post what you have seen/experienced
item mods i noticed from the demo:
magic find was there
+life or mana
+lightning damage fire damage
+ individual stats were there
+ all attributes
increased casting speed
increased spell damage
+ .06 attacks per second
+ 8 more experience per mob killed
(last three were new/surprising)
lots of stuff that would give bonuses then say (witchdoctor or wizard only)
weapons would show a range but display the average damage at the top
lots of scrolls:
scroll of increased strength
scroll of rejuvenation (increased mana regen i think.. can't remember 100%)
other things:
shrines (they said wouldn't be returning) were plentiful in the demo
potions have (a minute?) cooldown
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blood-doll posted a message on demo/gameplay reflectionsPosted in: Diablo III General Discussion - To post a comment, please login or register a new account.
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So yeah. The challenge is there. Blizzard just didn't want to make it so that new players were totally turned off by the game because of a very hard first difficulty. Try hardcore if you want some added difficulty.
Also, something I've noticed on the wizard especially.. it's pretty easy to get a high DPS, kill everything onscreen, and feel godlike, but the second your gear gets just a little outdated you're gonna get creamed. Other classes stay a bit more consistent I think,