If there's an option to turn off the floating text in Diablo III, I'll certainly use it, but I honestly hope the whole concept gets scrapped in pre-release. It doesn't seem to be something Blizzard feels strongly about, and I can't see how it would contribute to the gameplay or feel. Now that I think about it, it could certainly help deaf or hard-of-hearing players, but the sounds for blocking and crits are certainly sufficient (and make sense, whereas a flying number doesn't). Still, it's nothing to bitch about; just a minor complaint if it ships with the game.
I definiately have nothing against the Barbarian coming back. Even though the Diablo series has traditionally had totally new classes with every release, it's great to know that not only does the hero that engaged in such corageous actions throughout Diablo II survived, but he's back to continue his journey. This is one merit of Blizzard taking over: Diablo II's ending gave no indication as to the hero's fate, and only with the disbanding of Blizzard North do we get to actually play him again. I do realize that, in the canon, a group of heroes accomplished these feats, but since most of them are obviously not playable, they're likely corrupted bosses by now. The Barbarian and his buddy that's kept from the previous game, whomever that may be, are the only heroes that Terror can't best (yet).
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Jul 13, 2008Found_Missing posted a message on Diablo III Thoughts From Ex-Blizzard EmployeePosted in: News
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Jul 12, 2008Found_Missing posted a message on Official BlizzCast 5 Q&A SubmissionsHow different will the rune-system be in Diablo III? Will old runewords be preserved? Does the "minor fatality rune" featured in the gameplay trailer mean that runes no longer have individual names, such as Hel and Shael?Posted in: News
What new stats will be added, and what old stats will be preserved? The trailer seemed to suggest that a "Willpower" stat may be added to the game, possibly among others.
Will new classes of gems be added? Will different shapes of gems have different effects, as seen in the "Chipped Star Topaz"? Will gems continue to change the color of items in which they are socketed, or do they apply a particle-based visual effect instead?
Will the LAN, Open Battle.net and Direct IP options be retained in multiplayer?
Is it possible to interact with and/or destroy any structure imaginable, or will destructible elements in the environment be limited to preserve game balance? Can you theoretically kill everything just by smashing walls/trees/rocks?
Will every town NPC still offer commentary on every quest, as well as an introduction and the "gossip" option? Will players that enjoy dialogue with NPCs have a chance to learn from Cain the secrets contained within Tristram's cathedral's volumes?
Is the waypoint system retained or replaced with a new system?
Will Unique monsters still have the creative names? The Thousand Pounder was nice, but we all have a special place for Puke Pus in our hearts.
Will ranged weapons still take ammunition and thrown weapons still decrease in quantity? Does equipment still degrade over time? Are thrown potions, charms, keys, et cetera still included?
Will the Horadric Cube make a return? Does Cain still identify items for free?
Does the questing interface still have those cool icons that burn out once you complete the associated quest? - To post a comment, please login or register a new account.
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Diablo's soulstone was also shattered in a similar manner to Baal's; the soulstone which was eventually embedded in the Wanderer's head was technically just a splinter of it.
It was stated fairly clearly that, by smashing a soulstone on the Hellforge,
you banish the soul within from the world. The destruction of the Worldstone seems to be the only loophole around this.
Back on the topic post:
At the end of LoD, it simply would've been anticlimactic to see your character or Tyrael trek all the way to Hell just to smash the stone, and it would basically confirm that the world survived (which we didn't necessarily know yet) or that Tyrael was still the same being.
The Diablo III writers, who may be working on prior frameworks left by Blizzard North or may be creating the story from scratch, can interpret this either way.
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You're forgetting that there was somewhat of a big deal about the new ranged weapons not requiring ammo, which essentially confirms they're in the game, and necessitates that the final class has at least some bow sills.
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I definiately have nothing against the Barbarian coming back. Even though the Diablo series has traditionally had totally new classes with every release, it's great to know that not only does the hero that engaged in such corageous actions throughout Diablo II survived, but he's back to continue his journey. This is one merit of Blizzard taking over: Diablo II's ending gave no indication as to the hero's fate, and only with the disbanding of Blizzard North do we get to actually play him again. I do realize that, in the canon, a group of heroes accomplished these feats, but since most of them are obviously not playable, they're likely corrupted bosses by now. The Barbarian and his buddy that's kept from the previous game, whomever that may be, are the only heroes that Terror can't best (yet).
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First off, I'd like to say that I'm not a grammar Nazi, nor am I angered by or deterred from visiting this site by the quality of its writing. I can say, however, that it would have a much more mature atmosphere if a few minor tweaks were made, and since those tweaks would involve text only, they shouldn't require that much work. Specifically, I believe the following actions would help this site a lot:
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I believe the aforementioned forums should be merged into General Discussion. They seem to exist only to extend the number of forums, and are relatively unpopular by themselves. Merging them into General Discussion will still allow them to be discussed while reducing layout and making the forums in general pertain more to the Diablo series. Right now, only twelve out of twenty-one do.
Again, I would like to reiterate that I am not complaining. I am not angry or distressed at the grammar of the forums; I just feel that if it were improved, newer users with greater levels of maturity may be attained while existing users get the impression of a professionally-designed and superior site. Please don't take any part of this thread as an insult; it only serves as a document of analysis and suggestion.
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What new stats will be added, and what old stats will be preserved? The trailer seemed to suggest that a "Willpower" stat may be added to the game, possibly among others.
Will new classes of gems be added? Will different shapes of gems have different effects, as seen in the "Chipped Star Topaz"? Will gems continue to change the color of items in which they are socketed, or do they apply a particle-based visual effect instead?
Will the LAN, Open Battle.net and Direct IP options be retained in multiplayer?
Is it possible to interact with and/or destroy any structure imaginable, or will destructible elements in the environment be limited to preserve game balance? Can you theoretically kill everything just by smashing walls/trees/rocks?
Will every town NPC still offer commentary on every quest, as well as an introduction and the "gossip" option? Will players that enjoy dialogue with NPCs have a chance to learn from Cain the secrets contained within Tristram's cathedral's volumes?
Is the waypoint system retained or replaced with a new system?
Will Unique monsters still have the creative names? The Thousand Pounder was nice, but we all have a special place for Puke Pus in our hearts.
Will ranged weapons still take ammunition and thrown weapons still decrease in quantity? Does equipment still degrade over time? Are thrown potions, charms, keys, et cetera still included?
Will the Horadric Cube make a return? Does Cain still identify items for free?
Does the questing interface still have those cool icons that burn out once you complete the associated quest?
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The most common counter-complaint regarding the art direction is that players should wait until they see the finished product to offer critique, but it's much easier to make revisions while you're still developing the game. In fact, Blizzard relies on this early feedback.
That being said, I agree with the title post. =D
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