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    posted a message on Balanced & Successful Gameplay and Economy
    Quote from "Daemaro" »
    Lol? :D

    It's a cooperative game. That's why there is a cooperative play online. If I want people to play with I can't really restrict my limit to within 4 levels or I won't meet anyone.

    "I won't meet anyone."

    I call bullshit. There are PLENTY of people your level who can see and join your game. You're more likely to hit it off with people who at your level doing the same quests.

    If I am a higher level player why would I want to randomly join a lower level game anyways?
    Posted in: Diablo III General Discussion
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    posted a message on Balanced & Successful Gameplay and Economy
    Quote from "Daemaro" »
    I played D1 quite a bit just not online. I played D2 online plenty and all I know from that is that the PKing was never on even ground it was just to cause grief.

    I don't feel entitled to my "uber" items but yes if I want to mindlessly bash monsters with people in hopes of making new friends, I should be entitled to it. It isn't causing anyone else any annoyance.

    I'm all for PvP, but PKing always gets taken out of hand and people end up getting killed by someone 50+ levels higher because the higher level thinks it's funny for some reason.

    There has always been a level restriction feature. I don't buy the "PKing is a problem because people 50 levels higher come in and kill me" argument.

    It's pretty damn flimsy.
    Posted in: Diablo III General Discussion
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    posted a message on Balanced & Successful Gameplay and Economy
    Quote from "Daemaro" »
    I don't see a problem with this idea but I do NOT buy the "I enjoy getting PK'd" story. No one enjoys getting PK'd when they're trying to play the game. Sure it may be "memorable" but it just pisses people off that want to enjoy cooperative play. You don't log in battle.net to be PKed, you log in to play with other people.

    The same amount of things will drop for a solo or partied team, the only difference is half of it will go to the other player, much like it does already anyway except this way there won't be people using item pickup programs.

    Again why in the hell would people want to be backstabbed, it's not exciting. It's infuriating. If you're trying to tell me you enjoy being backstabbed I don't believe you. People will still bring their personalities into the game by the way they talk and act. It happens in every game.

    Backstabbing is only fun for the people who want the potential aspect of backstabbing someone. Please don't try to tell me you enjoy getting items stolen right from underneath your nose because it's "exciting".



    Im certain Blizzard isn't going to do things like that, only party members will be able to take items, and you will most likely have a kick from party option.



    You're pretty much trying to tell me you enjoy getting killed and your items taken... No one enjoys that... they enjoy the potential thought of being able to do it to others.

    It's fun when items have less significance. Like in D1. A lot of the better items you could simply buy. They were easily replaceable. What makes open game play fun is the constant real risk facing your character. For example:

    You die. You drop your loot and gold.

    So the game forces you to pay more attention. Don't die. Chose your friends wisely. Use items that you can risk losing while playing with people you don't know. Killing tons of monsters over and over and over is easy and gets old. There is no "edge" to the game play. Rinse repeat. Boring.

    A PK attacks you? Fight back. You're on even ground. Items don't come into play.

    That's what made D1 great and what was mostly missing from D2. I hope that "open" feeling makes somewhat of a resurface in D3. But that's wishful thinking at best. People now a days feel too entitled to their uber items and mindless monster bashing.
    Posted in: Diablo III General Discussion
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    posted a message on Start Act I with D2 lvl99 Barb??
    Quote from "Daemaro" »
    It is the SAME barbarian...

    http://forums.worldofwarcraft.com/thread.html?topicId=7475507397&sid=1


    Anyway it's been 20 peaceful years after D2, he probably sold most of his equipment and lost most of his abilities due to training. Remember the Barbarians skills in D2 were all physically achieved as described by the manual, he probably fell out of shape and has to retrain.

    I wasn't aware. I am not sure how the female version will fit in, but whatever. Another reason why female/male is bad for the story.
    Posted in: Diablo III General Discussion
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    posted a message on Balanced & Successful Gameplay and Economy
    There is one thing I will say about D1... it really new how to get your heart pumping more than any game I've ever played - next to the golden days of ultima online

    Everything just felt dangerous, trading, PKing, dying. It was awesome. That open feeling of game play and the real risk associated with going down into the dungeons was awesome. If D3 can even come close to that I'll be surprised.

    That's what real gaming is about. There is way too many young, carebare type gamers over flowing the market these days unfortunately. They need to be baby sat and spoon feed at every turn.
    Posted in: Diablo III General Discussion
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    posted a message on Balanced & Successful Gameplay and Economy
    The main concern I have for D3 is fighting duplicate items. If they can be %100 prevented not only will d3 have an awesome trading environment - but actually having a non-item based currency system might be possible.
    Posted in: Diablo III General Discussion
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    posted a message on Start Act I with D2 lvl99 Barb??
    it's not the same barb
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 on G4TV
    remember how bad D2 classic graphics were? THEY WERE TERRIBLE. Thank god D3 looks nothing like it.
    Posted in: Diablo III General Discussion
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    posted a message on Multiplayer - How many players?
    Due to WoW - Im willing to bet PvP will have a bigger influence this time around on D3. I bet we'll see a compromise. Something like "arena games" would be interesting - where maybe more than 8-10 people are allowed in. A huge gladiator type coliseum would be awesome.

    As of now a 4 player game just isn't ideal for setting up organized dueling games. (Which is all D2 really had as far a PVP goes, not counting PK which was so minimal anyways)
    Posted in: Diablo III General Discussion
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    posted a message on New D3 Artwork
    very well could be a yet undetermined "rogue/assassin" class at the bottom there.
    Posted in: Diablo III General Discussion
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    posted a message on Is the Barbarian too Magical? Shouldn't it be Opposite? (Bashiok)
    Quote from "Forty" »
    weird i was not aware that all he did was cast spells with his "fairy dust" seems to me that every attack that's been announced for him except seismic slam seems to be completely melee based.

    look closely, when he lands not only is blue/yellowish nova emanate from the point of impact, it briefly fades into a "dusty" looking blue residue.
    Posted in: Diablo III General Discussion
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    posted a message on Is the Barbarian too Magical? Shouldn't it be Opposite? (Bashiok)
    Quote from "timmen" »
    Normal, it is just your opinion. Like the others have their's. And none of us can really know yet if it will be too chaotic with more players casting spells and doing leaps etc. I think Blizzard will do a good job to prevent it from being too chaotic.

    For me, the 'flash and dazzle' got nothing to do with melee. He swings his axe with effects, for me that is still melee. And a melee class should be using mostly close ranged attack, from man to man. That is what melee is about, not about having 'flash and dazzle' or not. And I guess they will keep the barbarian mostly a close combat class.

    Most of the Barbs skills in that video seem heavily based in magic due to the extra "flash and dazzle" though. thats the problem.
    Posted in: Diablo III General Discussion
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    posted a message on Is the Barbarian too Magical? Shouldn't it be Opposite? (Bashiok)
    Quote from "Daemaro" »
    Are we only comparing this to the Diablo series or other series? :P


    Barbarian in D2 didn't have any magic abilities, but magically enhanced bloodline. It's in the manual right next to me but I don't feel like typing it all out, it's pretty big.

    yea but were not talking about a caster class either. watch the vid a couple more times. and ask yourself... is it just a tad overboard? on a scale of 1-10, 10 being absurdly overboard I rate the barb a 5.
    Posted in: Diablo III General Discussion
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    posted a message on Is the Barbarian too Magical? Shouldn't it be Opposite? (Bashiok)
    Quote from "Forty" »
    They are making the barbarian and all other classes seem more powerful and they are doing a good job of it. The new leap actually looks powerful *OH NOES* back to the old boring leap!

    by adding cool lights and fairy dust to old skills?

    the more i watch the game play vid the more out of place he seems now. he's a melee class - or supposed to be. you pretty much expect not see all the flash and dazzle of a spell caster class.
    Posted in: Diablo III General Discussion
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    posted a message on Is the Barbarian too Magical? Shouldn't it be Opposite? (Bashiok)
    Lets be serious - a lot of the barbs spells look like they have some sort of magical fairy dust/fruity light rays all shimmery around him. While cool and appealing to the eye, I bet you if you have 8 barbs jumping around the effect would be slightly more than i/you could stomach.

    sorry the barb seems funny with all the wacky colorful spell effect shit coming off him
    Posted in: Diablo III General Discussion
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