Quote fromThey never said there wouldn't be PVP in D3. They just said the focus would on co-op. Man everyone has their ass cheeks in a pinch about the PvP deal. Honestly I think a lot of it has to do with greifers wanting to make sure they can kill people at portals.
Wait a sec... you misunderstand. "Organized" PvP in D1 and D2 was never acknowledged by Blizzard. Jay says in the video - they are taking more of a formal approach - meaning they will have look at each class now from a PvP perspective. Unlike D1 and D2, which was pretty much a PvP free for all and really had no sense of natural balance or a formal venue for it to take place.
Of course everyone is on edge about PvP - it's pretty much the sole reason everyone stuck around and played D2 for so long. That's why I did anyways. The fact that Jay actually said they are looking into it is a GOOD thing.
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"I won't meet anyone."
I call bullshit. There are PLENTY of people your level who can see and join your game. You're more likely to hit it off with people who at your level doing the same quests.
If I am a higher level player why would I want to randomly join a lower level game anyways?
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There has always been a level restriction feature. I don't buy the "PKing is a problem because people 50 levels higher come in and kill me" argument.
It's pretty damn flimsy.
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It's fun when items have less significance. Like in D1. A lot of the better items you could simply buy. They were easily replaceable. What makes open game play fun is the constant real risk facing your character. For example:
You die. You drop your loot and gold.
So the game forces you to pay more attention. Don't die. Chose your friends wisely. Use items that you can risk losing while playing with people you don't know. Killing tons of monsters over and over and over is easy and gets old. There is no "edge" to the game play. Rinse repeat. Boring.
A PK attacks you? Fight back. You're on even ground. Items don't come into play.
That's what made D1 great and what was mostly missing from D2. I hope that "open" feeling makes somewhat of a resurface in D3. But that's wishful thinking at best. People now a days feel too entitled to their uber items and mindless monster bashing.
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I wasn't aware. I am not sure how the female version will fit in, but whatever. Another reason why female/male is bad for the story.
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Everything just felt dangerous, trading, PKing, dying. It was awesome. That open feeling of game play and the real risk associated with going down into the dungeons was awesome. If D3 can even come close to that I'll be surprised.
That's what real gaming is about. There is way too many young, carebare type gamers over flowing the market these days unfortunately. They need to be baby sat and spoon feed at every turn.
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As of now a 4 player game just isn't ideal for setting up organized dueling games. (Which is all D2 really had as far a PVP goes, not counting PK which was so minimal anyways)
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look closely, when he lands not only is blue/yellowish nova emanate from the point of impact, it briefly fades into a "dusty" looking blue residue.
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Most of the Barbs skills in that video seem heavily based in magic due to the extra "flash and dazzle" though. thats the problem.
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yea but were not talking about a caster class either. watch the vid a couple more times. and ask yourself... is it just a tad overboard? on a scale of 1-10, 10 being absurdly overboard I rate the barb a 5.
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by adding cool lights and fairy dust to old skills?
the more i watch the game play vid the more out of place he seems now. he's a melee class - or supposed to be. you pretty much expect not see all the flash and dazzle of a spell caster class.
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sorry the barb seems funny with all the wacky colorful spell effect shit coming off him