, wo wo wow!!! :o

    Thanks so much for choosing 'Monks of Sanctuary' as the winner of the lore contest guys!! Very very cool! :cool:

    I think it has inspired me to try my hand at a few more short stories!

    Congratulations to everyone else who won! :thumbsup:

    Cheers!
    Shibblicious
    Posted in: News & Announcements
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