• 1

    posted a message on Everything you want to know about Diablo 3
    Characters:

    - New character classes: the only three that have been revealed are the Barbarian, Witch Doctor and Wizard.

    - There will be 5 character classes in Diablo III, just like there was in Diablo II. When the D2 LoD expansion came out, two more characters were added. This is likely to happen with Diablo III, as well.

    - Each character class has a male/female option: both look different, have different voices, etc.

    - Character-specific quests: all character classes will have some extra unique quests that only that class can complete (not sure if these will be mandatory or not to progress in the game or storyline).


    Items:

    - More item slots: Shoulders and pants/knee guards.

    - Items will drop separately for each player: no more "who can click the fastest or has the best item pick-up hack"; each player will have his own drops from a killed monster or opened chest that other players can't see.

    - Runes will play a different role: they will no longer be socketed into items to make "runewords". Instead, they will power-up skills (some of these are included below in the character skills section).

    - No more health potions: health orbs will drop from killed enemies which can be absorbed for (wait... for... it...) health. When you fight a boss, health orbs have a chance of dropping every time you score a hit (because boss fights are going to be longer/better). Don't expect many health orbs to fall; they don't want you to be relaxed with full health all the time.

    - Gold will be automatically picked up when you come near it and apparently it will have a more significant role than the previous games.

    - Stash will be larger. Also, there may be some sort of "shared-stash" implemented where you can share your items between other chars (this would eliminate the chance of losing your items when transferring).

    - Larger inventory: each item takes one slot no matter how large and identical items are compilable on one slot. There will be 12 slots to start off with (at least that's how many there were in the video) and you gain more slots by picking up "Inventory Bags".

    - Sell value for items will be displayed as one of its stats when you put your mouse over the item.

    - It seems as though there will be Scrolls of Identity but maybe not Scrolls of Town Portal. This is because whenever there was a boss fight in D2, players would "TP" into town during the fight. This is a stop in the action Blizzard wants to get rid of; they would prefer continuous action (probably the whole reason why health orbs have been introduced).Skills:


    Skills:

    - New skill system that involve tiers . Like Diablo II, each character class will have 3 skills trees (for example, the Sorc has Fire, Lightning and Cold) and all trees will have tiers (at least 4 for sure, but may be up to 6). To open up the Tier 2 skills, you don't need to spend any points in Tier 1 skills. However, to open up Tier 3 skills, you must spend a total of 10 points in the first two tiers and so on.

    - Skills will start off with a max cap of 5. As you "progress" (I guess that means through the storyline, quests or your character's level) it will be increased to 15 which will be the final cap (might be an interval of a 10 skill cap as well).

    - There will be less synergies and prerequisites (with the tier system explained above). This is in an effort to eliminate "wasting" points on skills you don't want to use to open up the skills you do want to use. For example: in Diablo 2, to open up and strengthen the Sorceress' "Blizzard" skill, you would have to put points in Ice Bolt, Ice Blast and Glacial Spike which are all skills that you probably won't use because Blizzard is significantly stronger.

    - New skills hotkeys: left click, two right click (swap with mouse scroll or TAB) and four hot-bar skills (default hotkeys are 1/2/3/4 which will replace potions). When you press the hot-bar keys, the skill will be cast in whichever direction your cursor is (it won't just switch your mouse hot-keys like in D2).

    - Skills will have "ranks" but the purpose is unclear currently.


    Stats:

    - No more adding stats: they will be automatically added. Apparently, this is in an effort to eliminate the "enough Strength for items, rest in Vitality" build that 90% of D2 characters used.

    - The four stat categories for D3 will be Strength, Dexterity, Vitality and Willpower (the only new stat, replacing "Energy" which was essentially "Mana").

    - Stats in Strength will increase: melee and ranged physical damage, armor bonus and block amount.- Stats in Dexterity will increase: critical strike chance and dodge chance. It will also lower the chances of your char being "interrupted" when hit (I'm guessing this has to do with stun or "Faster Hit Recovery").

    - Stats in Vitality will increase: life (or HP) and mana regeneration per second.

    - Stats in Willpower will increase: spell damage bonus and health orb bonus. This is the first time skills will be improved by something other than skills granted by items and the skill points themselves.

    - Characters that use mostly casting spells will have "Mana" and characters that use mostly physical damage skills will have "Fury".

    - Fury is similar to mana; it is needed to perform most skills. Fury is built up when your char successfully hits or gets hit by a monster. This promotes an action-packed environment because combat is necessary if the char wants to use his/her skills, because if the character is not in action, Fury gradually decreases.

    - Mana is the caster version of "Fury"; it is needed to cast spells. There will no longer be mana pots and it seems like mana orbs will not drop. Therefore, it is probably safe to say that mana will not decrease overtime.

    - Blocking has a percent chance to succeed, but unlike in D2, successfully blocks won't eliminate 100% of the damage. Different shields will probably have different damage absorption values, and the various shield skills will apparently boost the amount of damage absorbed per successful block.

    - When you level up, something happens where everything around you gets hurt and/or killed (sounds like the Level-Up "Rainbow Facets" from D2 but every character will have the effect naturally).

    - If you kill two enemies really quickly you get more experience than killing one and killing the other one a little later (basically a combo effect that increases experience gained)


    Environment:


    - New interactive environment: use your surroundings (things like traps) to vanquish your enemies instead of just your skills and weapons. Also, new effects will be introduced, such as things breaking or falling down when hit by attacks.

    - When you die, you will spawn at the last "Checkpoint" you crossed (it is unknown if you will appear immediately at the last checkpoint location, or if you will first spawn in town). This is to reduce the waste of time running around without your items (no real action).

    - Waypoints will probably be included. Also, there may be an option to teleport to the location of any other character (personally, I think this is a really good feature).

    - No loss of experience for dieing.

    - No more "unwanted PvP action". This means no longer will some douche come into a non-PK game and try to kill you because he can't kill anything in actual PK games. My guess is that there will be special areas where only PvP is allowed. This way, the only way you can kill and be killed by other players is if you go there manually.

    - All chests will be unlocked.


    Other:

    - Although it is not yet official, it is believed that D3 will be free-to-play (not pay-to-play like WoW) because Blizzard has said that Starcraft and Battle.Net 2.0 will be free. Therefore, Diablo III should also be free. There is a lot of discussion going on about this by D3 fans; playing for free would be nice, but some believe that the game will not be maintained as well or for a long period of time because Blizzard will not be making money out of the game after the majority of sales for the actual game have been made.

    - Mercenaries will now be called "Followers" and it looks like you can have more than 1 at a time.

    *Any of these are subject to change as the game is not done yet and some are just ideas/rumors.

    Source D2JSP.com Not my info props goes to the other guy:)

    Add Anything New If you Find It.

    Edit: Guys name is LuLer
    Posted in: Diablo III General Discussion
  • To post a comment, please or register a new account.